/* vid_render_glsl.c GLSL version of the renderer Copyright (C) 2012 Bill Currie This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "QF/plugin/general.h" #include "QF/plugin/vid_render.h" #include "QF/GLSL/funcs.h" #include "QF/GLSL/defines.h" #include "QF/GLSL/qf_bsp.h" #include "QF/GLSL/qf_draw.h" #include "QF/GLSL/qf_main.h" #include "QF/GLSL/qf_vid.h" #include "mod_internal.h" #include "r_internal.h" #include "vid_internal.h" #include "vid_gl.h" gl_ctx_t *glsl_ctx; static void glsl_vid_render_choose_visual (void *data) { glsl_ctx->choose_visual (glsl_ctx); } static void glsl_vid_render_create_context (void *data) { glsl_ctx->create_context (glsl_ctx); } static vid_model_funcs_t model_funcs = { sizeof (glsltex_t), glsl_Mod_LoadLighting, 0,//Mod_SubdivideSurface, glsl_Mod_ProcessTexture, Mod_LoadIQM, Mod_LoadAliasModel, Mod_LoadSpriteModel, glsl_Mod_MakeAliasModelDisplayLists, glsl_Mod_LoadSkin, glsl_Mod_FinalizeAliasModel, glsl_Mod_LoadExternalSkins, glsl_Mod_IQMFinish, 0, glsl_Mod_SpriteLoadFrames, Skin_SetColormap, Skin_SetSkin, glsl_Skin_SetupSkin, Skin_SetTranslation, glsl_Skin_ProcessTranslation, glsl_Skin_InitTranslations, }; static void glsl_vid_render_init (void) { if (!vr_data.vid->vid_internal->sw_context) { Sys_Error ("Sorry, OpenGL (GLSL) not supported by this program."); } glsl_ctx = vr_data.vid->vid_internal->gl_context (); glsl_ctx->init_gl = GLSL_Init_Common; glsl_ctx->load_gl (); vr_data.vid->vid_internal->data = glsl_ctx; vr_data.vid->vid_internal->set_palette = GLSL_SetPalette; vr_data.vid->vid_internal->choose_visual = glsl_vid_render_choose_visual; vr_data.vid->vid_internal->create_context = glsl_vid_render_create_context; vr_funcs = &glsl_vid_render_funcs; m_funcs = &model_funcs; } static void glsl_vid_render_shutdown (void) { } static unsigned int GLErr_InvalidEnum; static unsigned int GLErr_InvalidValue; static unsigned int GLErr_InvalidOperation; static unsigned int GLErr_OutOfMemory; static unsigned int GLErr_Unknown; static unsigned int R_TestErrors (unsigned int numerous) { switch (qfeglGetError ()) { case GL_NO_ERROR: return numerous; break; case GL_INVALID_ENUM: GLErr_InvalidEnum++; R_TestErrors (numerous++); break; case GL_INVALID_VALUE: GLErr_InvalidValue++; R_TestErrors (numerous++); break; case GL_INVALID_OPERATION: GLErr_InvalidOperation++; R_TestErrors (numerous++); break; case GL_OUT_OF_MEMORY: GLErr_OutOfMemory++; R_TestErrors (numerous++); break; default: GLErr_Unknown++; R_TestErrors (numerous++); break; } return numerous; } static void R_DisplayErrors (void) { if (GLErr_InvalidEnum) printf ("%d OpenGL errors: Invalid Enum!\n", GLErr_InvalidEnum); if (GLErr_InvalidValue) printf ("%d OpenGL errors: Invalid Value!\n", GLErr_InvalidValue); if (GLErr_InvalidOperation) printf ("%d OpenGL errors: Invalid Operation!\n", GLErr_InvalidOperation); if (GLErr_OutOfMemory) printf ("%d OpenGL errors: Out Of Memory!\n", GLErr_OutOfMemory); if (GLErr_Unknown) printf ("%d Unknown OpenGL errors!\n", GLErr_Unknown); } static void R_ClearErrors (void) { GLErr_InvalidEnum = 0; GLErr_InvalidValue = 0; GLErr_InvalidOperation = 0; GLErr_OutOfMemory = 0; GLErr_Unknown = 0; } static void glsl_begin_frame (void) { if (R_TestErrors (0)) R_DisplayErrors (); R_ClearErrors (); if (glsl_ctx->begun) { glsl_ctx->begun = 0; glsl_ctx->end_rendering (); } //FIXME forces the status bar to redraw. needed because it does not fully //update in sw modes but must in glsl mode vr_data.scr_copyeverything = 1; qfeglClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glsl_ctx->begun = 1; GLSL_Set2D (); GLSL_DrawReset (); if (r_refdef.vrect.x > 0) { // left Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - vr_data.lineadj); // right Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0, vid.width - r_refdef.vrect.x + r_refdef.vrect.width, vid.height - vr_data.lineadj); } if (r_refdef.vrect.y > 0) { // top Draw_TileClear (r_refdef.vrect.x, 0, r_refdef.vrect.x + r_refdef.vrect.width, r_refdef.vrect.y); // bottom Draw_TileClear (r_refdef.vrect.x, r_refdef.vrect.y + r_refdef.vrect.height, r_refdef.vrect.width, vid.height - vr_data.lineadj - (r_refdef.vrect.height + r_refdef.vrect.y)); } } static void glsl_render_view (void) { glsl_R_RenderView (); } static void glsl_set_2d (int scaled) { if (scaled) { GLSL_Set2DScaled (); } else { GLSL_Set2D (); } } static void glsl_end_frame (void) { GLSL_FlushText (); GLSL_End2D (); qfeglFlush (); } vid_render_funcs_t glsl_vid_render_funcs = { glsl_vid_render_init, glsl_Draw_Character, glsl_Draw_String, glsl_Draw_nString, glsl_Draw_AltString, glsl_Draw_ConsoleBackground, glsl_Draw_Crosshair, glsl_Draw_CrosshairAt, glsl_Draw_TileClear, glsl_Draw_Fill, glsl_Draw_TextBox, glsl_Draw_FadeScreen, glsl_Draw_BlendScreen, glsl_Draw_CachePic, glsl_Draw_UncachePic, glsl_Draw_MakePic, glsl_Draw_DestroyPic, glsl_Draw_PicFromWad, glsl_Draw_Pic, glsl_Draw_Picf, glsl_Draw_SubPic, glsl_SCR_CaptureBGR, glsl_ParticleSystem, glsl_R_Init, glsl_R_ClearState, glsl_R_LoadSkys, glsl_R_NewMap, glsl_R_LineGraph, glsl_R_ViewChanged, glsl_begin_frame, glsl_render_view, glsl_set_2d, glsl_end_frame, &model_funcs }; static general_funcs_t plugin_info_general_funcs = { .shutdown = glsl_vid_render_shutdown, }; static general_data_t plugin_info_general_data; static plugin_funcs_t plugin_info_funcs = { .general = &plugin_info_general_funcs, .vid_render = &glsl_vid_render_funcs, }; static plugin_data_t plugin_info_data = { .general = &plugin_info_general_data, .vid_render = &vid_render_data, }; static plugin_t plugin_info = { qfp_vid_render, 0, QFPLUGIN_VERSION, "0.1", "GLSL Renderer", "Copyright (C) 1996-1997 Id Software, Inc.\n" "Copyright (C) 1999-2012 contributors of the QuakeForge project\n" "Please see the file \"AUTHORS\" for a list of contributors", &plugin_info_funcs, &plugin_info_data, }; PLUGIN_INFO(vid_render, glsl) { return &plugin_info; }