/* #FILENAME# #DESCRIPTION# Copyright (C) 2001 #AUTHOR# Author: #AUTHOR# Date: #DATE# This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/cvar.h" #include "QF/qtypes.h" #include "QF/render.h" #include "QF/sys.h" #include "r_internal.h" qboolean r_inhibit_viewmodel; qboolean r_force_fullscreen; qboolean r_paused; double r_realtime; double r_frametime; entity_t *r_view_model; entity_t *r_player_entity; float r_time1; int r_lineadj; qboolean r_active; int r_init; entity_t *currententity; int r_visframecount; // bumped when going to a new PVS int r_framecount = 1; // so frame counts initialized to 0 don't match vec3_t modelorg; // modelorg is the viewpoint relative to // the currently rendering entity vec3_t base_modelorg; vec3_t r_entorigin; // the currently rendering entity in world // coordinates entity_t *currententity; entity_t r_worldentity; // view origin vec3_t vup, base_vup; vec3_t vpn, base_vpn; vec3_t vright, base_vright; vec3_t r_origin; // screen size info refdef_t r_refdef; int d_lightstylevalue[256]; // 8.8 fraction of base light value byte color_white[4] = { 255, 255, 255, 0 }; // alpha will be explicitly set byte color_black[4] = { 0, 0, 0, 0 }; // alpha will be explicitly set static inline int SignbitsForPlane (plane_t *out) { int bits, j; // for fast box on planeside test bits = 0; for (j = 0; j < 3; j++) { if (out->normal[j] < 0) bits |= 1 << j; } return bits; } void R_SetFrustum (void) { int i; // rotate VPN right by FOV_X/2 degrees RotatePointAroundVector (frustum[0].normal, vup, vpn, -(90 - r_refdef.fov_x / 2)); // rotate VPN left by FOV_X/2 degrees RotatePointAroundVector (frustum[1].normal, vup, vpn, 90 - r_refdef.fov_x / 2); // rotate VPN up by FOV_Y/2 degrees RotatePointAroundVector (frustum[2].normal, vright, vpn, 90 - r_refdef.fov_y / 2); // rotate VPN down by FOV_Y/2 degrees RotatePointAroundVector (frustum[3].normal, vright, vpn, -(90 - r_refdef.fov_y / 2)); for (i = 0; i < 4; i++) { frustum[i].type = PLANE_ANYZ; frustum[i].dist = DotProduct (r_origin, frustum[i].normal); frustum[i].signbits = SignbitsForPlane (&frustum[i]); } }