/* noisetextures.c Noise texture generators noise_plasma Copyright (C) 2001 Ragnvald `Despair` Maartmann-Moe IV. noise_diamondsquare (originally fractalnoise) Copyright (C) 2000 Forest `LordHavoc` Hale. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "QF/mathlib.h" void noise_diamondsquare (unsigned char *noise, int size) { int amplitude, max, min, g, g2, x, y; int size1 = size - 1; int *noisebuf; #define n(x, y) noisebuf[((y) & size1) * size + ((x) & size1)] noisebuf = calloc (size * size, sizeof (int)); amplitude = 32767; g2 = size; n (0, 0) = 0; for (; (g = g2 >> 1) >= 1; g2 >>= 1) { // subdivide, diamond-square algorythm (really this has little // to do with squares) // diamond for (y = 0; y < size; y += g2) for (x = 0; x < size; x += g2) n (x + g, y + g) = (n (x, y) + n (x + g2, y) + n (x, y + g2) + n (x + g2, y + g2)) >> 2; // square for (y = 0; y < size; y += g2) for (x = 0; x < size; x += g2) { n (x + g, y) = (n (x, y) + n (x + g2, y) + n (x + g, y - g) + n (x + g, y + g)) >> 2; n (x, y + g) = (n (x, y) + n (x, y + g2) + n (x - g, y + g) + n (x + g, y + g)) >> 2; } // Brownian motion ( at every smaller level, random behavior ) amplitude >>= 1; for (y = 0; y < size; y += g) for (x = 0; x < size; x += g) n (x, y) += (rand () & amplitude); } // find range of noise values min = max = 0; for (y = 0; y < size; y++) for (x = 0; x < size; x++) { if (n (x, y) < min) min = n (x, y); if (n (x, y) > max) max = n (x, y); } max -= min; // normalize noise and copy to output for (y = 0; y < size; y++) for (x = 0; x < size; x++) *noise++ = (n (x, y) - min) * 255 / max; free (noisebuf); #undef n } void noise_plasma (unsigned char *noise, int size) { int a, b, c, d, i, j, k; if (128 >= size) d = 64 / size; else d = -size / 64; memset(noise, 128, sizeof (*noise)); for (i = size; i > 0; i /= 2) { for (j=0; j < size; j += i) { for (k=0; k < size; k += i) { if (d >= 0) c = i * d; else c = -i / d; c = qfrandom (c * 2) - c; for (a=j; a < j + i; a++) for (b = k; b < k + i; b++) noise[a * size + b] += c; } } } }