/* vid_render_gl.c GL version of the renderer Copyright (C) 2012 Bill Currie This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #define NH_DEFINE #include "gl/namehack.h" #include "QF/plugin/general.h" #include "QF/plugin/vid_render.h" #include "mod_internal.h" #include "r_internal.h" #include "gl/namehack.h" static vid_model_funcs_t model_funcs = { gl_Mod_LoadExternalTextures, gl_Mod_LoadLighting, gl_Mod_SubdivideSurface, gl_Mod_ProcessTexture, Mod_LoadAliasModel, Mod_LoadSpriteModel, gl_Mod_MakeAliasModelDisplayLists, gl_Mod_LoadSkin, gl_Mod_FinalizeAliasModel, gl_Mod_LoadExternalSkins, 1, gl_Mod_SpriteLoadTexture, Skin_SetColormap, Skin_SetSkin, gl_Skin_SetupSkin, Skin_SetTranslation, gl_Skin_ProcessTranslation, gl_Skin_InitTranslations, }; vid_render_funcs_t gl_vid_render_funcs = { gl_Draw_Init, gl_Draw_Character, gl_Draw_String, gl_Draw_nString, gl_Draw_AltString, gl_Draw_ConsoleBackground, gl_Draw_Crosshair, gl_Draw_CrosshairAt, gl_Draw_TileClear, gl_Draw_Fill, gl_Draw_TextBox, gl_Draw_FadeScreen, gl_Draw_BlendScreen, gl_Draw_CachePic, gl_Draw_UncachePic, gl_Draw_MakePic, gl_Draw_DestroyPic, gl_Draw_PicFromWad, gl_Draw_Pic, gl_Draw_Picf, gl_Draw_SubPic, gl_SCR_UpdateScreen, SCR_DrawRam, SCR_DrawTurtle, SCR_DrawPause, gl_SCR_CaptureBGR, gl_SCR_ScreenShot, SCR_DrawStringToSnap, gl_Fog_Update, gl_Fog_ParseWorldspawn, gl_R_ClearState, gl_R_LoadSkys, gl_R_NewMap, R_AddEfrags, R_RemoveEfrags, R_EnqueueEntity, gl_R_LineGraph, R_AllocDlight, R_AllocEntity, gl_R_RenderView, R_DecayLights, 0, &model_funcs }; static void gl_vid_render_init (void) { m_funcs = &model_funcs; R_Init_Cvars (); gl_R_Particles_Init_Cvars (); gl_R_Init (); Skin_Init (); vid = *vr_data.vid; } static void gl_vid_render_shutdown (void) { } static general_funcs_t plugin_info_general_funcs = { gl_vid_render_init, gl_vid_render_shutdown, }; static general_data_t plugin_info_general_data; static plugin_funcs_t plugin_info_funcs = { &plugin_info_general_funcs, 0, 0, 0, 0, 0, &gl_vid_render_funcs, }; static plugin_data_t plugin_info_data = { &plugin_info_general_data, 0, 0, 0, 0, 0, &vid_render_data, }; static plugin_t plugin_info = { qfp_snd_render, 0, QFPLUGIN_VERSION, "0.1", "GL Renderer", "Copyright (C) 1996-1997 Id Software, Inc.\n" "Copyright (C) 1999-2012 contributors of the QuakeForge project\n" "Please see the file \"AUTHORS\" for a list of contributors", &plugin_info_funcs, &plugin_info_data, }; PLUGIN_INFO(vid_render, gl) { return &plugin_info; }