# vim:ts=4:et # ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy, bgl from bpy.props import BoolProperty, FloatProperty, StringProperty, EnumProperty from bpy.props import BoolVectorProperty, CollectionProperty, PointerProperty from bpy.props import FloatVectorProperty, IntProperty from mathutils import Vector from .entityclass import EntityClass def draw_callback(self, context): def obj_location(obj): ec = None if obj.qfentity.classname in entity_classes: ec = entity_classes[obj.qfentity.classname] if not ec or ec.size: return obj.location loc = Vector() for i in range(8): loc += Vector(obj.bound_box[i]) return obj.location + loc/8.0 qfmap = context.scene.qfmap entity_classes = qfmap.entity_classes entity_targets = qfmap.entity_targets target_entities = qfmap.target_entities bgl.glLineWidth(3) ents = 0 targs = 0 for obj in target_entities: #obj = bpy.data.objects[objname] qfentity = obj.qfentity if qfentity.classname not in entity_classes: continue ents += 1 ec = entity_classes[qfentity.classname] target = None killtarget = None for field in qfentity.fields: if field.name == "target" and field.value: target = field.value if field.name == "killtarget" and field.value: killtarget = field.value targetlist = [target, killtarget] if target == killtarget: del targetlist[1] for tname in targetlist: if tname and tname in entity_targets: targets = entity_targets[tname] bgl.glColor4f(ec.color[0], ec.color[1], ec.color[2], 1) for ton in targets: targs += 1 to = bpy.data.objects[ton] bgl.glBegin(bgl.GL_LINE_STRIP) loc = obj_location(obj) bgl.glVertex3f(loc.x, loc.y, loc.z) loc = obj_location(to) bgl.glVertex3f(loc.x, loc.y, loc.z) bgl.glEnd() bgl.glLineWidth(1) class VIEW3D_PT_QFEntityRelations(bpy.types.Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "Register callback" bl_default_closed = True initDone = False @classmethod def poll(cls, context): if cls.initDone: return False if context.area.type == 'VIEW_3D': sv3d = bpy.types.SpaceView3D sv3d.draw_handler_add (draw_callback, (cls, context), 'WINDOW', 'POST_VIEW') cls.initDone = True return False def draw_header(self, context): pass def draw(self, context): pass class OBJECT_UL_EntityField_list(bpy.types.UIList): def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): layout.label(item.name) layout.label(item.value) def qfentity_items(self, context): qfmap = context.scene.qfmap entclasses = qfmap.entity_classes eclist = list(entclasses.keys()) eclist.sort() enum = (('', "--", ""),) enum += tuple(map(lambda ec: (ec, ec, ""), eclist)) return enum class QFEntityProp(bpy.types.PropertyGroup): value = StringProperty(name="") template_list_controls = StringProperty(default="value", options={'HIDDEN'}) class QFEntity(bpy.types.PropertyGroup): classname = EnumProperty(items = qfentity_items, name = "Entity Class") flags = BoolVectorProperty(size=12) fields = CollectionProperty(type=QFEntityProp, name="Fields") field_idx = IntProperty() class QFEntpropAdd(bpy.types.Operator): '''Add an entity field/value pair''' bl_idname = "object.entprop_add" bl_label = "Entprop Add" def execute(self, context): qfentity = context.active_object.qfentity item = qfentity.fields.add() item.name = "" item.value = "" return {'FINISHED'} class QFEntpropRemove(bpy.types.Operator): '''Remove an entity field/value pair''' bl_idname = "object.entprop_remove" bl_label = "Entprop Remove" def execute(self, context): qfentity = context.active_object.qfentity if qfentity.field_idx >= 0: qfentity.fields.remove(qfentity.field_idx) return {'FINISHED'} def reflow_text(text, max_width): lines = [] for text_line in text.split("\n"): if not text_line: continue words = text_line.split(" ") flowed_line = "" while words: if len(flowed_line) + len(words[0]) > max_width: lines.append(flowed_line) flowed_line = "" flowed_line += (" " if flowed_line else "") + words[0] del words[0] if flowed_line: lines.append(flowed_line) return lines class OBJECT_PT_EntityPanel(bpy.types.Panel): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = 'object' bl_label = 'QF Entity' @classmethod def poll(cls, context): return True def draw(self, context): layout = self.layout qfentity = context.active_object.qfentity qfmap = context.scene.qfmap if qfentity.classname: ec = qfmap.entity_classes[qfentity.classname] else: ec = EntityClass.null() flags = ec.flagnames + ("",) * (8 - len(ec.flagnames)) flags += ("!easy", "!medium", "!hard", "!dm") row = layout.row() row.prop(qfentity, "classname") box=layout.box() lines = reflow_text(ec.comment, 40) for l in lines: box.label(l) row = layout.row() for c in range(3): col = row.column() sub = col.column(align=True) for r in range(4): idx = c * 4 + r sub.prop(qfentity, "flags", text=flags[idx], index=idx) row = layout.row() col = row.column() col.template_list("OBJECT_UL_EntityField_list", "", qfentity, "fields", qfentity, "field_idx", rows=3) col = row.column(align=True) col.operator("object.entprop_add", icon='ZOOMIN', text="") col.operator("object.entprop_remove", icon='ZOOMOUT', text="") if len(qfentity.fields) > qfentity.field_idx >= 0: row = layout.row() field = qfentity.fields[qfentity.field_idx] row.prop(field, "name", text="Field Name") row.prop(field, "value", text="Value") def default_brush_entity(entityclass): name = entityclass.name verts = [(-8, -8, -8), ( 8, 8, -8), (-8, 8, 8), ( 8, -8, 8)] faces = [(0, 2, 1), (0, 3, 2), (0, 1, 3), (1, 2, 3)] mesh = bpy.data.meshes.new(name) mesh.from_pydata(verts, [], faces) return mesh def entity_box(entityclass): name = entityclass.name size = entityclass.size color = entityclass.color if name in bpy.data.meshes: return bpy.data.meshes[name] verts = [(size[0][0], size[0][1], size[0][2]), (size[0][0], size[0][1], size[1][2]), (size[0][0], size[1][1], size[0][2]), (size[0][0], size[1][1], size[1][2]), (size[1][0], size[0][1], size[0][2]), (size[1][0], size[0][1], size[1][2]), (size[1][0], size[1][1], size[0][2]), (size[1][0], size[1][1], size[1][2])] faces = [(0, 1, 3, 2), (0, 2, 6, 4), (0, 4, 5, 1), (4, 6, 7, 5), (6, 2, 3, 7), (1, 5, 7, 3)] mesh = bpy.data.meshes.new(name) mesh.from_pydata(verts, [], faces) mat = bpy.data.materials.new(name) mat.diffuse_color = color mat.use_raytrace = False mesh.materials.append(mat) return mesh def set_entity_props(obj, ent): qfe = obj.qfentity if "classname" in ent.d: try: qfe.classname = ent.d["classname"] except TypeError: #FIXME hmm, maybe an enum wasn't the most brilliant idea? qfe.classname if "spawnflags" in ent.d: flags = int(float(ent.d["spawnflags"])) for i in range(12): qfe.flags[i] = (flags & (1 << i)) and True or False if "target" in ent.d or "killtarget" in ent.d: bpy.context.scene.qfmap.target_entities.append(obj) if "targetname" in ent.d: targetname = ent.d["targetname"] entity_targets = bpy.context.scene.qfmap.entity_targets if targetname not in entity_targets: entity_targets[targetname] = [] entity_targets[targetname].append(obj.name) for key in ent.d.keys(): if key in {"classname", "spawnflags", "origin"}: continue item = qfe.fields.add() item.name = key item.value = ent.d[key] def add_entity(self, context, entclass): entity_class = context.scene.qfmap.entity_classes[entclass] context.user_preferences.edit.use_global_undo = False for obj in bpy.data.objects: obj.select = False if entity_class.size: mesh = entity_box(entity_class) else: mesh = default_brush_entity(entity_class) obj = bpy.data.objects.new(entity_class.name, mesh) obj.location = context.scene.cursor_location obj.select = True obj.qfentity.classname = entclass context.scene.objects.link(obj) bpy.context.scene.objects.active=obj context.user_preferences.edit.use_global_undo = True return {'FINISHED'} def register(): bpy.types.Object.qfentity = PointerProperty(type=QFEntity)