/* net_svc.h (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifndef NET_SVC_H #define NET_SVC_H #include "QF/mathlib.h" #include "QF/msg.h" #include "bothdefs.h" #include "pmove.h" typedef struct net_svc_print_s { byte level; const char *message; } net_svc_print_t; typedef struct net_svc_damage_s { byte armor; byte blood; vec3_t from; } net_svc_damage_t; typedef struct net_svc_serverdata_s { int protocolversion; int servercount; const char *gamedir; byte playernum; qboolean spectator; const char *levelname; movevars_t movevars; } net_svc_serverdata_t; typedef struct net_svc_sound_s { short channel; float volume; float attenuation; byte sound_num; vec3_t position; int entity; } net_svc_sound_t; typedef struct net_svc_spawnbaseline_s { short num; byte modelindex; byte frame; byte colormap; byte skinnum; vec3_t origin; vec3_t angles; } net_svc_spawnbaseline_t; typedef struct net_svc_spawnstatic_s { byte modelindex; byte frame; byte colormap; byte skinnum; vec3_t origin; vec3_t angles; } net_svc_spawnstatic_t; typedef struct net_svc_tempentity_s { byte type; vec3_t position; byte gunshotcount; // gunshot sparks byte colorstart; // palette start (I think?) byte colorlength; // palette length vec3_t beamend; // beam endpos short beamentity; // beam entity } net_svc_tempentity_t; typedef struct net_svc_spawnstaticsound_s { vec3_t position; byte sound_num; byte volume; byte attenuation; // FIXME: should be a float (convert usages) } net_svc_spawnstaticsound_t; typedef struct net_svc_updateuserinfo_s { byte slot; int userid; const char *userinfo; } net_svc_updateuserinfo_t; typedef struct net_svc_setinfo_s { byte slot; const char *key; const char *value; } net_svc_setinfo_t; typedef struct net_svc_serverinfo_s { const char *key; const char *value; } net_svc_serverinfo_t; typedef struct net_svc_download_s { short size; byte percent; const char *name; // only one of name or data will be set const byte *data; } net_svc_download_t; typedef struct net_svc_playerinfo_s { byte playernum; int flags; vec3_t origin; byte frame; byte msec; usercmd_t usercmd; vec3_t velocity; byte modelindex; byte skinnum; byte effects; byte weaponframe; } net_svc_playerinfo_t; typedef struct net_svc_nails_s { byte numnails; struct { vec3_t origin; vec3_t angles; } nails[MAX_PROJECTILES]; } net_svc_nails_t; typedef struct net_svc_modellist_s { byte startmodel; const char *models[MAX_MODELS + 1]; // space left for terminating // empty string byte nextmodel; } net_svc_modellist_t; typedef struct net_svc_soundlist_s { byte startsound; const char *sounds[MAX_SOUNDS + 1]; // space left for terminating // empty string byte nextsound; } net_svc_soundlist_t; typedef struct net_svc_packetentities_s { int numwords, numdeltas; unsigned short words[MAX_EDICTS]; entity_state_t deltas[MAX_PACKET_ENTITIES]; } net_svc_packetentities_t; typedef struct net_svc_deltapacketentities_s { int numwords, numdeltas; byte from; unsigned short words[MAX_EDICTS]; entity_state_t deltas[MAX_PACKET_ENTITIES]; } net_svc_deltapacketentities_t; qboolean NET_SVC_Print_Parse (net_svc_print_t *block, msg_t *msg); qboolean NET_SVC_Damage_Parse (net_svc_damage_t *block, msg_t *msg); qboolean NET_SVC_ServerData_Parse (net_svc_serverdata_t *block, msg_t *msg); qboolean NET_SVC_Sound_Parse (net_svc_sound_t *block, msg_t *msg); qboolean NET_SVC_SpawnBaseline_Parse (net_svc_spawnbaseline_t *block, msg_t *msg); qboolean NET_SVC_SpawnStatic_Parse (net_svc_spawnstatic_t *block, msg_t *msg); qboolean NET_SVC_TempEntity_Parse (net_svc_tempentity_t *block, msg_t *msg); qboolean NET_SVC_SpawnStaticSound_Parse (net_svc_spawnstaticsound_t *block, msg_t *msg); qboolean NET_SVC_UpdateUserInfo_Parse (net_svc_updateuserinfo_t *block, msg_t *msg); qboolean NET_SVC_SetInfo_Parse (net_svc_setinfo_t *block, msg_t *msg); qboolean NET_SVC_ServerInfo_Parse (net_svc_serverinfo_t *block, msg_t *msg); qboolean NET_SVC_Download_Parse (net_svc_download_t *block, msg_t *msg); qboolean NET_SVC_Playerinfo_Parse (net_svc_playerinfo_t *block, msg_t *msg); qboolean NET_SVC_Nails_Parse (net_svc_nails_t *block, msg_t *msg); qboolean NET_SVC_Modellist_Parse (net_svc_modellist_t *block, msg_t *msg); qboolean NET_SVC_Soundlist_Parse (net_svc_soundlist_t *block, msg_t *msg); qboolean NET_SVC_PacketEntities_Parse (net_svc_packetentities_t *block, msg_t *msg); qboolean NET_SVC_DeltaPacketEntities_Parse (net_svc_deltapacketentities_t *block, msg_t *msg); #endif // NET_SVC_H