/* sv_ded.c @description@ Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((used)) const char rcsid[] = "$Id$"; #include "QF/cdaudio.h" #include "QF/cvar.h" #include "QF/plugin.h" #include "QF/screen.h" #include "host.h" #include "server.h" client_state_t cl; client_static_t cls; keydest_t key_dest = key_game; cvar_t *cl_name; cvar_t *cl_writecfg; cvar_t *demo_speed; cvar_t *chase_active; int fps_count; int viewentity; byte *vid_colormap; vec3_t vpn, vright, vup; qboolean r_active; qboolean r_force_fullscreen; double r_frametime; qboolean r_inhibit_viewmodel; vec3_t r_origin; qboolean r_paused; entity_t *r_view_model; cvar_t *cl_rollangle; cvar_t *cl_rollspeed; void CL_UpdateScreen (double realtime) { } struct tex_s * SCR_CaptureBGR (void) { return 0; } void CL_Cmd_ForwardToServer (void) { } void CDAudio_Update (void) { } void CL_Disconnect (void) { } void CL_Disconnect_f (void) { } void CL_EstablishConnection (const char *host) { } void CL_Shutdown () { } void CL_Init (struct cbuf_s *cbuf) { } void CL_InitCvars (void) { } void CL_NextDemo (void) { } int CL_ReadFromServer (void) { return 0; } void CL_SendCmd (void) { } void CL_StopPlayback (void) { } VISIBLE void D_FlushCaches (void) { } void IN_ProcessEvents (void) { } void Key_WriteBindings (QFile *f) { } void R_DecayLights (double frametime) { } void S_Update (const vec3_t origin, const vec3_t v_forward, const vec3_t v_right, const vec3_t v_up, const byte *ambient_sound_level) { } void S_BlockSound (void) { } void S_UnblockSound (void) { } plugin_t *console_client_PluginInfo (void); plugin_t * console_client_PluginInfo (void) { return 0; }