AUTOMAKE_OPTIONS= foreign SUBDIRS= targets renderer . test CFLAGS+= @PREFER_PIC@ INCLUDES= -I$(top_srcdir)/include SDL_LIBS= @SDL_LIBS@ XMMS_LIBS= @XMMS_LIBS@ plugin_ldflags= @plugin_ldflags@ -avoid-version -module -rpath $(plugindir) plugin_libadd= @plugin_libadd@ EXEEXT= plugin_LTLIBRARIES= @CD_PLUGIN_TARGETS@ noinst_LTLIBRARIES= @CD_PLUGIN_STATIC@ lib_LTLIBRARIES= @CD_TARGETS@ @SND_TARGETS@ EXTRA_LTLIBRARIES= libQFsound.la libQFcd.la \ cd_file.la cd_linux.la cd_sdl.la cd_sgi.la cd_win.la \ cd_xmms.la cd_file_la_LDFLAGS= $(plugin_ldflags) cd_file_la_LIBADD= $(top_builddir)/libs/util/libQFutil.la $(top_builddir)/libs/audio/libQFsound.la cd_file_la_SOURCES= cd_file.c cd_file_la_DEPENDENCIES=libQFsound.la cd_linux_la_LDFLAGS= $(plugin_ldflags) cd_linux_la_LIBADD= $(top_builddir)/libs/util/libQFutil.la cd_linux_la_SOURCES= cd_linux.c cd_sdl_la_LDFLAGS= $(plugin_ldflags) cd_sdl_la_LIBADD= $(SDL_LIBS) $(plugin_libadd) $(top_builddir)/libs/util/libQFutil.la cd_sdl_la_CFLAGS= $(SDL_CFLAGS) cd_sdl_la_SOURCES= cd_sdl.c cd_sgi_la_LDFLAGS= $(plugin_ldflags) cd_sgi_la_LIBADD= $(SGI_CD_LIBS) cd_sgi_la_SOURCES= cd_sgi.c cd_win_la_LDFLAGS= $(plugin_ldflags) cd_win_la_LIBADD= $(plugin_libadd) cd_win_la_SOURCES= cd_win.c cd_xmms_la_LDFLAGS= $(plugin_ldflags) cd_xmms_la_LIBADD= $(XMMS_LIBS) $(top_builddir)/libs/util/libQFutil.la cd_xmms_la_CFLAGS= $(XMMS_CFLAGS) cd_xmms_la_SOURCES= cd_xmms.c libQFsound_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -rpath $(libdir) libQFsound_la_LIBADD= @SND_PLUGIN_STATIC_LIBS@ @SND_REND_STATIC_LIBS@ $(top_builddir)/libs/util/libQFutil.la $(top_builddir)/libs/gamecode/engine/libQFgamecode.la libQFsound_la_SOURCES= snd.c snd_progs.c libQFsound_la_DEPENDENCIES= @SND_PLUGIN_STATIC_LIBS@ @SND_REND_STATIC_LIBS@ libQFcd_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -rpath $(libdir) libQFcd_la_LIBADD= @CD_PLUGIN_STATIC_LIBS@ $(top_builddir)/libs/util/libQFutil.la libQFcd_la_SOURCES= cd.c libQFcd_la_DEPENDENCIES= @CD_PLUGIN_STATIC_LIBS@