/* gl_dyn_part.c OpenGL particle system. Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ static const char rcsid[] = "$Id$"; #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "QF/cmd.h" #include "QF/console.h" #include "QF/cvar.h" #include "QF/qargs.h" #include "QF/render.h" #include "QF/sys.h" #include "QF/vfs.h" #include "QF/GL/defines.h" #include "QF/GL/funcs.h" #include "QF/GL/qf_explosions.h" #include "QF/GL/qf_textures.h" #include "compat.h" #include "r_cvar.h" #include "r_dynamic.h" #include "r_shared.h" #include "varrays.h" int ramp[8] = { 0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61 }; inline static void particle_new (ptype_t type, int texnum, vec3_t org, float scale, vec3_t vel, float die, byte color, byte alpha) { particle_t *part; /* if (numparticles >= r_maxparticles) { Sys_Error ("FAILED PARTICLE ALLOC!\n"); return NULL; } */ part = &particles[numparticles++]; part->type = type; VectorCopy (org, part->org); VectorCopy (vel, part->vel); part->die = die; part->color = color; part->alpha = alpha; part->tex = texnum; part->scale = scale; } inline static void particle_new_random (ptype_t type, int texnum, vec3_t org, int org_fuzz, float scale, int vel_fuzz, float die, byte color, byte alpha) { int j; vec3_t porg, pvel; for (j = 0; j < 3; j++) { if (org_fuzz) porg[j] = qfrandom (org_fuzz * 2) - org_fuzz + org[j]; if (vel_fuzz) pvel[j] = qfrandom (vel_fuzz * 2) - vel_fuzz; } particle_new (type, texnum, porg, scale, pvel, die, color, alpha); } inline void R_ClearParticles (void) { numparticles = 0; } void R_ReadPointFile_f (void) { char name[MAX_OSPATH], *mapname, *t1; int c, r; vec3_t org; VFile *f; mapname = strdup (r_worldentity.model->name); if (!mapname) Sys_Error ("Can't duplicate mapname!"); t1 = strrchr (mapname, '.'); if (!t1) Sys_Error ("Can't find .!"); t1[0] = '\0'; snprintf (name, sizeof (name), "%s.pts", mapname); free (mapname); COM_FOpenFile (name, &f); if (!f) { Con_Printf ("couldn't open %s\n", name); return; } Con_Printf ("Reading %s...\n", name); c = 0; for (;;) { char buf[64]; Qgets (f, buf, sizeof (buf)); r = sscanf (buf, "%f %f %f\n", &org[0], &org[1], &org[2]); if (r != 3) break; c++; if (numparticles >= r_maxparticles) { Con_Printf ("Not enough free particles\n"); break; } else { particle_new (pt_static, part_tex_dot, org, 1.5, vec3_origin, 99999, (-c) & 15, 255); } } Qclose (f); Con_Printf ("%i points read\n", c); } void R_ParticleExplosion_QF (vec3_t org) { /* R_NewExplosion (org); */ if (numparticles >= r_maxparticles) return; particle_new_random (pt_smokecloud, part_tex_smoke, org, 4, 30, 8, r_realtime + 5.0, (rand () & 7) + 8, 128 + (rand () & 63)); } void R_ParticleExplosion2_QF (vec3_t org, int colorStart, int colorLength) { int i; int colorMod = 0, j = 512; if (numparticles >= r_maxparticles) return; else if (numparticles + j >= r_maxparticles) j = r_maxparticles - numparticles; for (i = 0; i < j; i++) { particle_new_random (pt_blob, part_tex_dot, org, 16, 2, 256, r_realtime + 0.3, colorStart + (colorMod % colorLength), 255); colorMod++; } } void R_BlobExplosion_QF (vec3_t org) { int i; int j = 1024; if (numparticles >= r_maxparticles) return; else if (numparticles + j >= r_maxparticles) j = r_maxparticles - numparticles; for (i = 0; i < j / 2; i++) { particle_new_random (pt_blob, part_tex_dot, org, 12, 2, 256, r_realtime + 1.0 + (rand () & 7) * 0.05, 66 + rand () % 6, 255); } for (i = 0; i < j / 2; i++) { particle_new_random (pt_blob2, part_tex_dot, org, 12, 2, 256, r_realtime + 1.0 + (rand () & 7) * 0.05, 150 + rand () % 6, 255); } } static inline void R_RunSparkEffect_QF (vec3_t org, int count, int ofuzz) { if (numparticles >= r_maxparticles) return; particle_new (pt_smokecloud, part_tex_smoke, org, ofuzz * 0.08, vec3_origin, r_realtime + 9, 12 + (rand () & 3), 64 + (rand () & 31)); if (numparticles + count >= r_maxparticles) count = r_maxparticles - numparticles; while (count--) particle_new_random (pt_fallfadespark, part_tex_dot, org, ofuzz * 0.75, 0.7, 96, r_realtime + 5, ramp[rand () & 7], 255); } static inline void R_BloodPuff_QF (vec3_t org, int count) { if (numparticles >= r_maxparticles) return; particle_new (pt_bloodcloud, part_tex_smoke, org, count / 5, vec3_origin, r_realtime + 99, 70 + (rand () & 3), 128); } void R_BloodPuffEffect_QF (vec3_t org, int count) { R_BloodPuff_QF (org, count); } void R_GunshotEffect_QF (vec3_t org, int count) { int scale = 16; if (count > 120) scale = 24; R_RunSparkEffect_QF (org, count >> 1, scale); } void R_LightningBloodEffect_QF (vec3_t org) { int count = 7; R_BloodPuff_QF (org, 50); if (numparticles >= r_maxparticles) return; particle_new (pt_smokecloud, part_tex_smoke, org, 3, vec3_origin, r_realtime + 9, 12 + (rand () & 3), 64 + (rand () & 31)); if (numparticles + count >= r_maxparticles) count = r_maxparticles - numparticles; while (count--) particle_new_random (pt_fallfadespark, part_tex_spark, org, 12, 2, 128, r_realtime + 5, 244 + (rand () % 3), 255); } void R_RunParticleEffect_QF (vec3_t org, vec3_t dir, int color, int count) { int i, j; if (numparticles >= r_maxparticles) return; if (numparticles + count >= r_maxparticles) count = r_maxparticles - numparticles; for (i = 0; i < count; i++) { for (j = 0; j < 3; j++) { org[j] += ((rand () & 15) - 8); } particle_new (pt_slowgrav, part_tex_dot, org, 1.5, dir, r_realtime + 0.1 * (rand () % 5), (color & ~7) + (rand () & 7), 255); } } void R_SpikeEffect_QF (vec3_t org) { R_RunSparkEffect_QF (org, 5, 8); } void R_SuperSpikeEffect_QF (vec3_t org) { R_RunSparkEffect_QF (org, 10, 8); } void R_KnightSpikeEffect_QF (vec3_t org) { int count = 10; if (numparticles >= r_maxparticles) return; particle_new (pt_smokecloud, part_tex_smoke, org, 1, vec3_origin, r_realtime + 9, 234, 64 + (rand () & 31)); if (numparticles + count >= r_maxparticles) count = r_maxparticles - numparticles; while (count--) particle_new_random (pt_fallfadespark, part_tex_dot, org, 6, 0.7, 96, r_realtime + 5, 234, 255); } void R_WizSpikeEffect_QF (vec3_t org) { int count = 15; if (numparticles >= r_maxparticles) return; particle_new (pt_smokecloud, part_tex_smoke, org, 2, vec3_origin, r_realtime + 9, 52 + (rand () & 3), 64 + (rand () & 31)); if (numparticles + count >= r_maxparticles) count = r_maxparticles - numparticles; while (count--) particle_new_random (pt_fallfadespark, part_tex_dot, org, 12, 0.7, 96, r_realtime + 5, 52 + (rand () & 3), 255); } void R_LavaSplash_QF (vec3_t org) { float vel; int rnd, i, j; int k = 256; vec3_t dir, porg, pvel; if (numparticles + k >= r_maxparticles) { return; } // else if (numparticles + k >= r_maxparticles) { // k = r_maxparticles - numparticles; // } dir[2] = 256; for (i = -128; i < 128; i += 16) { for (j = -128; j < 128; j += 16) { rnd = rand (); dir[0] = j + (rnd & 7); dir[1] = i + ((rnd >> 6) & 7); porg[0] = org[0] + dir[0]; porg[1] = org[1] + dir[1]; porg[2] = org[2] + ((rnd >> 9) & 63); VectorNormalize (dir); rnd = rand (); vel = 50 + (rnd & 63); VectorScale (dir, vel, pvel); particle_new (pt_grav, part_tex_dot, porg, 3, pvel, r_realtime + 2 + ((rnd >> 7) & 31) * 0.02, 224 + ((rnd >> 12) & 7), 193); } } } void R_TeleportSplash_QF (vec3_t org) { float vel; int rnd, i, j, k; int l = 896; vec3_t dir, porg, pvel; if (numparticles + l >= r_maxparticles) { return; } // else if (numparticles + l >= r_maxparticles) { // l = r_maxparticles - numparticles; // } for (i = -16; i < 16; i += 4) { dir[1] = i * 8; for (j = -16; j < 16; j += 4) { dir[0] = j * 8; for (k = -24; k < 32; k += 4) { dir[2] = k * 8; rnd = rand (); porg[0] = org[0] + i + (rnd & 3); porg[1] = org[1] + j + ((rnd >> 2) & 3); porg[2] = org[2] + k + ((rnd >> 4) & 3); VectorNormalize (dir); vel = 50 + ((rnd >> 6) & 63); VectorScale (dir, vel, pvel); particle_new (pt_grav, part_tex_spark, porg, 0.6, pvel, (r_realtime + 0.2 + (rand () & 15) * 0.01), (7 + ((rnd >> 12) & 7)), 255); } } } } void R_RocketTrail_QF (entity_t *ent) { float dist, maxlen, origlen, percent, pscale, pscalenext; float len = 0.0; vec3_t subtract, vec; if (numparticles >= r_maxparticles) return; VectorSubtract (ent->origin, ent->old_origin, vec); maxlen = VectorNormalize (vec); origlen = r_frametime / maxlen; pscale = 1.5 + qfrandom (1.5); while (len < maxlen) { pscalenext = 1.5 + qfrandom (1.5); dist = (pscale + pscalenext) * 3.0; VectorScale (vec, min(dist, len), subtract); VectorAdd (ent->old_origin, subtract, ent->old_origin); percent = len * origlen; particle_new (pt_smoke, part_tex_smoke, ent->old_origin, pscale + percent * 4.0, vec3_origin, r_realtime + 2.0 - percent * 2.0, 12 + (rand () & 3), 128 + (rand () & 31) - percent * 100.0); if (numparticles >= r_maxparticles) break; len += dist; pscale = pscalenext; } } void R_GrenadeTrail_QF (entity_t *ent) { float dist, maxlen, origlen, percent, pscale, pscalenext; float len = 0.0; vec3_t subtract, vec; if (numparticles >= r_maxparticles) return; VectorSubtract (ent->origin, ent->old_origin, vec); maxlen = VectorNormalize (vec); origlen = r_frametime / maxlen; pscale = 6.0 + qfrandom (7.0); while (len < maxlen) { pscalenext = 6.0 + qfrandom (7.0); dist = (pscale + pscalenext) * 2.0; VectorScale (vec, min(dist, len), subtract); VectorAdd (ent->old_origin, subtract, ent->old_origin); percent = len * origlen; particle_new (pt_smoke, part_tex_smoke, ent->old_origin, pscale + percent * 4.0, vec3_origin, r_realtime + 2.0 - percent * 2.0, 1 + (rand () & 3), 160 + (rand () & 31) - percent * 100.0); if (numparticles >= r_maxparticles) break; len += dist; pscale = pscalenext; } } void R_BloodTrail_QF (entity_t *ent) { float dist, maxlen, origlen, percent, pscale, pscalenext; float len = 0.0; int j; vec3_t subtract, vec, porg, pvel; if (numparticles >= r_maxparticles) return; VectorSubtract (ent->origin, ent->old_origin, vec); maxlen = VectorNormalize (vec); origlen = r_frametime / maxlen; pscale = 5.0 + qfrandom (10.0); while (len < maxlen) { VectorCopy (vec3_origin, pvel); VectorCopy (ent->old_origin, porg); pscalenext = 5.0 + qfrandom (10.0); dist = (pscale + pscalenext) * 1.5; for (j = 0; j < 3; j++) { pvel[j] = qfrandom (24.0) - 12.0; porg[j] = ent->old_origin[j] + qfrandom (3.0) - 1.5; } VectorScale (vec, min(dist, len), subtract); VectorAdd (ent->old_origin, subtract, ent->old_origin); percent = len * origlen; pvel[2] -= percent * 40; particle_new (pt_grav, part_tex_smoke, porg, pscale, pvel, r_realtime + 2.0 - percent * 2.0, 68 + (rand () & 3), 255); if (numparticles >= r_maxparticles) break; len += dist; pscale = pscalenext; } } void R_SlightBloodTrail_QF (entity_t *ent) { float dist, maxlen, origlen, percent, pscale, pscalenext; float len = 0; int j; vec3_t subtract, vec, porg, pvel; if (numparticles >= r_maxparticles) return; VectorSubtract (ent->origin, ent->old_origin, vec); maxlen = VectorNormalize (vec); origlen = r_frametime / maxlen; pscale = 1.5 + qfrandom (7.5); while (len < maxlen) { VectorCopy (vec3_origin, pvel); VectorCopy (ent->old_origin, porg); pscalenext = 1.5 + qfrandom (7.5); dist = (pscale + pscalenext) * 1.5; for (j = 0; j < 3; j++) { pvel[j] = (qfrandom (12.0) - 6.0); porg[j] = ent->old_origin[j] + qfrandom (3.0) - 1.5; } VectorScale (vec, min(dist, len), subtract); VectorAdd (ent->old_origin, subtract, ent->old_origin); percent = len * origlen; pvel[2] -= percent * 40; particle_new (pt_grav, part_tex_smoke, porg, pscale, pvel, r_realtime + 1.5 - percent * 1.5, 68 + (rand () & 3), 192); if (numparticles >= r_maxparticles) break; len += dist; pscale = pscalenext; } } void R_WizTrail_QF (entity_t *ent) { float maxlen, origlen, percent; float dist = 3.0, len = 0.0; static int tracercount; vec3_t subtract, vec, pvel; if (numparticles >= r_maxparticles) return; VectorSubtract (ent->origin, ent->old_origin, vec); maxlen = VectorNormalize (vec); origlen = r_frametime / maxlen; while (len < maxlen) { VectorCopy (vec3_origin, pvel); tracercount++; if (tracercount & 1) { pvel[0] = 30.0 * vec[1]; pvel[1] = 30.0 * -vec[0]; } else { pvel[0] = 30.0 * -vec[1]; pvel[1] = 30.0 * vec[0]; } VectorScale (vec, min(dist, len), subtract); VectorAdd (ent->old_origin, subtract, ent->old_origin); percent = len * origlen; particle_new (pt_fire, part_tex_smoke, ent->old_origin, 2.0 + qfrandom (1.0) - percent * 2.0, pvel, r_realtime + 0.5 - percent * 0.5, 52 + (rand () & 4), 255 - percent * 32.0); if (numparticles >= r_maxparticles) break; len += dist; } } void R_FlameTrail_QF (entity_t *ent) { float maxlen, origlen, percent; float dist = 3.0, len = 0.0; static int tracercount; vec3_t subtract, vec, pvel; if (numparticles >= r_maxparticles) return; VectorSubtract (ent->origin, ent->old_origin, vec); maxlen = VectorNormalize (vec); origlen = r_frametime / maxlen; while (len < maxlen) { VectorCopy (vec3_origin, pvel); tracercount++; if (tracercount & 1) { pvel[0] = 30.0 * vec[1]; pvel[1] = 30.0 * -vec[0]; } else { pvel[0] = 30.0 * -vec[1]; pvel[1] = 30.0 * vec[0]; } VectorScale (vec, min(dist, len), subtract); VectorAdd (ent->old_origin, subtract, ent->old_origin); percent = len * origlen; particle_new (pt_fire, part_tex_smoke, ent->old_origin, 2.0 + qfrandom (1.0) - percent * 2.0, pvel, r_realtime + 0.5 - percent * 0.5, 234, 255 - percent * 32.0); if (numparticles >= r_maxparticles) break; len += dist; } } void R_VoorTrail_QF (entity_t *ent) { float maxlen, origlen, percent; float dist = 3.0, len = 0.0; int j; vec3_t subtract, vec, porg; if (numparticles >= r_maxparticles) return; VectorSubtract (ent->origin, ent->old_origin, vec); maxlen = VectorNormalize (vec); origlen = r_frametime / maxlen; while (len < maxlen) { for (j = 0; j < 3; j++) porg[j] = ent->old_origin[j] + qfrandom (16.0) - 8.0; VectorScale (vec, min(dist, len), subtract); VectorAdd (ent->old_origin, subtract, ent->old_origin); percent = len * origlen; particle_new (pt_static, part_tex_dot, porg, 1.0 + qfrandom (1.0), vec3_origin, r_realtime + 0.3 - percent * 0.3, 9 * 16 + 8 + (rand () & 3), 255); if (numparticles >= r_maxparticles) break; len += dist; } } void R_ParticleExplosion_EE (vec3_t org) { /* R_NewExplosion (org); */ if (numparticles >= r_maxparticles) return; particle_new_random (pt_smokecloud, part_tex_smoke, org, 4, 30, 8, r_realtime + 5.0, rand () & 255, 128 + (rand () & 63)); } void R_RocketTrail_EE (entity_t *ent) { float dist, maxlen, origlen, percent, pscale, pscalenext; float len = 0.0; vec3_t subtract, vec; if (numparticles >= r_maxparticles) return; VectorSubtract (ent->origin, ent->old_origin, vec); maxlen = VectorNormalize (vec); origlen = r_frametime / maxlen; pscale = 1.5 + qfrandom (1.5); while (len < maxlen) { pscalenext = 1.5 + qfrandom (1.5); dist = (pscale + pscalenext) * 3.0; VectorScale (vec, min(dist, len), subtract); VectorAdd (ent->old_origin, subtract, ent->old_origin); percent = len * origlen; particle_new (pt_smoke, part_tex_smoke, ent->old_origin, pscale + percent * 4.0, vec3_origin, r_realtime + 2.0 - percent * 2.0, rand () & 255, 128 + (rand () & 31) - percent * 100.0); if (numparticles >= r_maxparticles) break; len += dist; pscale = pscalenext; } } void R_GrenadeTrail_EE (entity_t *ent) { float dist, maxlen, origlen, percent, pscale, pscalenext; float len = 0.0; vec3_t subtract, vec; if (numparticles >= r_maxparticles) return; VectorSubtract (ent->origin, ent->old_origin, vec); maxlen = VectorNormalize (vec); origlen = r_frametime / maxlen; pscale = 6.0 + qfrandom (7.0); while (len < maxlen) { pscalenext = 6.0 + qfrandom (7.0); dist = (pscale + pscalenext) * 2.0; VectorScale (vec, min(dist, len), subtract); VectorAdd (ent->old_origin, subtract, ent->old_origin); percent = len * origlen; particle_new (pt_smoke, part_tex_smoke, ent->old_origin, pscale + percent * 4.0, vec3_origin, r_realtime + 2.0 - percent * 2.0, rand () & 255, 160 + (rand () & 31) - percent * 100.0); if (numparticles >= r_maxparticles) break; len += dist; pscale = pscalenext; } } void R_ParticleExplosion_ID (vec3_t org) { int i; int j = 1024; ptype_t ptype; if (numparticles >= r_maxparticles) return; else if (numparticles + j >= r_maxparticles) j = r_maxparticles - numparticles; for (i = 0; i < j; i++) { if (i & 1) ptype = pt_explode; else ptype = pt_explode2; particle_new_random (ptype, part_tex_dot, org, 16, 1.5, 256, r_realtime + 5.0, (rand () & 7) + 8, 255); } } void R_DrawParticles (void) { unsigned char *at; float dvel, grav, fast_grav, minparticledist, scale, bloodcloud_alpha, bloodcloud_scale, fallfadespark_alpha, fire_alpha, fire_scale, smoke_alpha, smoke_scale, smokecloud_alpha, smokecloud_org, smokecloud_scale; int activeparticles, maxparticle, j, k; particle_t *part; vec3_t up_scale, right_scale, up_right_scale, down_right_scale; if (!r_particles->int_val) return; // LordHavoc: particles should not affect zbuffer qfglDepthMask (GL_FALSE); varray[0].texcoord[0] = 0; varray[0].texcoord[1] = 1; varray[1].texcoord[0] = 0; varray[1].texcoord[1] = 0; varray[2].texcoord[0] = 1; varray[2].texcoord[1] = 0; varray[3].texcoord[0] = 1; varray[3].texcoord[1] = 1; grav = (fast_grav = r_frametime * 800.0) * 0.05; dvel = bloodcloud_scale = smoke_scale = r_frametime * 4.0; smoke_alpha = r_frametime * 100.0; smokecloud_alpha = r_frametime * 140.0; smokecloud_scale = r_frametime * 50.0; smokecloud_org = r_frametime * 30.0; bloodcloud_alpha = r_frametime * 65.0; fallfadespark_alpha = r_frametime * 256.0; fire_alpha = r_frametime * 32.0; fire_scale = r_frametime * 2.0; minparticledist = DotProduct (r_refdef.vieworg, vpn) + 32.0; activeparticles = 0; maxparticle = -1; j = 0; for (k = 0, part = particles; k < numparticles; k++, part++) { // Don't render particles too close to us. // Note, we must still do physics and such on them. if (!(DotProduct (part->org, vpn) < minparticledist)) { at = (byte *) & d_8to24table[(byte) part->color]; varray[0].color[0] = at[0]; varray[0].color[1] = at[1]; varray[0].color[2] = at[2]; varray[0].color[3] = part->alpha; memcpy (varray[1].color, varray[0].color, sizeof(varray[0].color)); memcpy (varray[2].color, varray[0].color, sizeof(varray[0].color)); memcpy (varray[3].color, varray[0].color, sizeof(varray[0].color)); scale = part->scale; VectorScale (vup, scale, up_scale); VectorScale (vright, scale, right_scale); VectorAdd (right_scale, up_scale, up_right_scale); VectorSubtract (right_scale, up_scale, down_right_scale); VectorAdd (part->org, up_right_scale, varray[0].vertex); VectorAdd (part->org, down_right_scale, varray[1].vertex); VectorSubtract (part->org, up_right_scale, varray[2].vertex); VectorSubtract (part->org, down_right_scale, varray[3].vertex); qfglBindTexture (GL_TEXTURE_2D, part->tex); qfglDrawArrays (GL_QUADS, 0, 4); } VectorMA (part->org, r_frametime, part->vel, part->org); switch (part->type) { case pt_static: break; case pt_blob: VectorMA (part->vel, dvel, part->vel, part->vel); part->vel[2] -= grav; break; case pt_blob2: part->vel[0] -= part->vel[0] * dvel; part->vel[1] -= part->vel[1] * dvel; part->vel[2] -= grav; break; case pt_grav: part->vel[2] -= grav; break; case pt_smoke: if ((part->alpha -= smoke_alpha) < 1) part->die = -1; part->scale += smoke_scale; // part->org[2] += smokecloud_org; break; case pt_smokecloud: if ((part->alpha -= smokecloud_alpha) < 1) { part->die = -1; break; } part->scale += smokecloud_scale; part->org[2] += smokecloud_org; break; case pt_bloodcloud: if ((part->alpha -= bloodcloud_alpha) < 1) { part->die = -1; break; } part->scale += bloodcloud_scale; part->vel[2] -= grav; break; case pt_fallfadespark: if ((part->alpha -= fallfadespark_alpha) < 1) part->die = -1; part->vel[2] -= fast_grav; break; case pt_fire: if ((part->alpha -= fire_alpha) < 1) part->die = -1; part->scale -= fire_scale; break; default: Con_DPrintf ("unhandled particle type %d\n", part->type); break; } // LordHavoc: immediate removal of unnecessary particles (must be done // to ensure compactor below operates properly in all cases) if (part->die < r_realtime) freeparticles[j++] = part; else { maxparticle = k; activeparticles++; } } k = 0; while (maxparticle >= activeparticles) { *freeparticles[k++] = particles[maxparticle--]; while (maxparticle >= activeparticles && particles[maxparticle].die <= r_realtime) maxparticle--; } numparticles = activeparticles; qfglColor3ubv (color_white); qfglDepthMask (GL_TRUE); } void r_easter_eggs_f (cvar_t *var) { if (easter_eggs) { if (easter_eggs->int_val) { R_ParticleExplosion = R_ParticleExplosion_EE; R_RocketTrail = R_RocketTrail_EE; R_GrenadeTrail = R_GrenadeTrail_EE; } else { R_ParticleExplosion = R_ParticleExplosion_QF; R_RocketTrail = R_RocketTrail_QF; R_GrenadeTrail = R_GrenadeTrail_QF; } } } void R_ParticleFunctionInit (void) { R_BlobExplosion = R_BlobExplosion_QF; R_ParticleExplosion = R_ParticleExplosion_QF; R_ParticleExplosion2 = R_ParticleExplosion2_QF; R_LavaSplash = R_LavaSplash_QF; R_TeleportSplash = R_TeleportSplash_QF; R_BloodPuffEffect = R_BloodPuffEffect_QF; R_GunshotEffect = R_GunshotEffect_QF; R_LightningBloodEffect = R_LightningBloodEffect_QF; R_RunParticleEffect = R_RunParticleEffect_QF; R_SpikeEffect = R_SpikeEffect_QF; R_SuperSpikeEffect = R_SuperSpikeEffect_QF; R_KnightSpikeEffect = R_KnightSpikeEffect_QF; R_WizSpikeEffect = R_WizSpikeEffect_QF; R_RocketTrail = R_RocketTrail_QF; R_GrenadeTrail = R_GrenadeTrail_QF; R_BloodTrail = R_BloodTrail_QF; R_SlightBloodTrail = R_SlightBloodTrail_QF; R_WizTrail = R_WizTrail_QF; R_FlameTrail = R_FlameTrail_QF; R_VoorTrail = R_VoorTrail_QF; } void R_Particles_Init_Cvars (void) { R_ParticleFunctionInit (); }