* _snd_mixahead : Delay time for sounds ambient_fade : How quickly ambient sounds fade in or out ambient_level : Ambient sounds' volume baseskin : default base skin name * bgmvolume : Volume of CD music *u bottomcolor : Players color on bottom * brightness : Brightness level cl_anglespeedkey : turn `run' speed multiplier r cl_autoexec : exec autoexec.cfg on gamedir change * cl_backspeed : backward speed cl_bob : How much your weapon moves up and down when walking cl_bobcycle : How quickly your weapon moves up and down when walking cl_bobup : How long your weapon stays up before cycling when walking cl_camera_maxpitch : highest camera pitch in spectator mode cl_camera_maxyaw : highest camera yaw in spectator mode cl_chasecam : get first person view of the person you are tracking in spectator mode cl_chatmode : Controls when console text will be treated as a chat message: 0 - never, 1 - always, 2 - smart * cl_crossx : Sets the position of the crosshair on the X-axis. * cl_crossy : Sets the position of the crosshair on the Y-axis. * cl_cshift_bonus : Show bonus flash on item pickup * cl_cshift_content : Shift view colors for contents (water, slime, etc) * cl_cshift_damage : Shift view colors on damage * cl_cshift_powerup : Shift view colors for powerups cl_deadbodyfilter : Hide dead player models * cl_forwardspeed : forward speed cl_gibfilter : Hide gibs cl_hightrack : view the player with the highest frags while in spectator mode. * cl_hudswap : new HUD on left side? * cl_maxfps : maximum frames rendered in one second. 0 == 32 cl_movespeedkey : move `run' speed multiplier cl_nodelta : disable player delta compression.set to 1 if you have a poor ISP and get a lot of U_REMOVE warnings. cl_nofake : Unhide fake messages cl_nopred : Set to turn off client prediction cl_parsesay : Use .loc files to find your present location when you put %l in messages cl_pitchspeed : look up/down speed cl_predict_players : If this and cl_predict_players2 is 0, no player prediction is done cl_predict_players2 : If this and cl_predict_players is 0, no player prediction is done cl_rollangle : How much your screen tilts when strafing cl_rollspeed : How quickly you straighten out after strafing * cl_sbar : status bar mode * cl_sbar_separator : turns on status bar separator cl_shownet : show network packets. 0=off, 1=basic, 2=verbose cl_sidespeed : strafe speed cl_solid_players : Are players solid? If off, you can walk through them with difficulty * cl_timeout : server connection timeout (since last packet received) cl_upspeed : swim/fly up/down speed cl_verstring : Client version string cl_warncmd : inform when execing a command cl_yawspeed : turning speed con_notifytime : How long in seconds messages are displayed on screen * confirm_quit : confirm quit command * contrast : Contrast level * crosshair : Crosshair type. 0 off, 1 old without color, 2 new with colors * crosshaircolor : Color of the new crosshair developer : show info interesting to developers fov : Your point of view in degrees. Smaller than 90 zooms in. * freelook : force +mlook r fs_basegame : game to use by default r fs_globalcfg : global configuration file r fs_sharepath : location of shared (read only) game directories r fs_userpath : location of your game directories * gl_affinemodels : Makes texture rendering quality better if set to 1 gl_clear : Set to 1 to make background black. Useful for removing HOM effect r gl_colorlights : Whether to use RGB lightmaps or not * gl_conalpha : alpha value for the console background * gl_conspin : speed at which the console spins * gl_constretch : whether slide the console or stretch it * gl_cull : If set to 1, does not render things that do not need to be * gl_fb_bmodels : Toggles fullbright color support for bmodels * gl_fb_models : Toggles fullbright color support for models * gl_fires : Toggles lavaball and rocket fireballs * gl_flashblend : Set to 1 to use a type of lighting faster on GL * gl_keeptjunctions : Set to 0 to turn off colinear vertexes upon level load * gl_lerp_anim : Toggles model animation interpolation * gl_lightmode : Lighting mode (0 = GLQuake style, 1 = new style) gl_max_size : Texture dimension * gl_multitexture : Use multitexture when available gl_nocolors : Set to 1, turns off all player colors * gl_particles : whether or not to draw particles gl_picmip : Dimensions of displayed textures. 0 is normal, 1 is half, 2 is 1/4 gl_playermip : Detail of player skins. 0 best, 4 worst. * gl_sky_clip : controls whether sky is drawn first (0) or later (1) * gl_sky_divide : subdivide sky polys * gl_skymultipass : controls whether the skydome is single or double pass * gl_smooth : Smooth lighting on models * gl_smoothdlights : Smooth dynamic lights * gl_subdivide_size : Sets the division value for the sky brushes. * gl_triplebuffer : Set to 1 by default. Fixes status bar flicker on some hardware host_speeds : display host processing times r joy_device : Joystick device * joy_enable : Joystick enable flag * joy_sensitivity : Joystick sensitivity * joyaxis1 : Set joystick axes * joyaxis2 : Set joystick axes * joyaxis3 : Set joystick axes * joyaxis4 : Set joystick axes * joyaxis5 : Set joystick axes * joyaxis6 : Set joystick axes loadas8bit : Toggles if sounds are loaded as 8-bit samples localid : FIXME: nobody knows what this does. * lookspring : Snap view to center when moving and no mlook/klook * lookstrafe : when mlook/klook on player will strafe m_filter : Toggle mouse input filtering. m_forward : mouse forward/back speed * m_pitch : mouse pitch (up/down) multipier m_side : mouse strafe speed m_yaw : mouse yaw (left/right) multiplier *u msg : Determines the type of messages reported 0 is maximum, 4 is none *u name : Player name s no_pogo_stick : disable the ability to pogo stick *u noaim : Auto aim off switch. Set to 1 to turn off. noskins : set to 1 to not download new skins nosound : Set to turn sound off u password : Server password precache : Toggle the use of a precache pushlatency : How much prediction should the client make qport : The internal port number for the game networking code.Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random. r_drawentities : Toggles drawing of entities (almost everything but the world) * r_drawviewmodel : Toggles drawing of view models (your weapons) r_dynamic : Set to 0 to disable lightmap changes * r_firecolor : color of rocket and lava ball fires * r_netgraph : Graph network stats * r_netgraph_alpha : Net graph translucency * r_netgraph_box : Draw box around net graph r_norefresh : Set to 1 to disable display refresh r_novis : Set to 1 to enable runtime visibility checking (SLOW) * r_shadows : Set to 1 to enable shadows for entities r_skyname : name of the current skybox r_speeds : Display drawing time and statistics of what is being viewed r_wateralpha : Determine opacity of liquids. 1 = solid, 0 = transparent, otherwise translucent. r_waterripple : Set to make liquids ripple, a good setting is 5 *u rate : Amount of bytes per second server will send/download to you rcon_address : server IP address when client not connected - for sending rcon commands rcon_password : remote control password registered : Is the game the registered version. 1 yes 0 no scr_centertime : How long in seconds screen hints are displayed scr_conspeed : How quickly console scrolls up or down scr_printspeed : How fast the text is displayed at the end of the single player episodes * sensitivity : mouse sensitivity multiplier show_fps : display realtime frames per second show_time : display the current time showdrop : Toggle the display of how many packets you are dropping showpackets : Show all network packets showpause : Toggles display of pause graphic showram : Show RAM icon if game is running low on memory showturtle : Show a turtle icon if your fps is slower than 10 *u skin : Players skin * snd_interp : control sample interpolation snd_noextraupdate : Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect * snd_phasesep : max stereo phase separation in ms. 0.6 is for 20cm head snd_show : Toggles the display of sounds currently being played * snd_volumesep : max stereo volume separation in ms. 1.0 is max u spectator : Set to 1 before connecting to become a spectator sys_nostdout : set to disable std out *u team : Team player is on. *u topcolor : Players color on top v_centermove : How far the player must move forward before the view re-centers v_centerspeed : How quickly you return to a center view after a lookup or lookdown v_idlescale : Toggles whether the view remains idle v_ipitch_cycle : How quickly you lean forwards and backwards when v_idlescale is enabled v_ipitch_level : How far you lean forwards and backwards when v_idlescale is enabled v_iroll_cycle : How quickly you tilt right and left when v_idlescale is enabled v_iroll_level : How far you tilt right and left when v_idlescale is enabled v_iyaw_cycle : How far you tilt right and left when v_idlescale is enabled v_iyaw_level : How far you tilt right and left when v_idlescale is enabled v_kickpitch : How much you look up when hit v_kickroll : How much you lean when hit v_kicktime : How long the kick from an attack lasts r vid_height : screen height r vid_use8bit : Use 8-bit shared palettes. r vid_width : screen width * viewsize : Set the screen size 30 minimum, 120 maximum * volume : Set the volume for sound playback