#include "QF/dstring.h" #include "QF/script.h" #include "QF/sys.h" #include "QF/va.h" #include "Entity.h" #include "EntityClass.h" #include "TexturePalette.h" #include "SetBrush.h" #include "Map.h" #include "CameraView.h" #define THING Entity #include "THING+NSArray.m" @implementation Entity vec3_t bad_mins = {-8, -8, -8}; vec3_t bad_maxs = {8, 8, 8}; - (id) createFixedBrush: (vec3_t)org { vec3_t emins, emaxs; float *v, *v2, *color; id new; texturedef_t td; // get class new = [entity_classes_i classForName: [self valueForQKey: "classname"]]; if (new) { v = [new mins]; v2 = [new maxs]; } else { v = bad_mins; v2 = bad_maxs; } color = [new drawColor]; modifiable = NO; memset (&td, 0, sizeof (td)); strcpy (td.texture, "entity"); VectorAdd (org, v, emins); VectorAdd (org, v2, emaxs); new = [[SetBrush alloc] initOwner: self mins: emins maxs: emaxs texture: &td]; [new setEntityColor: color]; [self addObject: new]; return self; } - (Entity *) initClass: (const char *)classname { id new; esize_t esize; vec3_t min, max; int org[3]; float *v; self = [super init]; array = [[NSMutableArray alloc] init]; modifiable = YES; [self setKey: "classname" toValue: classname]; // get class new = [entity_classes_i classForName: [self valueForQKey: "classname"]]; if (!new) esize = esize_model; else esize = [new esize]; // create a brush if needed if (esize == esize_fixed) { v = [new mins]; [[map_i selectedBrush] getMins: min maxs: max]; VectorSubtract (min, v, min); VectorCopy (min, org); // convert to integer [self setKey: "origin" toValue: va ("%i %i %i", org[0], org[1], org[2])]; [self createFixedBrush: min]; } else { modifiable = YES; } return self; } - (oneway void) dealloc { epair_t *e, *n; for (e = epairs; e; e = n) { n = e->next; free (e->key); free (e->value); free (e); } [array release]; [super dealloc]; } - (BOOL) modifiable { return modifiable; } - (void) setModifiable: (BOOL)m { modifiable = m; return; } - (void) removeObject: (id)o { [super removeObject: o]; if ([self count]) return; // the entity is empty, so remove the entire thing if (self == [map_i objectAtIndex: 0]) // unless it's the world... return; [map_i removeObject: self]; [self release]; } - (const char *) valueForQKey: (const char *)k { epair_t *e; for (e = epairs; e; e = e->next) { if (!strcmp (k, e->key)) return e->value; } return ""; } - (void) getVector: (vec3_t)v forKey: (const char *)k { const char *c; c = [self valueForQKey: k]; v[0] = v[1] = v[2] = 0; sscanf (c, "%f %f %f", &v[0], &v[1], &v[2]); } - (id) print { epair_t *e; for (e = epairs; e; e = e->next) printf ("%20s : %20s\n", e->key, e->value); return self; } - (void) setKey: (const char *)k toValue: (const char *)v { epair_t *e; while (*k && *k <= ' ') k++; // don't set NULL values if (!*k) return; for (e = epairs; e; e = e->next) { if (!strcmp (k, e->key)) { free (e->value); e->value = strdup (v); } } e = malloc (sizeof (epair_t)); e->key = strdup (k); e->value = strdup (v); e->next = epairs; epairs = e; } - (int) numPairs { int i; epair_t *e; i = 0; for (e = epairs; e; e = e->next) i++; return i; } - (epair_t *) epairs { return epairs; } - (void) removeKeyPair: (char *)key { epair_t *e, *e2; if (!epairs) return; e = epairs; if (!strcmp (e->key, key)) { epairs = e->next; free (e); return; } for ( ; e; e = e->next) { if (e->next && !strcmp (e->next->key, key)) { e2 = e->next; e->next = e2->next; free (e2); return; } } printf ("WARNING: removeKeyPair: %s not found\n", key); return; } /* ============= targetname If the entity does not have a "targetname" key, a unique one is generated ============= */ - (const char *) targetname { const char *t; int i, count; id ent; int tval, maxt; t = [self valueForQKey: "targetname"]; if (t && t[0]) return t; // make a unique name of the form t count = [map_i count]; maxt = 0; for (i = 1; i < count; i++) { ent = [map_i objectAtIndex: i]; t = [ent valueForQKey: "targetname"]; if (!t || t[0] != 't') continue; tval = atoi (t + 1); if (tval > maxt) maxt = tval; } [self setKey: "targetname" toValue: va ("t%i", maxt + 1)]; return [self valueForQKey: "targetname"]; } /* ============================================================================== FILE METHODS ============================================================================== */ int nument; - (Entity *) initFromScript: (script_t *)script { char *key; id eclass, brush; const char *spawn; vec3_t emins, emaxs; vec3_t org; texturedef_t td; esize_t esize; int i, c; float *color; self = [super init]; array = [[NSMutableArray alloc] init]; if (!Script_GetToken (script, true)) { [self dealloc]; return nil; } if (strcmp (Script_Token (script), "{")) Sys_Error ("initFromScript: { not found"); do { if (!Script_GetToken (script, true)) break; if (!strcmp (Script_Token (script), "}")) break; if (!strcmp (Script_Token (script), "{")) { // read a brush brush = [[SetBrush alloc] initFromScript: script owner: self]; [self addObject: brush]; } else { // read a key / value pair key = strdup (Script_Token (script)); Script_GetToken (script, false); [self setKey: key toValue: Script_Token (script)]; free (key); } } while (1); nument++; // get class spawn = [self valueForQKey: "classname"]; eclass = [entity_classes_i classForName: spawn]; esize = [eclass esize]; [self getVector: org forKey: "origin"]; if ([self count] && esize != esize_model) { printf ("WARNING:Entity with brushes and wrong model type\n"); [self removeAllObjects]; } if (![self count] && esize == esize_model) { printf ("WARNING:Entity with no brushes and esize_model: %s\n", [self valueForQKey: "classname"]); [texturepalette_i getTextureDef: &td]; for (i = 0; i < 3; i++) { emins[i] = org[i] - 8; emaxs[i] = org[i] + 8; } brush = [[SetBrush alloc] initOwner: self mins: emins maxs: emaxs texture: &td]; [self addObject: brush]; } // create a brush if needed if (esize == esize_fixed) [self createFixedBrush: org]; else modifiable = YES; // set all the brush colors color = [eclass drawColor]; c = [self count]; for (i = 0; i < c; i++) { brush = [self objectAtIndex: i]; [brush setEntityColor: color]; } return self; } - (void) writeToFILE: (FILE *)f region: (BOOL)reg; { epair_t *e; int ang; unsigned int i; id new; vec3_t mins, maxs; int org[3]; const vec_t *v; char *oldang = 0; if (reg) { if (!strcmp ([self valueForQKey: "classname"], "info_player_start")) { // move the playerstart temporarily to the camera position oldang = strdup ([self valueForQKey: "angle"]); ang = (int) ([cameraview_i yawAngle] * 180 / M_PI); [self setKey: "angle" toValue: va ("%i", ang)]; } else if (self != [map_i objectAtIndex: 0] && [[self objectAtIndex: 0] regioned]) { return; // skip the entire entity definition } } fprintf (f, "{\n"); // set an origin epair if (!modifiable) { [[self objectAtIndex: 0] getMins: mins maxs: maxs]; if (oldang) { [cameraview_i getOrigin: mins]; mins[0] -= 16; mins[1] -= 16; mins[2] -= 48; } new = [entity_classes_i classForName: [self valueForQKey: "classname"]]; if (new) v = [new mins]; else v = vec3_origin; VectorSubtract (mins, v, org); [self setKey: "origin" toValue: va ("%i %i %i", org[0], org[1], org[2])]; } for (e = epairs; e; e = e->next) fprintf (f, "\"%s\"\t\"%s\"\n", e->key, e->value); // fixed size entities don't save out brushes if (modifiable) { for (i = 0; i < [self count]; i++) [[self objectAtIndex: i] writeToFILE: f region: reg]; } fprintf (f, "}\n"); if (oldang) { [self setKey: "angle" toValue: oldang]; free (oldang); } return; } /* ============================================================================== INTERACTION ============================================================================== */ @end