/* gl_rmisc.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "QF/cmd.h" #include "QF/console.h" #include "QF/cvar.h" #include "QF/skin.h" #include "QF/sys.h" #include "QF/vid.h" #include "QF/varrays.h" #include "client.h" #include "glquake.h" #include "r_dynamic.h" #include "r_local.h" #include "QF/render.h" varray_t2f_c4f_v3f_t varray[MAX_VARRAY_VERTS]; qboolean VID_Is8bit (void); void R_InitBubble (void); extern cvar_t *gl_lerp_anim; extern cvar_t *r_netgraph; extern void GDT_Init (); /* R_Envmap_f Grab six views for environment mapping tests */ void R_Envmap_f (void) { byte buffer[256 * 256 * 4]; glDrawBuffer (GL_FRONT); glReadBuffer (GL_FRONT); envmap = true; r_refdef.vrect.x = 0; r_refdef.vrect.y = 0; r_refdef.vrect.width = 256; r_refdef.vrect.height = 256; r_refdef.viewangles[0] = 0; r_refdef.viewangles[1] = 0; r_refdef.viewangles[2] = 0; GL_BeginRendering (&glx, &gly, &glwidth, &glheight); R_RenderView (); glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); COM_WriteFile ("env0.rgb", buffer, sizeof (buffer)); r_refdef.viewangles[1] = 90; GL_BeginRendering (&glx, &gly, &glwidth, &glheight); R_RenderView (); glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); COM_WriteFile ("env1.rgb", buffer, sizeof (buffer)); r_refdef.viewangles[1] = 180; GL_BeginRendering (&glx, &gly, &glwidth, &glheight); R_RenderView (); glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); COM_WriteFile ("env2.rgb", buffer, sizeof (buffer)); r_refdef.viewangles[1] = 270; GL_BeginRendering (&glx, &gly, &glwidth, &glheight); R_RenderView (); glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); COM_WriteFile ("env3.rgb", buffer, sizeof (buffer)); r_refdef.viewangles[0] = -90; r_refdef.viewangles[1] = 0; GL_BeginRendering (&glx, &gly, &glwidth, &glheight); R_RenderView (); glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); COM_WriteFile ("env4.rgb", buffer, sizeof (buffer)); r_refdef.viewangles[0] = 90; r_refdef.viewangles[1] = 0; GL_BeginRendering (&glx, &gly, &glwidth, &glheight); R_RenderView (); glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer); COM_WriteFile ("env5.rgb", buffer, sizeof (buffer)); envmap = false; glDrawBuffer (GL_BACK); glReadBuffer (GL_BACK); GL_EndRendering (); } void R_LoadSky_f (void) { if (Cmd_Argc () != 2) { Con_Printf ("loadsky : load a skybox\n"); return; } R_LoadSkys (Cmd_Argv (1)); } void R_Init (void) { Cmd_AddCommand ("timerefresh", R_TimeRefresh_f, "Tests the current refresh rate for the current location"); Cmd_AddCommand ("envmap", R_Envmap_f, "No Description"); Cmd_AddCommand ("pointfile", R_ReadPointFile_f, "Load a pointfile to determine map leaks"); Cmd_AddCommand ("loadsky", R_LoadSky_f, "Load a skybox"); R_InitBubble (); GDT_Init (); netgraphtexture = texture_extension_number; texture_extension_number++; playertextures = texture_extension_number; texture_extension_number += MAX_CLIENTS; player_fb_textures = texture_extension_number; texture_extension_number += MAX_CACHED_SKINS; glEnableClientState (GL_COLOR_ARRAY); glEnableClientState (GL_VERTEX_ARRAY); glEnableClientState (GL_TEXTURE_COORD_ARRAY); // glInterleavedArrays(GL_T2F_C4F_N3F_V3F, 0, varray); glTexCoordPointer (2, GL_FLOAT, sizeof(varray[0]), varray[0].texcoord); glColorPointer (4, GL_FLOAT, sizeof(varray[0]), varray[0].color); glVertexPointer (3, GL_FLOAT, sizeof(varray[0]), varray[0].vertex); } void R_NewMap (void) { int i; cvar_t *r_skyname; for (i = 0; i < 256; i++) d_lightstylevalue[i] = 264; // normal light value memset (&r_worldentity, 0, sizeof (r_worldentity)); r_worldentity.model = cl.worldmodel; // clear out efrags in case the level hasn't been reloaded for (i = 0; i < cl.worldmodel->numleafs; i++) cl.worldmodel->leafs[i].efrags = NULL; r_viewleaf = NULL; R_ClearParticles (); GL_BuildLightmaps (); // identify sky texture skytexturenum = -1; mirrortexturenum = -1; for (i = 0; i < cl.worldmodel->numtextures; i++) { if (!cl.worldmodel->textures[i]) continue; if (!strncmp (cl.worldmodel->textures[i]->name, "sky", 3)) skytexturenum = i; if (!strncmp (cl.worldmodel->textures[i]->name, "window02_1", 10)) mirrortexturenum = i; cl.worldmodel->textures[i]->texturechain = NULL; } r_skyname = Cvar_FindVar ("r_skyname"); if (r_skyname != NULL) R_LoadSkys (r_skyname->string); else R_LoadSkys ("none"); } /* R_TimeRefresh_f For program optimization */ // LordHavoc: improved appearance and accuracy of timerefresh void R_TimeRefresh_f (void) { int i; double start, stop, time; glFinish (); GL_EndRendering (); start = Sys_DoubleTime (); for (i = 0; i < 128; i++) { GL_BeginRendering (&glx, &gly, &glwidth, &glheight); r_refdef.viewangles[1] = i / 128.0 * 360.0; R_RenderView (); glFinish (); GL_EndRendering (); } stop = Sys_DoubleTime (); time = stop - start; Con_Printf ("%f seconds (%f fps)\n", time, 128 / time); GL_BeginRendering (&glx, &gly, &glwidth, &glheight); } void D_FlushCaches (void) { }