extern id quakeed_i; extern BOOL filter_light, filter_path, filter_entities; extern BOOL filter_clip_brushes, filter_water_brushes, filter_world; extern UserPath *upath; extern id g_cmd_out_i; double I_FloatTime (void); void NopSound (void); void qprintf (char *fmt, ...); // prints text to cmd_out_i @interface Forge: NSWindow { BOOL dirty; NSMutableString *filename; // full path with .map extension unsigned int eventMask; // UI objects id brushcount_i; id entitycount_i; id regionbutton_i; id show_coordinates_i; id show_names_i; id filter_light_i; id filter_path_i; id filter_entities_i; id filter_clip_i; id filter_water_i; id filter_world_i; id cmd_in_i; // text fields id cmd_out_i; id xy_drawmode_i; // passed over to xyview after init } - (void) setDefaultFilename; - (NSString *) currentFilename; // events - (void) postAppDefined; // post an NSAppDefined event - (void) addToEventMask: (unsigned int) mask; - (unsigned int) eventMask; - (NSEvent *) peekNextEvent; - (void) updateAll; // when a model has been changed - (void) updateCamera; // when the camera has moved - (void) updateXY; - (void) updateZ; - (void) updateAll: (id) sender; - (void) newinstance; // force next flushwindow to clear all instance drawing - (void) redrawInstance; // erase and redraw all instance now - (void) appWillTerminate: (id) sender; - (void) openProject: (id) sender; - (void) textCommand: (id) sender; - (void) applyRegion: (id) sender; - (BOOL) dirty; - (void) clear: (id) sender; - (void) centerCamera: (id) sender; - (void) centerZChecker: (id) sender; - (void) changeXYLookUp: (id) sender; - (void) setBrushRegion: (id) sender; - (void) setXYRegion: (id) sender; - (void) open: (id) sender; - (void) save: (id) sender; - (void) saveAs: (id) sender; - (void) doOpen: (NSString *) fname; - (void) saveBSP: (NSString *) cmdline dialog: (BOOL) wt; - (void) BSP_Full: (id) sender; - (void) BSP_FastVis: (id) sender; - (void) BSP_NoVis: (id) sender; - (void) BSP_relight: (id) sender; - (void) BSP_stop: (id) sender; - (void) BSP_entities: (id) sender; // UI queries for other objects - (BOOL) showCoordinates; - (BOOL) showNames; @end