/* Compiler/Machine-Specific Configuration */ #ifndef __config_h_ #define __config_h_ @TOP@ /* "Proper" package name */ #undef PROGRAM /* Define this to the NetQuake standard version you support */ #undef NQ_VERSION /* Define this to the QSG standard version you support in NetQuake */ #undef NQ_QSG_VERSION /* Define this to the QuakeWorld standard version you support */ #undef QW_VERSION /* Define this to the QSG standard version you support in QuakeWorld */ #undef QW_QSG_VERSION /* Define this to the location of the global config file */ #undef FS_GLOBALCFG /* Define this to the location of the user config file */ #undef FS_USERCFG /* Define this to the path from which to load plugins */ #undef FS_PLUGINPATH /* Define this to the shared game directory root */ #undef FS_SHAREPATH /* Define this to the unshared game directory root */ #undef FS_USERPATH /* Define this to use experimental code */ #undef _EXPERIMENTAL_ /* Define this if you want to use Intel assembly optimizations */ #undef USE_INTEL_ASM /* Define this if you have a Linux-style CD-ROM API */ #undef USE_LINUX_CD /* Define this if you have a BSD-style CD-ROM API */ #undef USE_BSD_CD /* Define if you have the XFree86 DGA extension */ #undef HAVE_DGA /* Define if you have the XFree86 VIDMODE extension */ #undef HAVE_VIDMODE /* Define this if you have GLX */ #undef HAVE_GLX /* Define this if you have Glide */ #undef HAVE_GLIDE /* Define this if you have GL_COLOR_INDEX8_EXT in GL/gl.h */ #undef HAVE_GL_COLOR_INDEX8_EXT /* Define this if you want IPv6 support */ #undef HAVE_IPV6 /* Define this if C symbols are prefixed with an underscore */ #undef HAVE_SYM_PREFIX_UNDERSCORE /* Define this if your system has socklen_t */ #undef HAVE_SOCKLEN_T /* Define this if your system has size_t */ #undef HAVE_SIZE_T /* Define this if you have ss_len member in struct sockaddr_storage (BSD) */ #undef HAVE_SS_LEN /* Define this if you have sin6_len member in struct sockaddr_in6 (BSD) */ #undef HAVE_SIN6_LEN /* Define this if you have sa_len member in struct sockaddr (BSD) */ #undef HAVE_SA_LEN /* Define if you have the dlopen function. */ #undef HAVE_DLOPEN /* Define if you have zlib */ #undef HAVE_ZLIB /* Define if you have pthread support. */ #undef HAVE_LIBPTHREAD /* If your version of OpenGL uses APIENTRY, define GLAPIENTRY to be APIENTRY */ #undef GLAPIENTRY /* Define this if you have fnmatch.h */ #undef HAVE_FNMATCH_H /* Define this if fnmatch is prototyped in fnmatch.h */ #undef HAVE_FNMATCH_PROTO /* Define this if strnlen is prototyped in string.h */ #undef HAVE_STRNLEN_PROTO /* Define this if fnmatch is prototyped in string.h */ #undef HAVE_STRCASESTR_PROTO /* Define this to something appropriate for declaring 0 length arrays */ #undef ZERO_LENGTH_ARRAY /* Define this if you have FB_AUX_VGA_PLANES_VGA4 */ #undef HAVE_FB_AUX_VGA_PLANES_VGA4 /* Define this if you have FB_AUX_VGA_PLANES_VGA4 */ #undef HAVE_FB_AUX_VGA_PLANES_CFB4 /* Define this if you have FB_AUX_VGA_PLANES_VGA4 */ #undef HAVE_FB_AUX_VGA_PLANES_CFB8 /* Define this if FPOS_T is a struct */ #undef HAVE_FPOS_T_STRUCT /* Define strcasecmp as stricmp if you have one but not the other */ #undef strcasecmp /* Define this if you have access */ #undef HAVE_access /* Define this if you have _access */ #undef HAVE__access /* Define this if you have mkdir */ #undef HAVE_mkdir /* Define this if you have _mkdir */ #undef HAVE__mkdir /* Define this if you want progs typechecking */ #undef TYPECHECK_PROGS /* list of server plugins and prototypes */ #undef SERVER_PLUGIN_LIST #undef SERVER_PLUGIN_PROTOS /* list of client plugins and prototypes */ #undef CLIENT_PLUGIN_LIST #undef CLIENT_PLUGIN_PROTOS /* list of cd plugins and prototypes */ #undef CD_PLUGIN_LIST #undef CD_PLUGIN_PROTOS /* list of sound output plugins and prototypes */ #undef SND_OUTPUT_LIST #undef SND_OUTPUT_PROTOS /* list of sound render plugins and prototypes */ #undef SND_RENDER_LIST #undef SND_RENDER_PROTOS /* Define this to your operating system's path separator character */ #undef PATH_SEPARATOR /* Define this if you want to use the C preprocessor */ #undef USE_CPP /* Define this to the command line for the C preprocessor */ #undef CPP_NAME #if defined (WIN32) && !defined(_WIN32) # define _WIN32 #endif #if defined (_WIN32) && !defined(WIN32) # define WIN32 #endif @BOTTOM@ #endif // __config_h_