/* gl_screen.c master for refresh, status bar, console, chat, notify, etc Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ static const char rcsid[] = "$Id$"; #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "QF/cmd.h" #include "QF/console.h" #include "QF/cvar.h" #include "QF/draw.h" #include "QF/keys.h" #include "QF/pcx.h" #include "QF/render.h" // r_refdef #include "QF/screen.h" #include "QF/sys.h" #include "QF/texture.h" #include "QF/tga.h" #include "QF/vfs.h" // MAX_OSPATH #include "QF/GL/defines.h" #include "QF/GL/funcs.h" #include "QF/GL/qf_rmain.h" #include "QF/GL/qf_vid.h" #include "compat.h" #include "r_cvar.h" #include "r_local.h" #include "sbar.h" #include "view.h" /* background clear rendering turtle/net/ram icons sbar centerprint / slow centerprint notify lines intermission / finale overlay loading plaque console menu required background clears required update regions syncronous draw mode or async One off screen buffer, with updates either copied or xblited Need to double buffer? async draw will require the refresh area to be cleared, because it will be xblited, but sync draw can just ignore it. sync draw CenterPrint () SlowPrint () Screen_Update (); Con_Printf (); net turn off messages option the refresh is allways rendered, unless the console is full screen console is: notify lines half full */ int glx, gly, glwidth, glheight; // only the refresh window will be updated unless these variables are flagged int scr_copytop; int scr_copyeverything; float scr_con_current; float scr_conlines; // lines of console to display int oldscreensize, oldfov; int oldsbar; qboolean scr_initialized; // ready to draw qpic_t *scr_ram; qpic_t *scr_net; qpic_t *scr_turtle; int scr_fullupdate; int clearconsole; int clearnotify; viddef_t vid; // global video state vrect_t scr_vrect; qboolean scr_disabled_for_loading; float scr_disabled_time; qboolean block_drawing; void SCR_ScreenShot_f (void); /* CENTER PRINTING */ char scr_centerstring[1024]; float scr_centertime_start; // for slow victory printing float scr_centertime_off; int scr_center_lines; int scr_erase_lines; int scr_erase_center; extern float v_blend[4]; extern int sb_lines; extern void GL_Set2D (void); /* SCR_CenterPrint Called for important messages that should stay in the center of the screen for a few moments */ void SCR_CenterPrint (const char *str) { strncpy (scr_centerstring, str, sizeof (scr_centerstring) - 1); scr_centertime_off = scr_centertime->value; scr_centertime_start = r_realtime; // count the number of lines for centering scr_center_lines = 1; while (*str) { if (*str == '\n') scr_center_lines++; str++; } } void SCR_DrawCenterString (void) { char *start; int remaining, j, l, x, y; // the finale prints the characters one at a time if (r_force_fullscreen /* FIXME: better test */) remaining = scr_printspeed->value * (r_realtime - scr_centertime_start); else remaining = 9999; scr_erase_center = 0; start = scr_centerstring; if (scr_center_lines <= 4) y = vid.height * 0.35; else y = 48; do { // scan the width of the line for (l = 0; l < 40; l++) if (start[l] == '\n' || !start[l]) break; x = (vid.width - l * 8) / 2; for (j = 0; j < l; j++, x += 8) { Draw_Character (x, y, start[j]); if (!remaining--) return; } y += 8; while (*start && *start != '\n') start++; if (!*start) break; start++; // skip the \n } while (1); } void SCR_CheckDrawCenterString (int swap) { scr_copytop = 1; if (scr_center_lines > scr_erase_lines) scr_erase_lines = scr_center_lines; scr_centertime_off -= r_frametime; if (scr_centertime_off <= 0 && !r_force_fullscreen /*FIXME: better test*/) return; if (key_dest != key_game) return; SCR_DrawCenterString (); } float CalcFov (float fov_x, float width, float height) { float a, x; if (fov_x < 1 || fov_x > 179) Sys_Error ("Bad fov: %f", fov_x); x = width / tan (fov_x * (M_PI / 360)); a = (x == 0) ? 90 : atan (height / x); // 0 shouldn't happen a = a * (360 / M_PI); return a; } /* SCR_CalcRefdef Must be called whenever vid changes Internal use only */ static void SCR_CalcRefdef (void) { float size; int h; qboolean full = false; scr_fullupdate = 0; // force a background redraw vid.recalc_refdef = 0; // force the status bar to redraw Sbar_Changed (); // bound viewsize Cvar_SetValue (scr_viewsize, bound (30, scr_viewsize->int_val, 120)); // bound field of view Cvar_SetValue (scr_fov, bound (10, scr_fov->value, 170)); if (scr_viewsize->int_val >= 120) sb_lines = 0; // no status bar at all else if (scr_viewsize->int_val >= 110) sb_lines = 24; // no inventory else sb_lines = 24 + 16 + 8; if (scr_viewsize->int_val >= 100) { full = true; size = 100.0; } else { size = scr_viewsize->int_val; } // intermission is always full screen if (r_force_fullscreen /* FIXME: better test */) { full = true; size = 100.0; sb_lines = 0; } size /= 100.0; h = vid.height - r_lineadj; r_refdef.vrect.width = vid.width * size + 0.5; if (r_refdef.vrect.width < 96) { size = 96.0 / r_refdef.vrect.width; r_refdef.vrect.width = 96; // min for icons } r_refdef.vrect.height = vid.height * size + 0.5; if (r_refdef.vrect.height > vid.height - r_lineadj) r_refdef.vrect.height = vid.height - r_lineadj; r_refdef.vrect.x = (vid.width - r_refdef.vrect.width) / 2; if (full) r_refdef.vrect.y = 0; else r_refdef.vrect.y = (h - r_refdef.vrect.height) / 2; r_refdef.fov_x = scr_fov->int_val; r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height); scr_vrect = r_refdef.vrect; } /* SCR_SizeUp_f Keybinding command */ void SCR_SizeUp_f (void) { if (scr_viewsize->int_val < 120) { Cvar_SetValue (scr_viewsize, scr_viewsize->int_val + 10); vid.recalc_refdef = 1; } } /* SCR_SizeDown_f Keybinding command */ void SCR_SizeDown_f (void) { Cvar_SetValue (scr_viewsize, scr_viewsize->int_val - 10); vid.recalc_refdef = 1; } void SCR_Init (void) { // register our commands Cmd_AddCommand ("screenshot", SCR_ScreenShot_f, "Take a screenshot, " "saves as qfxxx.tga in the current directory"); Cmd_AddCommand ("sizeup", SCR_SizeUp_f, "Increases the screen size"); Cmd_AddCommand ("sizedown", SCR_SizeDown_f, "Decreases the screen size"); scr_ram = Draw_PicFromWad ("ram"); scr_net = Draw_PicFromWad ("net"); scr_turtle = Draw_PicFromWad ("turtle"); scr_initialized = true; } void SCR_DrawRam (int swap) { if (!scr_showram->int_val) return; if (!r_cache_thrash) return; Draw_Pic (scr_vrect.x + 32, scr_vrect.y, scr_ram); } void SCR_DrawTurtle (int swap) { static int count; if (!scr_showturtle->int_val) return; if (r_frametime < 0.1) { count = 0; return; } count++; if (count < 3) return; Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle); } extern cvar_t *show_fps; extern cvar_t *show_time; void SCR_DrawFPS (int swap) { char st[80]; double t; static double lastframetime; int i, x, y; static int lastfps; extern int fps_count; if (!show_fps->int_val) return; t = Sys_DoubleTime (); if ((t - lastframetime) >= 1.0) { lastfps = fps_count; fps_count = 0; lastframetime = t; } snprintf (st, sizeof (st), "%3d FPS", lastfps); // FIXME! This is evil. -- Deek // calculate the location of the clock if (show_time->int_val <= 0) { i = 8; } else if (show_time->int_val == 1) { i = 56; } else { i = 80; } x = swap ? vid.width - ((strlen (st) * 8) + i) : i; y = vid.height - sb_lines - 8; Draw_String (x, y, st); } /* SCR_DrawTime Draw a clock on the screen Written by Misty, rewritten by Deek. */ void SCR_DrawTime (int swap) { char st[80]; char *timefmt = NULL; int x, y; struct tm *local = NULL; time_t utc = 0; // any cvar that can take multiple settings must be able to handle abuse. if (show_time->int_val <= 0) return; // Get local time utc = time (NULL); local = localtime (&utc); if (show_time->int_val == 1) { // Use international format timefmt = "%k:%M"; } else if (show_time->int_val >= 2) { // US AM/PM display timefmt = "%l:%M %P"; } strftime (st, sizeof (st), timefmt, local); // Print it at far left/right of screen x = swap ? (vid.width - ((strlen (st) * 8) + 8)) : 8; y = vid.height - (sb_lines + 8); Draw_String (x, y, st); } void SCR_DrawPause (int swap) { qpic_t *pic; if (!scr_showpause->int_val) // turn off for screenshots return; if (!r_paused) return; pic = Draw_CachePic ("gfx/pause.lmp", true); Draw_Pic ((vid.width - pic->width) / 2, (vid.height - 48 - pic->height) / 2, pic); } void SCR_SetUpToDrawConsole (void) { Con_CheckResize (); // decide on the height of the console if (!r_active) { scr_conlines = vid.height; // full screen scr_con_current = scr_conlines; } else if (key_dest == key_console) scr_conlines = vid.height * bound (0.2, scr_consize->value, 1); else scr_conlines = 0; // none visible if (scr_conlines < scr_con_current) { scr_con_current -= scr_conspeed->value * r_frametime; if (scr_conlines > scr_con_current) scr_con_current = scr_conlines; } else if (scr_conlines > scr_con_current) { scr_con_current += scr_conspeed->value * r_frametime; if (scr_conlines < scr_con_current) scr_con_current = scr_conlines; } if (clearconsole++ < vid.numpages) { Sbar_Changed (); } else if (clearnotify++ < vid.numpages) { } else con_notifylines = 0; } void SCR_DrawConsole (int swap) { if (scr_con_current) { scr_copyeverything = 1; Con_DrawConsole (scr_con_current); Con_DrawDownload (scr_con_current); clearconsole = 0; } else { if (key_dest == key_game || key_dest == key_message) Con_DrawNotify (); // only draw notify in game } } /* SCREEN SHOTS */ tex_t * SCR_ScreenShot (int width, int height) { unsigned char *src, *dest; float fracw, frach; int count, dex, dey, dx, dy, nx, r, g, b, x, y, w, h; tex_t *tex; tex = Hunk_TempAlloc (field_offset (tex_t, data[vid.width * vid.height * 3])); if (!tex) return 0; qfglReadPixels (glx, gly, vid.width, vid.height, GL_RGB, GL_UNSIGNED_BYTE, tex->data + vid.width * vid.height); w = (vid.width < width) ? vid.width : width; h = (vid.height < height) ? vid.height : height; fracw = (float) vid.width / (float) w; frach = (float) vid.height / (float) h; for (y = 0; y < h; y++) { dest = tex->data + (w * 3 * y); for (x = 0; x < w; x++) { r = g = b = 0; dx = x * fracw; dex = (x + 1) * fracw; if (dex == dx) dex++; // at least one dy = y * frach; dey = (y + 1) * frach; if (dey == dy) dey++; // at least one count = 0; for (; dy < dey; dy++) { src = tex->data + (vid.width * 3 * dy) + dx * 3; for (nx = dx; nx < dex; nx++) { r += *src++; g += *src++; b += *src++; count++; } } r /= count; g /= count; b /= count; *dest++ = r; *dest++ = b; *dest++ = g; } } // convert to eight bit for (y = 0; y < h; y++) { src = tex->data + (w * 3 * y); dest = tex->data + (w * y); for (x = 0; x < w; x++) { *dest++ = MipColor (src[0], src[1], src[2]); src += 3; } } return tex; } void SCR_ScreenShot_f (void) { byte *buffer; char pcxname[MAX_OSPATH]; // find a file name to save it to if (!COM_NextFilename (pcxname, "qf", ".tga")) { Con_Printf ("SCR_ScreenShot_f: Couldn't create a TGA file\n"); return; } buffer = malloc (glwidth * glheight * 3); if (!buffer) Sys_Error ("SCR_ScreenShot_f: Memory Allocation Failure\n"); qfglReadPixels (glx, gly, glwidth, glheight, GL_BGR_EXT, GL_UNSIGNED_BYTE, buffer); WriteTGAfile (pcxname, buffer, glwidth, glheight); free (buffer); Con_Printf ("Wrote %s\n", pcxname); } /* Find closest color in the palette for named color */ int MipColor (int r, int g, int b) { float bestdist, dist; int r1, g1, b1, i; int best = 0; static int lastbest; static int lr = -1, lg = -1, lb = -1; if (r == lr && g == lg && b == lb) return lastbest; bestdist = 256 * 256 * 3; for (i = 0; i < 256; i++) { static int j; j = i * 3; r1 = vid_basepal[j] - r; g1 = vid_basepal[j + 1] - g; b1 = vid_basepal[j + 2] - b; dist = r1 * r1 + g1 * g1 + b1 * b1; if (dist < bestdist) { bestdist = dist; best = i; } } lr = r; lg = g; lb = b; lastbest = best; return best; } // in gl_draw.c extern byte *draw_chars; // 8*8 graphic characters void SCR_DrawCharToSnap (int num, byte * dest, int width) { byte *source; int col, row, drawline, x; row = num >> 4; col = num & 15; source = draw_chars + (row << 10) + (col << 3); drawline = 8; while (drawline--) { for (x = 0; x < 8; x++) if (source[x]) dest[x] = source[x]; else dest[x] = 98; source += 128; dest -= width; } } void SCR_DrawStringToSnap (const char *s, tex_t *tex, int x, int y) { byte *dest; byte *buf = tex->data; const unsigned char *p; int width = tex->width; dest = buf + ((y * width) + x); p = (const unsigned char *) s; while (*p) { SCR_DrawCharToSnap (*p++, dest, width); dest += 8; } } char *scr_notifystring; void SCR_DrawNotifyString (void) { char *start; int j, l, x, y; start = scr_notifystring; y = vid.height * 0.35; do { // scan the width of the line for (l = 0; l < 40; l++) if (start[l] == '\n' || !start[l]) break; x = (vid.width - l * 8) / 2; for (j = 0; j < l; j++, x += 8) Draw_Character (x, y, start[j]); y += 8; while (*start && *start != '\n') start++; if (!*start) break; start++; // skip the \n } while (1); } void SCR_TileClear (void) { if (r_refdef.vrect.x > 0) { // left Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines); // right Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0, vid.width - r_refdef.vrect.x + r_refdef.vrect.width, vid.height - sb_lines); } if (r_refdef.vrect.y > 0) { // top Draw_TileClear (r_refdef.vrect.x, 0, r_refdef.vrect.x + r_refdef.vrect.width, r_refdef.vrect.y); // bottom Draw_TileClear (r_refdef.vrect.x, r_refdef.vrect.y + r_refdef.vrect.height, r_refdef.vrect.width, vid.height - sb_lines - (r_refdef.vrect.height + r_refdef.vrect.y)); } } int oldviewsize = 0; /* SCR_UpdateScreen This is called every frame, and can also be called explicitly to flush text to the screen. WARNING: be very careful calling this from elsewhere, because the refresh needs almost the entire 256k of stack space! */ void SCR_UpdateScreen (double realtime, SCR_Func *scr_funcs, int swap) { double time1 = 0, time2; if (block_drawing) return; r_realtime = realtime; vid.numpages = 2 + gl_triplebuffer->int_val; scr_copytop = 0; scr_copyeverything = 0; if (scr_disabled_for_loading) { if (r_realtime - scr_disabled_time > 60) { scr_disabled_for_loading = false; Con_Printf ("load failed.\n"); } else { return; } } if (!scr_initialized || !con_initialized) // not initialized yet return; if (oldviewsize != scr_viewsize->int_val) { oldviewsize = scr_viewsize->int_val; vid.recalc_refdef = true; } GL_BeginRendering (&glx, &gly, &glwidth, &glheight); if (r_speeds->int_val) { time1 = Sys_DoubleTime (); c_brush_polys = 0; c_alias_polys = 0; } if (oldfov != scr_fov->value) { // determine size of refresh window oldfov = scr_fov->value; vid.recalc_refdef = true; } if (vid.recalc_refdef) SCR_CalcRefdef (); // do 3D refresh drawing, and then update the screen SCR_SetUpToDrawConsole (); V_RenderView (); GL_Set2D (); // draw any areas not covered by the refresh SCR_TileClear (); if (r_force_fullscreen /*FIXME better test*/ == 1 && key_dest == key_game) { Sbar_IntermissionOverlay (); } else if (r_force_fullscreen /*FIXME better test*/ == 2 && key_dest == key_game) { Sbar_FinaleOverlay (); SCR_CheckDrawCenterString (swap); } else { while (*scr_funcs) { (*scr_funcs)(swap); scr_funcs++; } } // also makes polyblend apply to whole screen qfglDisable (GL_TEXTURE_2D); if (v_blend[3]) { qfglBegin (GL_QUADS); qfglColor4fv (v_blend); qfglVertex2f (0, 0); qfglVertex2f (vid.width, 0); qfglVertex2f (vid.width, vid.height); qfglVertex2f (0, vid.height); qfglEnd (); qfglColor3ubv (color_white); } qfglEnable (GL_TEXTURE_2D); if (r_speeds->int_val) { // qfglFinish (); time2 = Sys_DoubleTime (); Con_Printf ("%3i ms %4i wpoly %4i epoly\n", (int) ((time2 - time1) * 1000), c_brush_polys, c_alias_polys); } qfglFinish (); GL_EndRendering (); }