/* qf_draw.h glsl specific draw function Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __QF_GLSL_qf_draw_h #define __QF_GLSL_qf_draw_h struct qpic_s; void glsl_Draw_Init (void); void glsl_Draw_Shutdown (void); void glsl_Draw_Character (int x, int y, unsigned ch); void glsl_Draw_String (int x, int y, const char *str); void glsl_Draw_nString (int x, int y, const char *str, int count); void glsl_Draw_AltString (int x, int y, const char *str); void glsl_Draw_ConsoleBackground (int lines, byte alpha); void glsl_Draw_Crosshair (void); void glsl_Draw_CrosshairAt (int ch, int x, int y); void glsl_Draw_TileClear (int x, int y, int w, int h); void glsl_Draw_Fill (int x, int y, int w, int h, int c); void glsl_Draw_TextBox (int x, int y, int width, int lines, byte alpha); void glsl_Draw_FadeScreen (void); void glsl_Draw_BlendScreen (quat_t color); struct qpic_s *glsl_Draw_CachePic (const char *path, qboolean alpha); void glsl_Draw_UncachePic (const char *path); struct qpic_s *glsl_Draw_MakePic (int width, int height, const byte *data); void glsl_Draw_DestroyPic (struct qpic_s *pic); struct qpic_s *glsl_Draw_PicFromWad (const char *name); void glsl_Draw_Pic (int x, int y, struct qpic_s *pic); void glsl_Draw_Picf (float x, float y, struct qpic_s *pic); void glsl_Draw_SubPic(int x, int y, struct qpic_s *pic, int srcx, int srcy, int width, int height); void GLSL_Set2D (void); void GLSL_Set2DScaled (void); void GLSL_End2D (void); void GLSL_DrawReset (void); void GLSL_FlushText (void); #endif//__QF_GLSL_qf_draw_h