/* qf_matrices.h Vulkan matrix "pass" Copyright (C) 2021 Bill Currie Author: Bill Currie Date: 2021/12/8 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __QF_Vulkan_qf_matrices_h #define __QF_Vulkan_qf_matrices_h #include "QF/darray.h" #include "QF/Vulkan/qf_vid.h" #include "QF/Vulkan/command.h" #include "QF/Vulkan/image.h" #include "QF/simd/types.h" typedef struct qfv_matrix_buffer_s { // projection and view matrices (model is push constant) mat4f_t Projection3d; mat4f_t View; mat4f_t Sky; mat4f_t Projection2d; vec2f_t ScreenSize; vec2f_t pad; //FIXME shouldn't need this (for gpu align) vec4f_t pad2[3]; } qfv_matrix_buffer_t; typedef struct matrixframe_s { //VkCommandBuffer cmd; VkBuffer buffer; VkDescriptorSet descriptors; } matrixframe_t; typedef struct matrixframeset_s DARRAY_TYPE (matrixframe_t) matrixframeset_t; typedef struct matrixctx_s { matrixframeset_t frames; VkPipeline pipeline; VkPipelineLayout layout; VkDeviceMemory memory; qfv_matrix_buffer_t matrices; int dirty; struct qfv_stagebuf_s *stage; VkDescriptorPool pool; VkDescriptorSetLayout setLayout; vec4f_t sky_rotation[2]; vec4f_t sky_velocity; vec4f_t sky_fix; double sky_time; } matrixctx_t; struct vulkan_ctx_s; struct qfv_renderframe_s; void Vulkan_CalcViewMatrix (struct vulkan_ctx_s *ctx); void Vulkan_SetViewMatrix (struct vulkan_ctx_s *ctx, mat4f_t view); void Vulkan_SetSkyMatrix (struct vulkan_ctx_s *ctx, mat4f_t sky); void Vulkan_SetSkyMatrix (struct vulkan_ctx_s *ctx, mat4f_t sky); void Vulkan_Matrix_Init (struct vulkan_ctx_s *ctx); void Vulkan_Matrix_Shutdown (struct vulkan_ctx_s *ctx); // "Draw" :) void Vulkan_Matrix_Draw (struct qfv_renderframe_s *rFrame); VkDescriptorSet Vulkan_Matrix_Descriptors (struct vulkan_ctx_s *ctx, int frame) __attribute__((pure)); #endif//__QF_Vulkan_qf_matrices_h