#include void setmodel (entity e, string m) = #3; void setorigin (entity e, vector o) = #2; void setsize (entity e, vector min, vector max) = #4; entity spawn (void) = #14; void remove (entity e) = #15; #ifdef __VERSION6__ entity find (entity start, .string field, string match) = #18; #else entity @attribute(no_va_list) find (entity start, ...) = #18; #endif entity findradius (vector origin, float radius) = #22; entity nextent (entity e) = #47; void makestatic (entity e) = #69; void setspawnparms (entity e) = #78; void EntityParseFunction (void func (string ent_data)) = #0;