## Process this file with automake to produce Makefile.in AUTOMAKE_OPTIONS= foreign no-exeext QFCC_DEP=$(top_builddir)/tools/qfcc/source/qfcc$(EXEEXT) QFCC=$(QFCC_DEP) GZ=@progs_gz@ game_libexec=game.dat pkglibexecdir=@sharepath@/QF # this will eventually go into pkglibexecdir, but for now... noinst_PROGRAMS= $(game_libexec) EXTRA_PROGRAMS= $(game_libexec) QCFLAGS=-qq -O -g -Werror -Wall -Wno-integer-divide QCPPFLAGS=--no-default-paths -I$(top_srcdir)/ruamoko/include QCLINKFLAGS=--no-default-paths -L$(top_builddir)/ruamoko/lib QCOMPILE=$(QFCC) $(QCFLAGS) $(QCPPFLAGS) QLINK=$(QFCC) $(QCFLAGS) $(QCLINKFLAGS) MKDIR_P = @MKDIR_P@ am__mv = mv -f GZIP=if echo $@ | grep -q .gz; then gzip -f `basename $@ .gz`; if test -f `basename $@ .dat.gz`.sym; then gzip -f `basename $@ .dat.gz`.sym; fi; fi # BSD make can't handle $(shell foo) directives, and GNU make can't handle |= # so we have to bite the bullet and pass this to the shell every time. STRIP=`echo -n $(srcdir)/ | sed -e 's/[^/]//g' | wc -c` SUFFIXES=.o .r .r.o: $(QCOMPILE) -MT $@ -MD -MP -MF $(DEPDIR)/$*.Tqo -p $(STRIP) -c -o $@ $< @sed -i -e '1s@:@: $(QFCC_DEP)@' $(DEPDIR)/$*.Tqo @$(am__mv) $(DEPDIR)/$*.Tqo $(DEPDIR)/$*.Qo game_src= Axe.r GameEntity.r World.r tempent.r r_depfiles_remade= game_dat_SOURCES=$(game_src) game_obj=$(game_src:.r=.o) game_dep=$(addprefix ./$(DEPDIR)/,$(game_obj:.o=.Qo)) game.dat: $(game_obj) $(QFCC_DEP) ../lib/libr.a ../lib/libqw.a $(QLINK) -p $(STRIP) -o game.dat $(game_obj) ../lib/libr.a ../lib/libqw.a ../lib/libr.a include $(game_dep) # am--include-marker r_depfiles_remade += $(game_dep) game.sym: game.dat $(r_depfiles_remade): $(MKDIR_P) $(@D) echo '# dummy' >$@-t && $(am__mv) $@-t $@ am--depfiles: $(am__depfiles_remade) $(r_depfiles_remade) EXTRA_DIST= $(game_src) Axe.h GameEntity.h tempent.h Weapon.h World.h CLEANFILES= *.dat *.sym *.gz *.o *.qfo