#ifndef __ruamoko_system_h #define __ruamoko_system_h @extern float time; @extern void precache_sound (string s); @extern void precache_model (string s); @extern void stuffcmd (entity client, string s); @extern void localcmd (string s); @extern void changelevel (string s); @extern string precache_file (string s); @extern string precache_model2 (string s); @extern string precache_sound2 (string s); @extern string precache_file2 (string s); @extern float checkextension (void); @extern string gametype (void); #endif//__ruamoko_system_h