/* server.h @description@ Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __server_h #define __server_h #include #include "QF/info.h" #include "QF/model.h" #include "QF/quakeio.h" #include "QF/sizebuf.h" #include "client.h" #include "netmain.h" #include "protocol.h" #include "sv_progs.h" extern progs_t sv_pr_state; typedef struct { unsigned maxclients; unsigned maxclientslimit; struct client_s *clients; // [maxclients] void (*phys_client) (struct edict_s *ent, int num); int serverflags; // episode completion information qboolean changelevel_issued; // cleared when at SV_SpawnServer } server_static_t; //============================================================================= typedef enum {ss_loading, ss_active} server_state_t; typedef struct { qboolean active; // false if only a net client qboolean paused; qboolean loadgame; // handle connections specially double time; int lastcheck; // used by PF_checkclient double lastchecktime; char name[64]; // map name char modelname[64]; // maps/.bsp, for model_precache[0] struct model_s *worldmodel; const char *model_precache[MAX_MODELS]; // NULL terminated struct model_s *models[MAX_MODELS]; const char *sound_precache[MAX_SOUNDS]; // NULL terminated const char *lightstyles[MAX_LIGHTSTYLES]; unsigned num_edicts; int max_edicts; edict_t *edicts; // can NOT be array indexed, because // edict_t is variable sized, but can // be used to reference the world ent server_state_t state; // some actions are valid only during load sizebuf_t datagram; byte datagram_buf[MAX_DATAGRAM]; sizebuf_t reliable_datagram; // copied to all clients at end of frame byte reliable_datagram_buf[MAX_DATAGRAM]; sizebuf_t signon; byte signon_buf[MAX_MSGLEN-2]; unsigned protocol; } server_t; #define NUM_PING_TIMES 16 #define NUM_SPAWN_PARMS 16 typedef struct client_s { qboolean active; // false = client is free qboolean spawned; // false = don't send datagrams qboolean dropasap; // has been told to go to another level qboolean privileged; // can execute any host command qboolean sendsignon; // valid only before spawned double last_message; // reliable messages must be sent // periodically struct qsocket_s *netconnection; // communications handle usercmd_t cmd; // movement vec3_t wishdir; // intended motion calced from cmd sizebuf_t message; // can be added to at any time, // copied and clear once per frame byte msgbuf[MAX_MSGLEN]; edict_t *edict; // EDICT_NUM(clientnum+1) char name[32]; // for printing to other people int colors; float ping_times[NUM_PING_TIMES]; int num_pings; // ping_times[num_pings%NUM_PING_TIMES] // spawn parms are carried from level to level float spawn_parms[NUM_SPAWN_PARMS]; // client known data for deltas int old_frags; } client_t; //============================================================================= // edict->movetype values #define MOVETYPE_NONE 0 // never moves #define MOVETYPE_ANGLENOCLIP 1 #define MOVETYPE_ANGLECLIP 2 #define MOVETYPE_WALK 3 // gravity #define MOVETYPE_STEP 4 // gravity, special edge handling #define MOVETYPE_FLY 5 #define MOVETYPE_TOSS 6 // gravity #define MOVETYPE_PUSH 7 // no clip to world, push and crush #define MOVETYPE_NOCLIP 8 #define MOVETYPE_FLYMISSILE 9 // extra size to monsters #define MOVETYPE_BOUNCE 10 // edict->solid values #define SOLID_NOT 0 // no interaction with other objects #define SOLID_TRIGGER 1 // touch on edge, but not blocking #define SOLID_BBOX 2 // touch on edge, block #define SOLID_SLIDEBOX 3 // touch on edge, but not an onground #define SOLID_BSP 4 // bsp clip, touch on edge, block // edict->deadflag values #define DEAD_NO 0 #define DEAD_DYING 1 #define DEAD_DEAD 2 #define DAMAGE_NO 0 #define DAMAGE_YES 1 #define DAMAGE_AIM 2 // edict->flags #define FL_FLY 1 #define FL_SWIM 2 //#define FL_GLIMPSE 4 #define FL_CONVEYOR 4 #define FL_CLIENT 8 #define FL_INWATER 16 #define FL_MONSTER 32 #define FL_GODMODE 64 #define FL_NOTARGET 128 #define FL_ITEM 256 #define FL_ONGROUND 512 #define FL_PARTIALGROUND 1024 // not all corners are valid #define FL_WATERJUMP 2048 // player jumping out of water #define FL_JUMPRELEASED 4096 // for jump debouncing #define FL_FINALIZED 8192 #define FL_FINDABLE_NONSOLID 16384 #define TL_ANY_SOLID 0 #define TL_BSP_ONLY 1 // 2 used internally (MOVE_MISSILE) #define TL_TRIGGERS 3 // scan for triggers #define TL_EVERYTHING 4 // scan for anything // entity effects #define EF_BRIGHTFIELD 1 #define EF_MUZZLEFLASH 2 #define EF_BRIGHTLIGHT 4 #define EF_DIMLIGHT 8 #define SPAWNFLAG_NOT_EASY 256 #define SPAWNFLAG_NOT_MEDIUM 512 #define SPAWNFLAG_NOT_HARD 1024 #define SPAWNFLAG_NOT_DEATHMATCH 2048 //============================================================================ extern int teamplay; extern int skill; extern int deathmatch; extern int coop; extern int timelimit; extern float sv_rollangle; extern float sv_rollspeed; extern float sv_maxvelocity; extern float sv_gravity; extern int sv_jump_any; extern int sv_nostep; extern float sv_friction; extern float sv_edgefriction; extern float sv_stopspeed; extern float sv_maxspeed; extern float sv_accelerate; extern float sv_idealpitchscale; extern float sv_aim; extern float sv_friction; extern float sv_stopspeed; extern int max_edicts; extern server_static_t svs; // persistant server info extern server_t sv; // local server extern client_t *host_client; extern jmp_buf host_abortserver; extern double host_time; extern double sv_frametime; extern edict_t *sv_player; //=========================================================== void SV_Init (void); void SV_PR_Cmds_Init (void); void SV_StartParticle (const vec3_t org, const vec3_t dir, int color, int count); void SV_StartSound (edict_t *entity, int channel, const char *sample, int volume, float attenuation); void SV_DropClient (qboolean crash); void SV_SendClientMessages (void); void SV_ClearDatagram (void); int SV_ModelIndex (const char *name) __attribute__((pure)); void SV_SetIdealPitch (void); void SV_AddUpdates (void); void SV_ClientThink (void); void SV_AddClientToServer (struct qsocket_s *ret); void SV_ClientPrintf (const char *fmt, ...) __attribute__((format(PRINTF,1,2))); void SV_BroadcastPrintf (const char *fmt, ...) __attribute__((format(PRINTF,1,2))); struct trace_s SV_PushEntity (edict_t *ent, vec3_t push); int SV_EntCanSupportJump (edict_t *ent) __attribute__((pure)); int SV_FlyMove (edict_t *ent, float time, struct trace_s *steptrace); void SV_CheckVelocity (edict_t *ent); qboolean SV_RunThink (edict_t *ent); void SV_AddGravity (edict_t *ent); void SV_FinishGravity (edict_t *ent, vec3_t move); void SV_Physics_Toss (edict_t *ent); void SV_Physics_Client (edict_t *ent, int num); void SV_Physics (void); void SV_Physics_Init_Cvars (void); void SV_ProgStartFrame (void); void SV_RunNewmis (void); qboolean SV_CheckBottom (edict_t *ent); qboolean SV_movestep (edict_t *ent, const vec3_t move, qboolean relink); void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg); void SV_MoveToGoal (progs_t *pr, void *data); void SV_CheckForNewClients (void); void SV_RunClients (void); void SV_User_Init_Cvars (void); void SV_SaveSpawnparms (void); void SV_SpawnServer (const char *server); void SV_Frame (void); void SV_LoadProgs (void); void SV_Progs_Init (void); void SV_Progs_Init_Cvars (void); struct cvar_s; void Cvar_Info (void *data, const struct cvar_s *cvar); //FIXME location #define STOP_EPSILON 0.1 extern struct clip_hull_s *pf_hull_list[]; #endif // __server_h