/* sw32_rsprite.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #define NH_DEFINE #include "namehack.h" #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "QF/render.h" #include "QF/sys.h" #include "QF/scene/entity.h" #include "r_internal.h" static int clip_current; static vec5_t clip_verts[2][MAXWORKINGVERTS]; static int sprite_width, sprite_height; spritedesc_t sw32_r_spritedesc; static void R_RotateSprite (float beamlength) { vec3_t vec; if (beamlength == 0.0) return; VectorScale (sw32_r_spritedesc.vpn, -beamlength, vec); VectorAdd (r_entorigin, vec, r_entorigin); VectorSubtract (modelorg, vec, modelorg); } /* R_ClipSpriteFace Clips the winding at clip_verts[clip_current] and changes clip_current Throws out the back side */ static int R_ClipSpriteFace (int nump, clipplane_t *pclipplane) { int i, outcount; float dists[MAXWORKINGVERTS + 1]; float frac, clipdist, *pclipnormal; float *in, *instep, *outstep, *vert2; clipdist = pclipplane->dist; pclipnormal = pclipplane->normal; // calc dists if (clip_current) { in = clip_verts[1][0]; outstep = clip_verts[0][0]; clip_current = 0; } else { in = clip_verts[0][0]; outstep = clip_verts[1][0]; clip_current = 1; } instep = in; for (i = 0; i < nump; i++, instep += sizeof (vec5_t) / sizeof (float)) { dists[i] = DotProduct (instep, pclipnormal) - clipdist; } // handle wraparound case dists[nump] = dists[0]; memcpy (instep, in, sizeof (vec5_t)); // clip the winding instep = in; outcount = 0; for (i = 0; i < nump; i++, instep += sizeof (vec5_t) / sizeof (float)) { if (dists[i] >= 0) { memcpy (outstep, instep, sizeof (vec5_t)); outstep += sizeof (vec5_t) / sizeof (float); outcount++; } if (dists[i] == 0 || dists[i + 1] == 0) continue; if ((dists[i] > 0) == (dists[i + 1] > 0)) continue; // split it into a new vertex frac = dists[i] / (dists[i] - dists[i + 1]); vert2 = instep + sizeof (vec5_t) / sizeof (float); outstep[0] = instep[0] + frac * (vert2[0] - instep[0]); outstep[1] = instep[1] + frac * (vert2[1] - instep[1]); outstep[2] = instep[2] + frac * (vert2[2] - instep[2]); outstep[3] = instep[3] + frac * (vert2[3] - instep[3]); outstep[4] = instep[4] + frac * (vert2[4] - instep[4]); outstep += sizeof (vec5_t) / sizeof (float); outcount++; } return outcount; } static void R_SetupAndDrawSprite (void) { int i, nump; float dot, scale, *pv; vec5_t *pverts; vec3_t left, up, right, down, transformed, local; emitpoint_t outverts[MAXWORKINGVERTS + 1], *pout; dot = DotProduct (sw32_r_spritedesc.vpn, modelorg); // backface cull if (dot >= 0) return; // build the sprite poster in worldspace VectorScale (sw32_r_spritedesc.vright, sw32_r_spritedesc.pspriteframe->right, right); VectorScale (sw32_r_spritedesc.vup, sw32_r_spritedesc.pspriteframe->up, up); VectorScale (sw32_r_spritedesc.vright, sw32_r_spritedesc.pspriteframe->left, left); VectorScale (sw32_r_spritedesc.vup, sw32_r_spritedesc.pspriteframe->down, down); pverts = clip_verts[0]; pverts[0][0] = r_entorigin[0] + up[0] + left[0]; pverts[0][1] = r_entorigin[1] + up[1] + left[1]; pverts[0][2] = r_entorigin[2] + up[2] + left[2]; pverts[0][3] = 0; pverts[0][4] = 0; pverts[1][0] = r_entorigin[0] + up[0] + right[0]; pverts[1][1] = r_entorigin[1] + up[1] + right[1]; pverts[1][2] = r_entorigin[2] + up[2] + right[2]; pverts[1][3] = sprite_width; pverts[1][4] = 0; pverts[2][0] = r_entorigin[0] + down[0] + right[0]; pverts[2][1] = r_entorigin[1] + down[1] + right[1]; pverts[2][2] = r_entorigin[2] + down[2] + right[2]; pverts[2][3] = sprite_width; pverts[2][4] = sprite_height; pverts[3][0] = r_entorigin[0] + down[0] + left[0]; pverts[3][1] = r_entorigin[1] + down[1] + left[1]; pverts[3][2] = r_entorigin[2] + down[2] + left[2]; pverts[3][3] = 0; pverts[3][4] = sprite_height; // clip to the frustum in worldspace nump = 4; clip_current = 0; for (i = 0; i < 4; i++) { nump = R_ClipSpriteFace (nump, &sw32_view_clipplanes[i]); if (nump < 3) return; if (nump >= MAXWORKINGVERTS) Sys_Error ("R_SetupAndDrawSprite: too many points"); } // transform vertices into viewspace and project pv = &clip_verts[clip_current][0][0]; sw32_r_spritedesc.nearzi = -999999; for (i = 0; i < nump; i++) { VectorSubtract (pv, r_origin, local); sw32_TransformVector (local, transformed); if (transformed[2] < NEAR_CLIP) transformed[2] = NEAR_CLIP; pout = &outverts[i]; pout->zi = 1.0 / transformed[2]; if (pout->zi > sw32_r_spritedesc.nearzi) sw32_r_spritedesc.nearzi = pout->zi; pout->s = pv[3]; pout->t = pv[4]; scale = sw32_xscale * pout->zi; pout->u = (sw32_xcenter + scale * transformed[0]); scale = sw32_yscale * pout->zi; pout->v = (sw32_ycenter - scale * transformed[1]); pv += sizeof (vec5_t) / sizeof (*pv); } // draw it sw32_r_spritedesc.nump = nump; sw32_r_spritedesc.pverts = outverts; sw32_D_DrawSprite (); } static mspriteframe_t * R_GetSpriteframe (msprite_t *psprite) { mspritegroup_t *pspritegroup; mspriteframe_t *pspriteframe; int i, numframes, frame; float *pintervals, fullinterval, targettime, time; frame = currententity->animation.frame; if ((frame >= psprite->numframes) || (frame < 0)) { Sys_Printf ("R_DrawSprite: no such frame %d\n", frame); frame = 0; } if (psprite->frames[frame].type == SPR_SINGLE) { pspriteframe = psprite->frames[frame].frame; } else { pspritegroup = psprite->frames[frame].group; pintervals = pspritegroup->intervals; numframes = pspritegroup->numframes; fullinterval = pintervals[numframes - 1]; time = vr_data.realtime + currententity->animation.syncbase; // when loading in Mod_LoadSpriteGroup, we guaranteed all interval // values are positive, so we don't have to worry about division by 0 targettime = time - ((int) (time / fullinterval)) * fullinterval; for (i = 0; i < (numframes - 1); i++) { if (pintervals[i] > targettime) break; } pspriteframe = pspritegroup->frames[i]; } return pspriteframe; } void sw32_R_DrawSprite (void) { msprite_t *sprite = currententity->renderer.model->cache.data; sw32_r_spritedesc.pspriteframe = R_GetSpriteframe (sprite); sprite_width = sw32_r_spritedesc.pspriteframe->width; sprite_height = sw32_r_spritedesc.pspriteframe->height; if (!R_BillboardFrame (currententity, sprite->type, modelorg, r_spritedesc.vup, r_spritedesc.vright, r_spritedesc.vpn)) { // the orientation is undefined so can't draw the sprite return; } R_RotateSprite (sprite->beamlength); R_SetupAndDrawSprite (); }