/* gl_dyn_textures.c Dynamic texture generation. Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((unused)) const char rcsid[] = "$Id$"; #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "QF/qtypes.h" #include "QF/GL/defines.h" #include "QF/GL/funcs.h" #include "QF/GL/qf_noisetextures.h" #include "QF/GL/qf_textures.h" #include "QF/GL/qf_vid.h" /* int part_tex_dot; int part_tex_smoke; int part_tex_spark; */ int part_tex; static void GDT_InitParticleTexture (void) { byte data[64][64][2]; memset (data, 0, sizeof (data)); part_tex = texture_extension_number++; qfglBindTexture (GL_TEXTURE_2D, part_tex); qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); qfglTexImage2D (GL_TEXTURE_2D, 0, 2, 64, 64, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, data); } static void GDT_InitDotParticleTexture (void) { byte data[32][32][2]; int x, y, dx2, dy, d; for (x = 0; x < 32; x++) { dx2 = x - 16; dx2 *= dx2; for (y = 0; y < 32; y++) { dy = y - 16; d = 255 - (dx2 + (dy * dy)); if (d <= 0) { d = 0; data[y][x][0] = 0; } else data[y][x][0] = 255; data[y][x][1] = (byte) d; } } qfglTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 32, 32, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, data); } static void GDT_InitSparkParticleTexture (void) { byte data[32][32][2]; int x, y, dx2, dy, d; for (x = 0; x < 32; x++) { dx2 = 16 - abs (x - 16); dx2 *= dx2; for (y = 0; y < 32; y++) { dy = 16 - abs (y - 16); d = (dx2 + dy * dy) - 200; if (d > 255) d = 255; if (d < 1) { d = 0; data[y][x][0] = 0; } else data[y][x][0] = 255; data[y][x][1] = (byte) d; } } qfglTexSubImage2D (GL_TEXTURE_2D, 0, 32, 0, 32, 32, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, data); } static void GDT_InitSmokeParticleTexture (void) { byte d; byte data[32][32][2], noise1[32][32], noise2[32][32]; float dx, dy2; int x, y, c; noise_plasma (&noise1[0][0], 32); noise_diamondsquare (&noise2[0][0], 32, 4); for (y = 0; y < 32; y++) { dy2 = y - 16; dy2 *= dy2; for (x = 0; x < 32; x++) { dx = x - 16; c = 255 - (dx * dx + dy2); if (c < 1) c = 0; d = (noise1[y][x] + noise2[y][x]) / 2; if (d > 0) { data[y][x][0] = 255; data[y][x][1] = (d * c) / 255; } else { data[y][x][0] = 255; data[y][x][1] = 0; } } } qfglTexSubImage2D (GL_TEXTURE_2D, 0, 0, 32, 32, 32, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, data); } void GDT_Init (void) { GDT_InitParticleTexture (); GDT_InitDotParticleTexture (); GDT_InitSparkParticleTexture (); GDT_InitSmokeParticleTexture (); }