/* r_dyn_textures.c Dynamic texture generation. Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "QF/image.h" #include "QF/qtypes.h" #include "noisetextures.h" #include "r_internal.h" tex_t * R_DotParticleTexture (void) { byte (*data)[32][32][2]; int x, y, dx2, dy, d; tex_t *tex; tex = malloc (sizeof (tex_t) + sizeof (*data)); tex->data = (byte *) (tex + 1); tex->width = 32; tex->height = 32; tex->format = tex_la; tex->palette = 0; data = (byte (*)[32][32][2]) tex->data; for (x = 0; x < 32; x++) { dx2 = x - 16; dx2 *= dx2; for (y = 0; y < 32; y++) { dy = y - 16; d = 255 - (dx2 + (dy * dy)); if (d <= 0) d = 0; (*data)[y][x][0] = 255; (*data)[y][x][1] = (byte) d; } } return tex; } tex_t * R_SparkParticleTexture (void) { byte (*data)[32][32][2]; int x, y, dx2, dy, d; tex_t *tex; tex = malloc (sizeof (tex_t) + sizeof (*data)); tex->data = (byte*) (tex + 1); tex->width = 32; tex->height = 32; tex->format = tex_la; tex->palette = 0; data = (byte (*)[32][32][2]) tex->data; for (x = 0; x < 32; x++) { dx2 = 16 - abs (x - 16); dx2 *= dx2; for (y = 0; y < 32; y++) { dy = 16 - abs (y - 16); d = (dx2 + dy * dy) - 200; if (d > 255) { d = 255; } else if (d < 1) { d = 0; } (*data)[y][x][0] = 255; (*data)[y][x][1] = (byte) d; } } return tex; } tex_t * R_SmokeParticleTexture (void) { byte d; byte (*data)[32][32][2], noise1[32][32], noise2[32][32]; float dx, dy2; int x, y, c; tex_t *tex; tex = malloc (sizeof (tex_t) + sizeof (*data)); tex->data = (byte *) (tex + 1); tex->width = 32; tex->height = 32; tex->format = tex_la; tex->palette = 0; data = (byte (*)[32][32][2]) tex->data; memset (noise1, 0, sizeof (noise1)); noise_plasma (&noise1[0][0], 32); noise_diamondsquare (&noise2[0][0], 32, 4); for (y = 0; y < 32; y++) { dy2 = y - 16; dy2 *= dy2; for (x = 0; x < 32; x++) { dx = x - 16; c = 255 - (dx * dx + dy2); if (c < 1) c = 0; d = (noise1[y][x] + noise2[y][x]) / 2; (*data)[y][x][0] = 255; if (d > 0) { (*data)[y][x][1] = (d * c) / 255; } else { (*data)[y][x][1] = 0; } } } return tex; }