/* skin.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/cmd.h" #include "QF/cvar.h" #include "QF/msg.h" #include "QF/screen.h" #include "QF/skin.h" #include "QF/sys.h" #include "QF/va.h" #include "compat.h" #include "qw/include/cl_parse.h" #include "qw/include/cl_skin.h" #include "qw/include/client.h" #include "qw/include/host.h" cvar_t *noskins; //XXX FIXME cvar_t *skin; cvar_t *topcolor; cvar_t *bottomcolor; void Skin_NextDownload (void) { int i; player_info_t *sc; if (cls.state == ca_disconnected) return; if (cls.downloadnumber == 0) { Sys_Printf ("Checking skins...\n"); CL_UpdateScreen (realtime); } cls.downloadtype = dl_skin; for (; cls.downloadnumber != MAX_CLIENTS; cls.downloadnumber++) { sc = &cl.players[cls.downloadnumber]; if (!sc->name || !sc->name->value[0]) continue; //XXX Skin_Find (sc); if (noskins->int_val) //XXX FIXME continue; //XXX if (!CL_CheckOrDownloadFile (va (0, "skins/%s.pcx", // sc->skin->name))) //XXX return; // started a download } cls.downloadtype = dl_none; // now load them in for real for (i = 0; i < MAX_CLIENTS; i++) { sc = &cl.players[i]; if (!sc->name || !sc->name->value[0]) continue; //XXX Skin_Find (sc); //XXX Skin_Cache (sc->skin); //XXX sc->skin = NULL; } if (cls.state != ca_active) { if (!cls.demoplayback) { // get next signon phase MSG_WriteByte (&cls.netchan.message, clc_stringcmd); MSG_WriteString (&cls.netchan.message, va (0, "begin %i", cl.servercount)); Cache_Report (); // print remaining memory } CL_SetState (ca_active); } } /* CL_Skins_f Refind all skins, downloading if needed. */ static void CL_Skins_f (void) { //XXX Skin_Flush (); if (cls.state == ca_disconnected) return; cls.downloadnumber = 0; cls.downloadtype = dl_skin; Skin_NextDownload (); } /* CL_AllSkins_f Sets all skins to one specific one */ static void CL_AllSkins_f (void) { if (Cmd_Argc () == 2) { //XXX strcpy (allskins, Cmd_Argv (1)); } else if (Cmd_Argc () == 1) { Sys_Printf ("clearing allskins\n"); //XXX allskins[0] = 0; } else { Sys_Printf ("Usage: allskins [name]\n"); return; } CL_Skins_f (); } static void CL_Color_f (void) { // just for quake compatability... char num[16]; int top, bottom; if (Cmd_Argc () == 1) { Sys_Printf ("\"color\" is \"%s %s\"\n", Info_ValueForKey (cls.userinfo, "topcolor"), Info_ValueForKey (cls.userinfo, "bottomcolor")); Sys_Printf ("color <0-13> [0-13]\n"); return; } if (Cmd_Argc () == 2) top = bottom = atoi (Cmd_Argv (1)); else { top = atoi (Cmd_Argv (1)); bottom = atoi (Cmd_Argv (2)); } top &= 15; if (top > 13) top = 13; bottom &= 15; if (bottom > 13) bottom = 13; snprintf (num, sizeof (num), "%i", top); Cvar_Set (topcolor, num); snprintf (num, sizeof (num), "%i", bottom); Cvar_Set (bottomcolor, num); } static void skin_f (cvar_t *var) { char *s = Hunk_TempAlloc (strlen (var->string) + 1); QFS_StripExtension (var->string, s); Cvar_Set (var, s); Cvar_Info (var); } void CL_Skin_Init (void) { Cmd_AddCommand ("skins", CL_Skins_f, "Download all skins that are " "currently in use"); Cmd_AddCommand ("allskins", CL_AllSkins_f, "Force all player skins to " "one skin"); Cmd_AddCommand ("color", CL_Color_f, "The pant and shirt color (color " "shirt pants) Note that if only shirt color is given, " "pants will match"); noskins = Cvar_Get ("noskins", "0", CVAR_ARCHIVE, NULL, //XXX FIXME "set to 1 to not download new skins"); skin = Cvar_Get ("skin", "", CVAR_ARCHIVE | CVAR_USERINFO, skin_f, "Players skin"); topcolor = Cvar_Get ("topcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info, "Players color on top"); bottomcolor = Cvar_Get ("bottomcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info, "Players color on bottom"); }