int fence; #include #include #include "color.h" #include "qwaq-app.h" #include "qwaq-button.h" #include "qwaq-curses.h" #include "qwaq-editor.h" #include "qwaq-group.h" #include "qwaq-listener.h" #include "qwaq-window.h" #include "qwaq-screen.h" #include "qwaq-view.h" static AutoreleasePool *autorelease_pool; static void arp_start (void) { autorelease_pool = [[AutoreleasePool alloc] init]; } static void arp_end (void) { [autorelease_pool release]; autorelease_pool = nil; } @implementation QwaqApplication +app { return [[[self alloc] init] autorelease]; } -init { if (!(self = [super init])) { return nil; } initialize (); init_pair (1, COLOR_WHITE, COLOR_BLUE); init_pair (2, COLOR_WHITE, COLOR_BLACK); init_pair (3, COLOR_BLACK, COLOR_GREEN); init_pair (4, COLOR_YELLOW, COLOR_RED); screen = [TextContext screen]; objects = [[Group alloc] initWithContext: screen owner: nil]; [screen bkgd: COLOR_PAIR (1)]; [screen scrollok: 1]; Rect r = { nil, [screen size] }; r.offset.x = r.extent.width / 4; r.offset.y = r.extent.height / 4; r.extent.width /= 2; r.extent.height /= 2; Window *w; [objects insert: w = [[Window windowWithRect: r] setBackground: COLOR_PAIR (2)]]; r = {{1, 1}, {r.extent.width - 2, r.extent.height - 2}}; [w addView: [[Editor alloc] initWithRect: r file: "Makefile"]]; return self; } -run { [self draw]; do { arp_start (); get_event (&event); if (event.what != qe_none) { [self handleEvent: &event]; } arp_end (); } while (!endState); return self; } -draw { [objects draw]; [TextContext refresh]; return self; } -handleEvent: (qwaq_event_t *) event { [objects handleEvent: event]; if (event.what == qe_key && event.key.code == '\x18') { event.what = qe_command; event.message.command = qc_exit; } if (event.what == qe_command && (event.message.command == qc_exit || event.message.command == qc_error)) { endState = event.message.command; } return self; } @end int main (int argc, string *argv) { fence = 0; //while (!fence) {} id app = [[QwaqApplication app] retain]; [app run]; [app release]; qwaq_event_t event; get_event (&event); // XXX need a "wait for queue idle" return 0; }