/* cl_entities.c Client side entity management Copyright (C) 2012 Bill Currie Author: Bill Currie Date: 2012/6/28 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/cbuf.h" #include "QF/cmd.h" #include "QF/idparse.h" #include "QF/quakefs.h" #include "QF/plist.h" #include "QF/scene/light.h" #include "QF/plugin/vid_render.h" //FIXME #include "client/effects.h" #include "client/entities.h" #include "client/temp_entities.h" #include "client/world.h" worldscene_t cl_world = { .models = DARRAY_STATIC_INIT (32), }; void CL_World_Init (void) { scene_system_t extra_systems[] = { { .system = &effect_system, .components = effect_components, .component_count = effect_comp_count }, {} }; cl_world.scene = Scene_NewScene (extra_systems); cl_world.scene->lights = Light_CreateLightingData (cl_world.scene); } void CL_ParseBaseline (qmsg_t *msg, entity_state_t *baseline, int version) { int bits = 0; if (version == 2) bits = MSG_ReadByte (msg); if (bits & B_LARGEMODEL) baseline->modelindex = MSG_ReadShort (msg); else baseline->modelindex = MSG_ReadByte (msg); if (bits & B_LARGEFRAME) baseline->frame = MSG_ReadShort (msg); else baseline->frame = MSG_ReadByte (msg); baseline->colormap = MSG_ReadByte (msg); baseline->skinnum = MSG_ReadByte (msg); MSG_ReadCoordAngleV (msg, (vec_t*)&baseline->origin, baseline->angles);//FIXME baseline->origin[3] = 1;//FIXME if (bits & B_ALPHA) baseline->alpha = MSG_ReadByte (msg); else baseline->alpha = 255;//FIXME alpha baseline->scale = 16; baseline->glow_size = 0; baseline->glow_color = 254; baseline->colormod = 255; } void CL_ParseStatic (qmsg_t *msg, int version) { entity_t ent; entity_state_t es; ent = Scene_CreateEntity (cl_world.scene); CL_Init_Entity (ent); CL_ParseBaseline (msg, &es, version); DARRAY_APPEND (&cl_static_entities, es); renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, cl_world.scene->reg); animation_t *animation = Ent_GetComponent (ent.id, scene_animation, cl_world.scene->reg); // copy it to the current state renderer->model = cl_world.models.a[es.modelindex]; animation->frame = es.frame; renderer->skinnum = es.skinnum; CL_TransformEntity (ent, es.scale / 16.0, es.angles, es.origin); R_AddEfrags (&cl_world.scene->worldmodel->brush, ent); } static void map_cfg (const char *mapname, int all) { char *name = malloc (strlen (mapname) + 4 + 1); cbuf_t *cbuf = Cbuf_New (&id_interp); QFile *f; QFS_StripExtension (mapname, name); strcat (name, ".cfg"); f = QFS_FOpenFile (name); if (f) { Qclose (f); Cmd_Exec_File (cbuf, name, 1); } else { Cmd_Exec_File (cbuf, "maps_default.cfg", 1); } if (all) { Cbuf_Execute_Stack (cbuf); } else { Cbuf_Execute_Sets (cbuf); } free (name); Cbuf_Delete (cbuf); } void CL_MapCfg (const char *mapname) { map_cfg (mapname, 0); } static plitem_t * map_ent (const char *mapname) { static progs_t edpr; char *name = malloc (strlen (mapname) + 4 + 1); char *buf; plitem_t *edicts = 0; QFile *ent_file; QFS_StripExtension (mapname, name); strcat (name, ".ent"); ent_file = QFS_VOpenFile (name, 0, cl_world.models.a[1]->vpath); if ((buf = (char *) QFS_LoadFile (ent_file, 0))) { edicts = ED_Parse (&edpr, buf); free (buf); } else { edicts = ED_Parse (&edpr, cl_world.models.a[1]->brush.entities); } free (name); return edicts; } static void CL_LoadSky (const char *name) { plitem_t *worldspawn = cl_world.worldspawn; plitem_t *item; static const char *sky_keys[] = { "sky", // Q2/DarkPlaces "skyname", // old QF "qlsky", // QuakeLives 0 }; if (!name) { if (!worldspawn) { r_funcs->R_LoadSkys (0); return; } for (const char **key = sky_keys; *key; key++) { if ((item = PL_ObjectForKey (cl_world.worldspawn, *key))) { name = PL_String (item); break; } } } r_funcs->R_LoadSkys (name); } void CL_World_NewMap (const char *mapname, const char *skyname) { model_t *worldmodel = cl_world.models.a[1]; cl_world.scene->worldmodel = worldmodel; cl_static_entities.size = 0; if (cl_world.models.a[1] && cl_world.models.a[1]->brush.entities) { if (cl_world.edicts) { PL_Release (cl_world.edicts); } cl_world.edicts = map_ent (mapname); if (cl_world.edicts) { cl_world.worldspawn = PL_ObjectAtIndex (cl_world.edicts, 0); CL_LoadSky (skyname); Fog_ParseWorldspawn (cl_world.worldspawn); } } CL_LoadLights (cl_world.edicts, cl_world.scene); cl_world.scene->models = cl_world.models.a; cl_world.scene->num_models = cl_world.models.size; SCR_NewScene (cl_world.scene); map_cfg (mapname, 1); } void CL_World_Clear (void) { Scene_FreeAllEntities (cl_world.scene); CL_ClearTEnts (); }