/* qf_scene.h Vulkan specific scene stuff Copyright (C) 2022 Bill Currie Author: Bill Currie Date: 2022/5/24 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __QF_Vulkan_qf_scene_h #define __QF_Vulkan_qf_scene_h #ifndef VK_NO_PROTOTYPES #define VK_NO_PROTOTYPES #endif #include #include "QF/darray.h" #include "QF/simd/types.h" typedef struct entdata_s { // transpose of entity transform matrix without row 4 vec4f_t xform[3]; vec4f_t color; } entdata_t; typedef struct entdataset_s DARRAY_TYPE (entdata_t) entdataset_t; typedef struct scnframe_s { // used to check if the entity has been pooled this frame (cleared // every frame) struct set_s *pooled_entities; // data for entities pooled this frame (cleared every frame). transfered // to gpu entdataset_t entity_pool; VkDescriptorSet descriptors; } scnframe_t; typedef struct scnframeset_s DARRAY_TYPE (scnframe_t) scnframeset_t; typedef struct scenectx_s { struct qfv_resource_s *entities; scnframeset_t frames; VkDescriptorPool pool; VkDescriptorSetLayout setLayout; int max_entities; } scenectx_t; struct vulkan_ctx_s; struct entity_s; void Vulkan_Scene_Init (struct vulkan_ctx_s *ctx); void Vulkan_Scene_Shutdown (struct vulkan_ctx_s *ctx); int Vulkan_Scene_MaxEntities (struct vulkan_ctx_s *ctx) __attribute__((pure)); VkDescriptorSet Vulkan_Scene_Descriptors (struct vulkan_ctx_s *ctx) __attribute__((pure)); int Vulkan_Scene_AddEntity (struct vulkan_ctx_s *ctx, struct entity_s *entity); void Vulkan_Scene_Flush (struct vulkan_ctx_s *ctx); #endif//__QF_Vulkan_qf_scene_h