#ifndef Preferences_h #define Preferences_h #include extern id preferences_i; extern float lightaxis[3]; // these are personal preferences saved in NeXT defaults, not project // parameters saved in the quake.qe_project file @interface Preferences:NSObject { id bspSound_i; // actual sound object // internal state char projectpath[1024]; char bspSound[1024]; BOOL brushOffset; BOOL showBSP; float xlight; float ylight; float zlight; // 0.0 - 1.0 int startwad; // 0 - 2 // UI targets id startproject_i; // TextField id bspSoundField_i; // TextField of bspSound id brushOffset_i; // Brush Offset checkbox id showBSP_i; // Show BSP Output checkbox id startwad_i; // which wad to load at startup id xlight_i; // X-side lighting id ylight_i; // Y-side lighting id zlight_i; // Z-side lighting } -readDefaults; // // validate and set methods called by UI or defaults // -setProjectPath:(char *) path; -setBspSoundPath:(char *) path; // set the path of the soundfile // externally -setShowBSP:(int) state; // set the state of ShowBSP -setBrushOffset:(int) state; // set the state of BrushOffset -setStartWad:(int) value; // set start wad (0-2) -setXlight:(float) value; // set Xlight value for CameraView -setYlight:(float) value; // set Ylight value for CameraView -setZlight:(float) value; // set Zlight value for CameraView // // UI targets // -setBspSound:sender; // use OpenPanel to select sound -setCurrentProject:sender; // make current roject the default -UIChanged:sender; // target for all checks and fields // // methods used by other objects to retreive defaults // -playBspSound; -(char *) getProjectPath; -(int) getBrushOffset; // get the state -(int) getShowBSP; // get the state -(float) getXlight; // get Xlight value -(float) getYlight; // get Ylight value -(float) getZlight; // get Zlight value -(int) getStartWad; @end #endif // Preferences_h