#include "AutoreleasePool.h" #include "Stack.h" @static AutoreleasePool sharedInstance; @static Stack poolStack; @interface AutoreleasePool (Private) - (void) addItem: (id)anItem; @end @implementation AutoreleasePool - (id) init { if (!(self = [super init])) return NIL; if (!poolStack) poolStack = [Stack new]; if (!sharedInstance) sharedInstance = self; } + (void) addObject: (id)anObject { } - (void) addObject: (id)anObject { } - (id) retain { [self error: "Don't send -retain to an autorelease pool."]; } - (/*oneway*/ void) release { if (self == sharedInstance) sharedInstance = NIL; [self dealloc]; } - (void) dealloc { local unsigned i; local id tmp; for (i = 0; i < count; i++) [array[(integer)i] release]; //FIXME no unsigned addressing obj_free (array); /* This may be wrong. Releasing an autorelease pool should keep popping pools off the stack until it gets to itself. */ do { tmp = [poolStack pop]; } while (tmp != self); [super dealloc]; } @end