/* pr->pr_cmds.c @description@ Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/console.h" #include "compat.h" #include "QF/cvar.h" #include "QF/sys.h" #include "QF/cmd.h" #include "QF/va.h" #include "host.h" #include "world.h" #include "QF/msg.h" #include "server.h" #include "sv_progs.h" #define RETURN_EDICT(p, e) ((p)->pr_globals[OFS_RETURN].integer_var = EDICT_TO_PROG(p, e)) /* BUILT-IN FUNCTIONS */ /* PF_error This is a TERMINAL error, which will kill off the entire server. Dumps self. error(value) */ void PF_error (progs_t *pr) { const char *s; edict_t *ed; s = PF_VarString (pr, 0); Con_Printf ("======SERVER ERROR in %s:\n%s\n", PR_GetString (&sv_pr_state, pr->pr_xfunction->s_name), s); ed = PROG_TO_EDICT (pr, *sv_globals.self); ED_Print (pr, ed); Host_Error ("Program error"); } /* PF_objerror Dumps out self, then an error message. The program is aborted and self is removed, but the level can continue. objerror(value) */ void PF_objerror (progs_t *pr) { const char *s; edict_t *ed; s = PF_VarString (pr, 0); Con_Printf ("======OBJECT ERROR in %s:\n%s\n", PR_GetString (&sv_pr_state, pr->pr_xfunction->s_name), s); ed = PROG_TO_EDICT (pr, *sv_globals.self); ED_Print (pr, ed); ED_Free (pr, ed); Host_Error ("Program error"); } /* PF_makevectors Writes new values for v_forward, v_up, and v_right based on angles makevectors(vector) */ void PF_makevectors (progs_t *pr) { AngleVectors (G_VECTOR (pr, OFS_PARM0), *sv_globals.v_forward, *sv_globals.v_right, *sv_globals.v_up); } /* PF_setorigin This is the only valid way to move an object without using the physics of the world (setting velocity and waiting). Directly changing origin will not set internal links correctly, so clipping would be messed up. This should be called when an object is spawned, and then only if it is teleported. setorigin (entity, origin) */ void PF_setorigin (progs_t *pr) { edict_t *e; float *org; e = G_EDICT (pr, OFS_PARM0); org = G_VECTOR (pr, OFS_PARM1); VectorCopy (org, SVvector (e, origin)); SV_LinkEdict (e, false); } void SetMinMaxSize (progs_t *pr, edict_t *e, float *min, float *max, qboolean rotate) { float *angles; vec3_t rmin, rmax; float bounds[2][3]; float xvector[2], yvector[2]; float a; vec3_t base, transformed; int i, j, k, l; for (i = 0; i < 3; i++) if (min[i] > max[i]) PR_RunError (pr, "backwards mins/maxs"); rotate = false; // FIXME: implement rotation properly // // // again if (!rotate) { VectorCopy (min, rmin); VectorCopy (max, rmax); } else { // find min / max for rotations angles = SVvector (e, angles); a = angles[1] / 180 * M_PI; xvector[0] = cos (a); xvector[1] = sin (a); yvector[0] = -sin (a); yvector[1] = cos (a); VectorCopy (min, bounds[0]); VectorCopy (max, bounds[1]); rmin[0] = rmin[1] = rmin[2] = 9999; rmax[0] = rmax[1] = rmax[2] = -9999; for (i = 0; i <= 1; i++) { base[0] = bounds[i][0]; for (j = 0; j <= 1; j++) { base[1] = bounds[j][1]; for (k = 0; k <= 1; k++) { base[2] = bounds[k][2]; // transform the point transformed[0] = xvector[0] * base[0] + yvector[0] * base[1]; transformed[1] = xvector[1] * base[0] + yvector[1] * base[1]; transformed[2] = base[2]; for (l = 0; l < 3; l++) { if (transformed[l] < rmin[l]) rmin[l] = transformed[l]; if (transformed[l] > rmax[l]) rmax[l] = transformed[l]; } } } } } // set derived values VectorCopy (rmin, SVvector (e, mins)); VectorCopy (rmax, SVvector (e, maxs)); VectorSubtract (max, min, SVvector (e, size)); SV_LinkEdict (e, false); } /* PF_setsize the size box is rotated by the current angle setsize (entity, minvector, maxvector) */ void PF_setsize (progs_t *pr) { edict_t *e; float *min, *max; e = G_EDICT (pr, OFS_PARM0); min = G_VECTOR (pr, OFS_PARM1); max = G_VECTOR (pr, OFS_PARM2); SetMinMaxSize (pr, e, min, max, false); } /* PF_setmodel setmodel(entity, model) */ void PF_setmodel (progs_t *pr) { edict_t *e; const char *m, **check; model_t *mod; int i; e = G_EDICT (pr, OFS_PARM0); m = G_STRING (pr, OFS_PARM1); // check to see if model was properly precached for (i = 0, check = sv.model_precache; *check; i++, check++) if (!strcmp (*check, m)) break; if (!*check) PR_RunError (pr, "no precache: %s\n", m); SVstring (e, model) = PR_SetString (pr, m); SVfloat (e, modelindex) = i; // SV_ModelIndex (m); mod = sv.models[(int) SVfloat (e, modelindex)]; // Mod_ForName (m, true); if (mod) SetMinMaxSize (pr, e, mod->mins, mod->maxs, true); else SetMinMaxSize (pr, e, vec3_origin, vec3_origin, true); } /* PF_bprint broadcast print to everyone on server bprint(value) */ void PF_bprint (progs_t *pr) { const char *s; s = PF_VarString (pr, 0); SV_BroadcastPrintf ("%s", s); } /* PF_sprint single print to a specific client sprint(clientent, value) */ void PF_sprint (progs_t *pr) { const char *s; client_t *client; int entnum; entnum = G_EDICTNUM (pr, OFS_PARM0); s = PF_VarString (pr, 1); if (entnum < 1 || entnum > svs.maxclients) { Con_Printf ("tried to sprint to a non-client\n"); return; } client = &svs.clients[entnum - 1]; MSG_WriteChar (&client->message, svc_print); MSG_WriteString (&client->message, s); } /* PF_centerprint single print to a specific client centerprint(clientent, value) */ void PF_centerprint (progs_t *pr) { const char *s; client_t *client; int entnum; entnum = G_EDICTNUM (pr, OFS_PARM0); s = PF_VarString (pr, 1); if (entnum < 1 || entnum > svs.maxclients) { Con_Printf ("tried to sprint to a non-client\n"); return; } client = &svs.clients[entnum - 1]; MSG_WriteChar (&client->message, svc_centerprint); MSG_WriteString (&client->message, s); } /* PF_particle particle(origin, color, count) */ void PF_particle (progs_t *pr) { float *org, *dir; float color; float count; org = G_VECTOR (pr, OFS_PARM0); dir = G_VECTOR (pr, OFS_PARM1); color = G_FLOAT (pr, OFS_PARM2); count = G_FLOAT (pr, OFS_PARM3); SV_StartParticle (org, dir, color, count); } /* PF_ambientsound */ void PF_ambientsound (progs_t *pr) { const char **check; const char *samp; float *pos; float vol, attenuation; int i, soundnum; pos = G_VECTOR (pr, OFS_PARM0); samp = G_STRING (pr, OFS_PARM1); vol = G_FLOAT (pr, OFS_PARM2); attenuation = G_FLOAT (pr, OFS_PARM3); // check to see if samp was properly precached for (soundnum = 0, check = sv.sound_precache; *check; check++, soundnum++) if (!strcmp (*check, samp)) break; if (!*check) { Con_Printf ("no precache: %s\n", samp); return; } // add an svc_spawnambient command to the level signon packet MSG_WriteByte (&sv.signon, svc_spawnstaticsound); for (i = 0; i < 3; i++) MSG_WriteCoord (&sv.signon, pos[i]); MSG_WriteByte (&sv.signon, soundnum); MSG_WriteByte (&sv.signon, vol * 255); MSG_WriteByte (&sv.signon, attenuation * 64); } /* PF_sound Each entity can have eight independant sound sources, like voice, weapon, feet, etc. Channel 0 is an auto-allocate channel, the others override anything already running on that entity/channel pair. An attenuation of 0 will play full volume everywhere in the level. Larger attenuations will drop off. */ void PF_sound (progs_t *pr) { const char *sample; int channel; edict_t *entity; int volume; float attenuation; entity = G_EDICT (pr, OFS_PARM0); channel = G_FLOAT (pr, OFS_PARM1); sample = G_STRING (pr, OFS_PARM2); volume = G_FLOAT (pr, OFS_PARM3) * 255; attenuation = G_FLOAT (pr, OFS_PARM4); if (volume < 0 || volume > 255) Sys_Error ("SV_StartSound: volume = %i", volume); if (attenuation < 0 || attenuation > 4) Sys_Error ("SV_StartSound: attenuation = %f", attenuation); if (channel < 0 || channel > 7) Sys_Error ("SV_StartSound: channel = %i", channel); SV_StartSound (entity, channel, sample, volume, attenuation); } /* PF_traceline Used for use tracing and shot targeting Traces are blocked by bbox and exact bsp entityes, and also slide box entities if the tryents flag is set. traceline (vector1, vector2, tryents) */ void PF_traceline (progs_t *pr) { float *v1, *v2; trace_t trace; int nomonsters; edict_t *ent; v1 = G_VECTOR (pr, OFS_PARM0); v2 = G_VECTOR (pr, OFS_PARM1); nomonsters = G_FLOAT (pr, OFS_PARM2); ent = G_EDICT (pr, OFS_PARM3); trace = SV_Move (v1, vec3_origin, vec3_origin, v2, nomonsters, ent); *sv_globals.trace_allsolid = trace.allsolid; *sv_globals.trace_startsolid = trace.startsolid; *sv_globals.trace_fraction = trace.fraction; *sv_globals.trace_inwater = trace.inwater; *sv_globals.trace_inopen = trace.inopen; VectorCopy (trace.endpos, *sv_globals.trace_endpos); VectorCopy (trace.plane.normal, *sv_globals.trace_plane_normal); *sv_globals.trace_plane_dist = trace.plane.dist; if (trace.ent) *sv_globals.trace_ent = EDICT_TO_PROG (pr, trace.ent); else *sv_globals.trace_ent = EDICT_TO_PROG (pr, sv.edicts); } #ifdef QUAKE2 extern trace_t SV_Trace_Toss (edict_t *ent, edict_t *ignore); void PF_TraceToss (progs_t *pr) { trace_t trace; edict_t *ent; edict_t *ignore; ent = G_EDICT (pr, OFS_PARM0); ignore = G_EDICT (pr, OFS_PARM1); trace = SV_Trace_Toss (ent, ignore); *sv_globals.trace_allsolid = trace.allsolid; *sv_globals.trace_startsolid = trace.startsolid; *sv_globals.trace_fraction = trace.fraction; *sv_globals.trace_inwater = trace.inwater; *sv_globals.trace_inopen = trace.inopen; VectorCopy (trace.endpos, *sv_globals.trace_endpos); VectorCopy (trace.plane.normal, *sv_globals.trace_plane_normal); *sv_globals.trace_plane_dist = trace.plane.dist; if (trace.ent) *sv_globals.trace_ent = EDICT_TO_PROG (pr, trace.ent); else *sv_globals.trace_ent = EDICT_TO_PROG (pr, sv.edicts); } #endif /* PF_checkpos Returns true if the given entity can move to the given position from it's current position by walking or rolling. FIXME: make work... scalar checkpos (entity, vector) */ void PF_checkpos (progs_t *pr) { } //============================================================================ byte checkpvs[MAX_MAP_LEAFS / 8]; int PF_newcheckclient (progs_t *pr, int check) { int i; byte *pvs; edict_t *ent; mleaf_t *leaf; vec3_t org; // cycle to the next one if (check < 1) check = 1; if (check > svs.maxclients) check = svs.maxclients; if (check == svs.maxclients) i = 1; else i = check + 1; for (;; i++) { if (i == svs.maxclients + 1) i = 1; ent = EDICT_NUM (pr, i); if (i == check) break; // didn't find anything else if (ent->free) continue; if (SVfloat (ent, health) <= 0) continue; if ((int) SVfloat (ent, flags) & FL_NOTARGET) continue; // anything that is a client, or has a client as an enemy break; } // get the PVS for the entity VectorAdd (SVvector (ent, origin), SVvector (ent, view_ofs), org); leaf = Mod_PointInLeaf (org, sv.worldmodel); pvs = Mod_LeafPVS (leaf, sv.worldmodel); memcpy (checkpvs, pvs, (sv.worldmodel->numleafs + 7) >> 3); return i; } /* PF_checkclient Returns a client (or object that has a client enemy) that would be a valid target. If there are more than one valid options, they are cycled each frame If (self.origin + self.viewofs) is not in the PVS of the current target, it is not returned at all. name checkclient () */ #define MAX_CHECK 16 int c_invis, c_notvis; void PF_checkclient (progs_t *pr) { edict_t *ent, *self; mleaf_t *leaf; int l; vec3_t view; // find a new check if on a new frame if (sv.time - sv.lastchecktime >= 0.1) { sv.lastcheck = PF_newcheckclient (pr, sv.lastcheck); sv.lastchecktime = sv.time; } // return check if it might be visible ent = EDICT_NUM (pr, sv.lastcheck); if (ent->free || SVfloat (ent, health) <= 0) { RETURN_EDICT (pr, sv.edicts); return; } // if current entity can't possibly see the check entity, return 0 self = PROG_TO_EDICT (pr, *sv_globals.self); VectorAdd (SVvector (self, origin), SVvector (self, view_ofs), view); leaf = Mod_PointInLeaf (view, sv.worldmodel); l = (leaf - sv.worldmodel->leafs) - 1; if ((l < 0) || !(checkpvs[l >> 3] & (1 << (l & 7)))) { c_notvis++; RETURN_EDICT (pr, sv.edicts); return; } // might be able to see it c_invis++; RETURN_EDICT (pr, ent); } //============================================================================ /* PF_stuffcmd Sends text over to the client's execution buffer stuffcmd (clientent, value) */ void PF_stuffcmd (progs_t *pr) { int entnum; const char *str; client_t *old; entnum = G_EDICTNUM (pr, OFS_PARM0); if (entnum < 1 || entnum > svs.maxclients) PR_RunError (pr, "Parm 0 not a client"); str = G_STRING (pr, OFS_PARM1); old = host_client; host_client = &svs.clients[entnum - 1]; Host_ClientCommands ("%s", str); host_client = old; } /* PF_localcmd Sends text over to the client's execution buffer localcmd (string) */ void PF_localcmd (progs_t *pr) { const char *str; str = G_STRING (pr, OFS_PARM0); Cbuf_AddText (str); } /* PF_cvar float cvar (string) */ void PF_cvar (progs_t *pr) { const char *str; str = G_STRING (pr, OFS_PARM0); G_FLOAT (pr, OFS_RETURN) = Cvar_VariableValue (str); } /* PF_cvar_set float cvar (string) */ void PF_cvar_set (progs_t *pr) { const char *var_name, *val; cvar_t *var; var_name = G_STRING (pr, OFS_PARM0); val = G_STRING (pr, OFS_PARM1); var = Cvar_FindVar (var_name); if (!var) var = Cvar_FindAlias (var_name); if (!var) { // FIXME: make Con_DPrint? Con_Printf ("PF_cvar_set: variable %s not found\n", var_name); return; } Cvar_Set (var, val); } /* PF_findradius Returns a chain of entities that have origins within a spherical area findradius (origin, radius) */ void PF_findradius (progs_t *pr) { edict_t *ent, *chain; float rad; float *org; vec3_t eorg; int i, j; chain = (edict_t *) sv.edicts; org = G_VECTOR (pr, OFS_PARM0); rad = G_FLOAT (pr, OFS_PARM1); ent = NEXT_EDICT (pr, sv.edicts); for (i = 1; i < sv.num_edicts; i++, ent = NEXT_EDICT (pr, ent)) { if (ent->free) continue; if (SVfloat (ent, solid) == SOLID_NOT) continue; for (j = 0; j < 3; j++) eorg[j] = org[j] - (SVvector (ent, origin)[j] + (SVvector (ent, mins)[j] + SVvector (ent, maxs)[j]) * 0.5); if (Length (eorg) > rad) continue; SVentity (ent, chain) = EDICT_TO_PROG (pr, chain); chain = ent; } RETURN_EDICT (pr, chain); } #ifdef QUAKE2 void PF_etos (progs_t *pr) { snprintf (pr_string_temp, sizeof (pr_string_temp), "entity %i", G_EDICTNUM (pr, OFS_PARM0)); G_INT (pr, OFS_RETURN) = PR_SetString (pr, pr_string_temp); } #endif void PF_Spawn (progs_t *pr) { edict_t *ed; ed = ED_Alloc (pr); RETURN_EDICT (pr, ed); } void PF_Remove (progs_t *pr) { edict_t *ed; ed = G_EDICT (pr, OFS_PARM0); ED_Free (pr, ed); } void PR_CheckEmptyString (progs_t *pr, const char *s) { if (s[0] <= ' ') PR_RunError (pr, "Bad string"); } void PF_precache_file (progs_t *pr) { // precache_file is only used to copy // // // files with qcc, it does nothing G_INT (pr, OFS_RETURN) = G_INT (pr, OFS_PARM0); } void PF_precache_sound (progs_t *pr) { const char *s; int i; if (sv.state != ss_loading) PR_RunError (pr, "PF_Precache_*: Precache can only be done in spawn functions"); s = G_STRING (pr, OFS_PARM0); G_INT (pr, OFS_RETURN) = G_INT (pr, OFS_PARM0); PR_CheckEmptyString (pr, s); for (i = 0; i < MAX_SOUNDS; i++) { if (!sv.sound_precache[i]) { sv.sound_precache[i] = s; return; } if (!strcmp (sv.sound_precache[i], s)) return; } PR_RunError (pr, "PF_precache_sound: overflow"); } void PF_precache_model (progs_t *pr) { const char *s; int i; if (sv.state != ss_loading) PR_RunError (pr, "PF_Precache_*: Precache can only be done in spawn functions"); s = G_STRING (pr, OFS_PARM0); G_INT (pr, OFS_RETURN) = G_INT (pr, OFS_PARM0); PR_CheckEmptyString (pr, s); for (i = 0; i < MAX_MODELS; i++) { if (!sv.model_precache[i]) { sv.model_precache[i] = s; sv.models[i] = Mod_ForName (s, true); return; } if (!strcmp (sv.model_precache[i], s)) return; } PR_RunError (pr, "PF_precache_model: overflow"); } void PF_coredump (progs_t *pr) { ED_PrintEdicts (pr, ""); } void PF_traceon (progs_t *pr) { pr->pr_trace = true; } void PF_traceoff (progs_t *pr) { pr->pr_trace = false; } void PF_eprint (progs_t *pr) { ED_PrintNum (pr, G_EDICTNUM (pr, OFS_PARM0)); } /* PF_walkmove float(float yaw, float dist) walkmove */ void PF_walkmove (progs_t *pr) { edict_t *ent; float yaw, dist; vec3_t move; dfunction_t *oldf; int oldself; ent = PROG_TO_EDICT (pr, *sv_globals.self); yaw = G_FLOAT (pr, OFS_PARM0); dist = G_FLOAT (pr, OFS_PARM1); if (!((int) SVfloat (ent, flags) & (FL_ONGROUND | FL_FLY | FL_SWIM))) { G_FLOAT (pr, OFS_RETURN) = 0; return; } yaw = yaw * M_PI * 2 / 360; move[0] = cos (yaw) * dist; move[1] = sin (yaw) * dist; move[2] = 0; // save program state, because SV_movestep may call other progs oldf = pr->pr_xfunction; oldself = *sv_globals.self; G_FLOAT (pr, OFS_RETURN) = SV_movestep (ent, move, true); // restore program state pr->pr_xfunction = oldf; *sv_globals.self = oldself; } /* PF_droptofloor void() droptofloor */ void PF_droptofloor (progs_t *pr) { edict_t *ent; vec3_t end; trace_t trace; ent = PROG_TO_EDICT (pr, *sv_globals.self); VectorCopy (SVvector (ent, origin), end); end[2] -= 256; trace = SV_Move (SVvector (ent, origin), SVvector (ent, mins), SVvector (ent, maxs), end, false, ent); if (trace.fraction == 1 || trace.allsolid) G_FLOAT (pr, OFS_RETURN) = 0; else { VectorCopy (trace.endpos, SVvector (ent, origin)); SV_LinkEdict (ent, false); SVfloat (ent, flags) = (int) SVfloat (ent, flags) | FL_ONGROUND; SVentity (ent, groundentity) = EDICT_TO_PROG (pr, trace.ent); G_FLOAT (pr, OFS_RETURN) = 1; } } /* PF_lightstyle void(float style, string value) lightstyle */ void PF_lightstyle (progs_t *pr) { int style; char *val; client_t *client; int j; style = G_FLOAT (pr, OFS_PARM0); val = G_STRING (pr, OFS_PARM1); // change the string in sv sv.lightstyles[style] = val; // send message to all clients on this server if (sv.state != ss_active) return; for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) if (client->active || client->spawned) { MSG_WriteChar (&client->message, svc_lightstyle); MSG_WriteChar (&client->message, style); MSG_WriteString (&client->message, val); } } void PF_rint (progs_t *pr) { float f; f = G_FLOAT (pr, OFS_PARM0); if (f > 0) G_FLOAT (pr, OFS_RETURN) = (int) (f + 0.5); else G_FLOAT (pr, OFS_RETURN) = (int) (f - 0.5); } void PF_floor (progs_t *pr) { G_FLOAT (pr, OFS_RETURN) = floor (G_FLOAT (pr, OFS_PARM0)); } void PF_ceil (progs_t *pr) { G_FLOAT (pr, OFS_RETURN) = ceil (G_FLOAT (pr, OFS_PARM0)); } /* PF_checkbottom */ void PF_checkbottom (progs_t *pr) { edict_t *ent; ent = G_EDICT (pr, OFS_PARM0); G_FLOAT (pr, OFS_RETURN) = SV_CheckBottom (ent); } /* PF_pointcontents */ void PF_pointcontents (progs_t *pr) { float *v; v = G_VECTOR (pr, OFS_PARM0); G_FLOAT (pr, OFS_RETURN) = SV_PointContents (v); } /* PF_nextent entity nextent(entity) */ void PF_nextent (progs_t *pr) { int i; edict_t *ent; i = G_EDICTNUM (pr, OFS_PARM0); while (1) { i++; if (i == sv.num_edicts) { RETURN_EDICT (pr, sv.edicts); return; } ent = EDICT_NUM (pr, i); if (!ent->free) { RETURN_EDICT (pr, ent); return; } } } /* PF_aim Pick a vector for the player to shoot along vector aim(entity, missilespeed) */ cvar_t *sv_aim; void PF_aim (progs_t *pr) { edict_t *ent, *check, *bestent; vec3_t start, dir, end, bestdir; int i, j; trace_t tr; float dist, bestdist; float speed; ent = G_EDICT (pr, OFS_PARM0); speed = G_FLOAT (pr, OFS_PARM1); VectorCopy (SVvector (ent, origin), start); start[2] += 20; // try sending a trace straight VectorCopy (*sv_globals.v_forward, dir); VectorMA (start, 2048, dir, end); tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent); if (tr.ent && SVfloat (tr.ent, takedamage) == DAMAGE_AIM && (!teamplay->int_val || SVfloat (ent, team) <= 0 || SVfloat (ent, team) != SVfloat (tr.ent, team))) { VectorCopy (*sv_globals.v_forward, G_VECTOR (pr, OFS_RETURN)); return; } // try all possible entities VectorCopy (dir, bestdir); bestdist = sv_aim->value; bestent = NULL; check = NEXT_EDICT (pr, sv.edicts); for (i = 1; i < sv.num_edicts; i++, check = NEXT_EDICT (pr, check)) { if (SVfloat (check, takedamage) != DAMAGE_AIM) continue; if (check == ent) continue; if (teamplay->int_val && SVfloat (ent, team) > 0 && SVfloat (ent, team) == SVfloat (check, team)) continue; // don't aim at // teammate for (j = 0; j < 3; j++) end[j] = SVvector (check, origin)[j] + 0.5 * (SVvector (check, mins)[j] + SVvector (check, maxs)[j]); VectorSubtract (end, start, dir); VectorNormalize (dir); dist = DotProduct (dir, *sv_globals.v_forward); if (dist < bestdist) continue; // to far to turn tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent); if (tr.ent == check) { // can shoot at this one bestdist = dist; bestent = check; } } if (bestent) { VectorSubtract (SVvector (bestent, origin), SVvector (ent, origin), dir); dist = DotProduct (dir, *sv_globals.v_forward); VectorScale (*sv_globals.v_forward, dist, end); end[2] = dir[2]; VectorNormalize (end); VectorCopy (end, G_VECTOR (pr, OFS_RETURN)); } else { VectorCopy (bestdir, G_VECTOR (pr, OFS_RETURN)); } } /* PF_changeyaw This was a major timewaster in progs, so it was converted to C */ void PF_changeyaw (progs_t *pr) { edict_t *ent; float ideal, current, move, speed; ent = PROG_TO_EDICT (pr, *sv_globals.self); current = anglemod (SVvector (ent, angles)[1]); ideal = SVfloat (ent, ideal_yaw); speed = SVfloat (ent, yaw_speed); if (current == ideal) return; move = ideal - current; if (ideal > current) { if (move >= 180) move = move - 360; } else { if (move <= -180) move = move + 360; } if (move > 0) { if (move > speed) move = speed; } else { if (move < -speed) move = -speed; } SVvector (ent, angles)[1] = anglemod (current + move); } #ifdef QUAKE2 /* PF_changepitch */ void PF_changepitch (progs_t *pr) { edict_t *ent; float ideal, current, move, speed; ent = G_EDICT (pr, OFS_PARM0); current = anglemod (SVvector (ent, angles)[0]); ideal = SVfloat (ent, idealpitch); speed = SVfloat (ent, pitch_speed); if (current == ideal) return; move = ideal - current; if (ideal > current) { if (move >= 180) move = move - 360; } else { if (move <= -180) move = move + 360; } if (move > 0) { if (move > speed) move = speed; } else { if (move < -speed) move = -speed; } SVvector (ent, angles)[0] = anglemod (current + move); } #endif /* =============================================================================== MESSAGE WRITING =============================================================================== */ #define MSG_BROADCAST 0 // unreliable to all #define MSG_ONE 1 // reliable to one (msg_entity) #define MSG_ALL 2 // reliable to all #define MSG_INIT 3 // write to the init string sizebuf_t * WriteDest (progs_t *pr) { int entnum; int dest; edict_t *ent; dest = G_FLOAT (pr, OFS_PARM0); switch (dest) { case MSG_BROADCAST: return &sv.datagram; case MSG_ONE: ent = PROG_TO_EDICT (pr, *sv_globals.msg_entity); entnum = NUM_FOR_EDICT (pr, ent); if (entnum < 1 || entnum > svs.maxclients) PR_RunError (pr, "WriteDest: not a client"); return &svs.clients[entnum - 1].message; case MSG_ALL: return &sv.reliable_datagram; case MSG_INIT: return &sv.signon; default: PR_RunError (pr, "WriteDest: bad destination"); break; } return NULL; } void PF_WriteByte (progs_t *pr) { MSG_WriteByte (WriteDest (pr), G_FLOAT (pr, OFS_PARM1)); } void PF_WriteChar (progs_t *pr) { MSG_WriteChar (WriteDest (pr), G_FLOAT (pr, OFS_PARM1)); } void PF_WriteShort (progs_t *pr) { MSG_WriteShort (WriteDest (pr), G_FLOAT (pr, OFS_PARM1)); } void PF_WriteLong (progs_t *pr) { MSG_WriteLong (WriteDest (pr), G_FLOAT (pr, OFS_PARM1)); } void PF_WriteAngle (progs_t *pr) { MSG_WriteAngle (WriteDest (pr), G_FLOAT (pr, OFS_PARM1)); } void PF_WriteCoord (progs_t *pr) { MSG_WriteCoord (WriteDest (pr), G_FLOAT (pr, OFS_PARM1)); } void PF_WriteString (progs_t *pr) { MSG_WriteString (WriteDest (pr), G_STRING (pr, OFS_PARM1)); } void PF_WriteEntity (progs_t *pr) { MSG_WriteShort (WriteDest (pr), G_EDICTNUM (pr, OFS_PARM1)); } //============================================================================= void PF_makestatic (progs_t *pr) { edict_t *ent; int i; ent = G_EDICT (pr, OFS_PARM0); MSG_WriteByte (&sv.signon, svc_spawnstatic); MSG_WriteByte (&sv.signon, SV_ModelIndex (PR_GetString (pr, SVstring (ent, model)))); MSG_WriteByte (&sv.signon, SVfloat (ent, frame)); MSG_WriteByte (&sv.signon, SVfloat (ent, colormap)); MSG_WriteByte (&sv.signon, SVfloat (ent, skin)); for (i = 0; i < 3; i++) { MSG_WriteCoord (&sv.signon, SVvector (ent, origin)[i]); MSG_WriteAngle (&sv.signon, SVvector (ent, angles)[i]); } // throw the entity away now ED_Free (pr, ent); } //============================================================================= /* PF_setspawnparms */ void PF_setspawnparms (progs_t *pr) { edict_t *ent; int i; client_t *client; ent = G_EDICT (pr, OFS_PARM0); i = NUM_FOR_EDICT (pr, ent); if (i < 1 || i > svs.maxclients) PR_RunError (pr, "Entity is not a client"); // copy spawn parms out of the client_t client = svs.clients + (i - 1); for (i = 0; i < NUM_SPAWN_PARMS; i++) sv_globals.parms[i] = client->spawn_parms[i]; } /* PF_changelevel */ void PF_changelevel (progs_t *pr) { #ifdef QUAKE2 char *s1, *s2; if (svs.changelevel_issued) return; svs.changelevel_issued = true; s1 = G_STRING (pr, OFS_PARM0); s2 = G_STRING (pr, OFS_PARM1); if ((int) *sv_globals. serverflags & (SFL_NEW_UNIT | SFL_NEW_EPISODE)) Cbuf_AddText (va ("changelevel %s %s\n", s1, s2)); else Cbuf_AddText (va ("changelevel2 %s %s\n", s1, s2)); #else char *s; // make sure we don't issue two changelevels if (svs.changelevel_issued) return; svs.changelevel_issued = true; s = G_STRING (pr, OFS_PARM0); Cbuf_AddText (va ("changelevel %s\n", s)); #endif } #ifdef QUAKE2 #define CONTENT_WATER -3 #define CONTENT_SLIME -4 #define CONTENT_LAVA -5 #define FL_IMMUNE_WATER 131072 #define FL_IMMUNE_SLIME 262144 #define FL_IMMUNE_LAVA 524288 #define CHAN_VOICE 2 #define CHAN_BODY 4 #define ATTN_NORM 1 void PF_WaterMove (progs_t *pr) { edict_t *self; int flags; int waterlevel; int watertype; float drownlevel; float damage = 0.0; self = PROG_TO_EDICT (pr, *sv_globals.self); if (SVfloat (self, movetype) == MOVETYPE_NOCLIP) { SVfloat (self, air_finished) = sv.time + 12; G_FLOAT (pr, OFS_RETURN) = damage; return; } if (SVfloat (self, health) < 0) { G_FLOAT (pr, OFS_RETURN) = damage; return; } if (SVfloat (self, deadflag) == DEAD_NO) drownlevel = 3; else drownlevel = 1; flags = (int) SVfloat (self, flags); waterlevel = (int) SVfloat (self, waterlevel); watertype = (int) SVfloat (self, watertype); if (!(flags & (FL_IMMUNE_WATER + FL_GODMODE))) if (((flags & FL_SWIM) && (waterlevel < drownlevel)) || (waterlevel >= drownlevel)) { if (SVfloat (self, air_finished) < sv.time) if (SVfloat (self, pain_finished) < sv.time) { SVfloat (self, dmg) = SVfloat (self, dmg) + 2; if (SVfloat (self, dmg) > 15) SVfloat (self, dmg) = 10; // T_Damage (self, world, world, self.dmg, 0, FALSE); damage = SVfloat (self, dmg); SVfloat (self, pain_finished) = sv.time + 1.0; } } else { if (SVfloat (self, air_finished) < sv.time) // sound (self, CHAN_VOICE, "player/gasp2.wav", 1, ATTN_NORM); SV_StartSound (self, CHAN_VOICE, "player/gasp2.wav", 255, ATTN_NORM); else if (SVfloat (self, air_finished) < sv.time + 9) // sound (self, CHAN_VOICE, "player/gasp1.wav", 1, ATTN_NORM); SV_StartSound (self, CHAN_VOICE, "player/gasp1.wav", 255, ATTN_NORM); SVfloat (self, air_finished) = sv.time + 12.0; SVfloat (self, dmg) = 2; } if (!waterlevel) { if (flags & FL_INWATER) { // play leave water sound // sound (self, CHAN_BODY, "misc/outwater.wav", 1, ATTN_NORM); SV_StartSound (self, CHAN_BODY, "misc/outwater.wav", 255, ATTN_NORM); SVfloat (self, flags) = (float) (flags & ~FL_INWATER); } SVfloat (self, air_finished) = sv.time + 12.0; G_FLOAT (pr, OFS_RETURN) = damage; return; } if (watertype == CONTENT_LAVA) { // do damage if (!(flags & (FL_IMMUNE_LAVA + FL_GODMODE))) if (SVfloat (self, dmgtime) < sv.time) { if (SVfloat (self, radsuit_finished) < sv.time) SVfloat (self, dmgtime) = sv.time + 0.2; else SVfloat (self, dmgtime) = sv.time + 1.0; // T_Damage (self, world, world, 10*self.waterlevel, 0, TRUE); damage = (float) (10 * waterlevel); } } else if (watertype == CONTENT_SLIME) { // do damage if (!(flags & (FL_IMMUNE_SLIME + FL_GODMODE))) if (SVfloat (self, dmgtime) < sv.time && SVfloat (self, radsuit_finished) < sv.time) { SVfloat (self, dmgtime) = sv.time + 1.0; // T_Damage (self, world, world, 4*self.waterlevel, 0, TRUE); damage = (float) (4 * waterlevel); } } if (!(flags & FL_INWATER)) { // player enter water sound if (watertype == CONTENT_LAVA) // sound (self, CHAN_BODY, "player/inlava.wav", 1, ATTN_NORM); SV_StartSound (self, CHAN_BODY, "player/inlava.wav", 255, ATTN_NORM); if (watertype == CONTENT_WATER) // sound (self, CHAN_BODY, "player/inh2o.wav", 1, ATTN_NORM); SV_StartSound (self, CHAN_BODY, "player/inh2o.wav", 255, ATTN_NORM); if (watertype == CONTENT_SLIME) // sound (self, CHAN_BODY, "player/slimbrn2.wav", 1, ATTN_NORM); SV_StartSound (self, CHAN_BODY, "player/slimbrn2.wav", 255, ATTN_NORM); SVfloat (self, flags) = (float) (flags | FL_INWATER); SVfloat (self, dmgtime) = 0; } if (!(flags & FL_WATERJUMP)) { // self.velocity = self.velocity - 0.8*self.waterlevel*frametime*self.velocity; VectorMA (SVvector (self, velocity), -0.8 * SVfloat (self, waterlevel) * host_frametime, SVvector (self, velocity), SVvector (self, velocity)); } G_FLOAT (pr, OFS_RETURN) = damage; } void PF_sin (progs_t *pr) { G_FLOAT (pr, OFS_RETURN) = sin (G_FLOAT (pr, OFS_PARM0)); } void PF_cos (progs_t *pr) { G_FLOAT (pr, OFS_RETURN) = cos (G_FLOAT (pr, OFS_PARM0)); } void PF_sqrt (progs_t *pr) { G_FLOAT (pr, OFS_RETURN) = sqrt (G_FLOAT (pr, OFS_PARM0)); } #endif void PF_Fixme (progs_t *pr) { PR_RunError (pr, "unimplemented bulitin"); } void PF_checkextension (progs_t *pr) { G_FLOAT(pr, OFS_RETURN) = 0; //FIXME make this function actually useful :P } void SV_PR_Cmds_Init () { PR_Cmds_Init (&sv_pr_state); PR_AddBuiltin (&sv_pr_state, "makevectors", PF_makevectors, 1); // void(entity e) makevectors = #1 PR_AddBuiltin (&sv_pr_state, "setorigin", PF_setorigin, 2); // void(entity e, vector o) setorigin = #2 PR_AddBuiltin (&sv_pr_state, "setmodel", PF_setmodel, 3); // void(entity e, string m) setmodel = #3 PR_AddBuiltin (&sv_pr_state, "setsize", PF_setsize, 4); // void(entity e, vector min, vector max) setsize = #4 PR_AddBuiltin (&sv_pr_state, "fixme", PF_Fixme, 5); // void(entity e, vector min, vector max) setabssize = #5 PR_AddBuiltin (&sv_pr_state, "sound", PF_sound, 8); // void(entity e, float chan, string samp) sound = #8 PR_AddBuiltin (&sv_pr_state, "error", PF_error, 10); // void(string e) error = #10 PR_AddBuiltin (&sv_pr_state, "objerror", PF_objerror, 11); // void(string e) objerror = #11 PR_AddBuiltin (&sv_pr_state, "spawn", PF_Spawn, 14); // entity() spawn = #14 PR_AddBuiltin (&sv_pr_state, "remove", PF_Remove, 15); // void(entity e) remove = #15 PR_AddBuiltin (&sv_pr_state, "traceline", PF_traceline, 16); // float(vector v1, vector v2, float tryents) traceline = #16 PR_AddBuiltin (&sv_pr_state, "checkclient", PF_checkclient, 17); // entity() clientlist = #17 PR_AddBuiltin (&sv_pr_state, "precache_sound", PF_precache_sound, 19); // void(string s) precache_sound = #19 PR_AddBuiltin (&sv_pr_state, "precache_model", PF_precache_model, 20); // void(string s) precache_model = #20 PR_AddBuiltin (&sv_pr_state, "stuffcmd", PF_stuffcmd, 21); // void(entity client, string s) stuffcmd = #21 PR_AddBuiltin (&sv_pr_state, "findradius", PF_findradius, 22); // entity(vector org, float rad) findradius = #22 PR_AddBuiltin (&sv_pr_state, "bprint", PF_bprint, 23); // void(string s) bprint = #23 PR_AddBuiltin (&sv_pr_state, "sprint", PF_sprint, 24); // void(entity client, string s) sprint = #24 PR_AddBuiltin (&sv_pr_state, "walkmove", PF_walkmove, 32); // float(float yaw, float dist) walkmove = #32 // 33 PR_AddBuiltin (&sv_pr_state, "droptofloor", PF_droptofloor, 34); // float() droptofloor = #34 PR_AddBuiltin (&sv_pr_state, "lightstyle", PF_lightstyle, 35); // void(float style, string value) lightstyle = #35 // 39 PR_AddBuiltin (&sv_pr_state, "checkbottom", PF_checkbottom, 40); // float(entity e) checkbottom = #40 PR_AddBuiltin (&sv_pr_state, "pointcontents", PF_pointcontents, 41); // float(vector v) pointcontents = #41 // 42 PR_AddBuiltin (&sv_pr_state, "aim", PF_aim, 44); // vector(entity e, float speed) aim = #44 PR_AddBuiltin (&sv_pr_state, "localcmd", PF_localcmd, 46); // void(string s) localcmd = #46 PR_AddBuiltin (&sv_pr_state, "particle", PF_particle, 48); PR_AddBuiltin (&sv_pr_state, "changeyaw", PF_changeyaw, 49); // void() ChangeYaw = #49 // 50 PR_AddBuiltin (&sv_pr_state, "writebyte", PF_WriteByte, 52); // void(float to, float f) WriteByte = #52 PR_AddBuiltin (&sv_pr_state, "writechar", PF_WriteChar, 53); // void(float to, float f) WriteChar = #53 PR_AddBuiltin (&sv_pr_state, "writeshort", PF_WriteShort, 54); // void(float to, float f) WriteShort = #54 PR_AddBuiltin (&sv_pr_state, "writelong", PF_WriteLong, 55); // void(float to, float f) WriteLong = #55 PR_AddBuiltin (&sv_pr_state, "writecoord", PF_WriteCoord, 56); // void(float to, float f) WriteCoord = #56 PR_AddBuiltin (&sv_pr_state, "writeangle", PF_WriteAngle, 57); // void(float to, float f) WriteAngle = #57 PR_AddBuiltin (&sv_pr_state, "writestring", PF_WriteString, 58); // void(float to, string s) WriteString = #58 PR_AddBuiltin (&sv_pr_state, "writeentity", PF_WriteEntity, 59); // void(float to, entity s) WriteEntity = #59 #ifdef QUAKE2 /* PF_sin, PF_cos, PF_sqrt, PF_changepitch, PF_TraceToss, PF_etos, PF_WaterMove, */ #endif PR_AddBuiltin (&sv_pr_state, "movetogoal", SV_MoveToGoal, 67); // void(float step) movetogoal = #67 PR_AddBuiltin (&sv_pr_state, "precache_file", PF_precache_file, 68); // string(string s) precache_file = #68 PR_AddBuiltin (&sv_pr_state, "makestatic", PF_makestatic, 69); // void(entity e) makestatic = #69 PR_AddBuiltin (&sv_pr_state, "changelevel", PF_changelevel, 70); // void(string s) changelevel = #70 // 71 PR_AddBuiltin (&sv_pr_state, "centerprint", PF_centerprint, 73); // void(...) centerprint = #73 PR_AddBuiltin (&sv_pr_state, "ambientsound", PF_ambientsound, 74); // void(vector pos, string samp, float vol, float atten) ambientsound = #74 PR_AddBuiltin (&sv_pr_state, "precache_model", PF_precache_model, 75); // string(string s) precache_model2 = #75 PR_AddBuiltin (&sv_pr_state, "precache_sound", PF_precache_sound, 76); // string(string s) precache_sound2 = #76 precache_sound2 is different only for qcc PR_AddBuiltin (&sv_pr_state, "precache_file", PF_precache_file, 77); // string(string s) precache_file2 = #77 PR_AddBuiltin (&sv_pr_state, "setspawnparms", PF_setspawnparms, 78); // void(entity e) setspawnparms = #78 PR_AddBuiltin (&sv_pr_state, "checkextension", PF_checkextension, 99); // = #99 }