/* vid_render_gl.c GL version of the renderer Copyright (C) 2012 Bill Currie This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #define NH_DEFINE #include "gl/namehack.h" #include "QF/cvar.h" #include "QF/plugin/general.h" #include "QF/plugin/vid_render.h" #include "QF/GL/funcs.h" #include "QF/GL/qf_draw.h" #include "QF/GL/qf_rsurf.h" #include "QF/GL/qf_vid.h" #include "mod_internal.h" #include "r_cvar.h" #include "r_internal.h" #include "vid_internal.h" #include "vid_gl.h" #include "gl/namehack.h" gl_ctx_t *gl_ctx; static void gl_vid_render_choose_visual (void *data) { gl_ctx->choose_visual (gl_ctx); } static void gl_vid_render_create_context (void *data) { gl_ctx->create_context (gl_ctx); } static vid_model_funcs_t model_funcs = { sizeof (gltex_t), gl_Mod_LoadLighting, gl_Mod_SubdivideSurface, gl_Mod_ProcessTexture, Mod_LoadIQM, Mod_LoadAliasModel, Mod_LoadSpriteModel, gl_Mod_MakeAliasModelDisplayLists, gl_Mod_LoadSkin, gl_Mod_FinalizeAliasModel, gl_Mod_LoadExternalSkins, gl_Mod_IQMFinish, 1, gl_Mod_SpriteLoadFrames, Skin_SetColormap, Skin_SetSkin, gl_Skin_SetupSkin, Skin_SetTranslation, gl_Skin_ProcessTranslation, gl_Skin_InitTranslations, }; static void gl_vid_render_init (void) { if (!vr_data.vid->vid_internal->sw_context) { Sys_Error ("Sorry, OpenGL not supported by this program."); } gl_ctx = vr_data.vid->vid_internal->gl_context (); gl_ctx->init_gl = GL_Init_Common; gl_ctx->load_gl (); vr_data.vid->vid_internal->data = gl_ctx; vr_data.vid->vid_internal->set_palette = GL_SetPalette; vr_data.vid->vid_internal->choose_visual = gl_vid_render_choose_visual; vr_data.vid->vid_internal->create_context = gl_vid_render_create_context; vr_funcs = &gl_vid_render_funcs; m_funcs = &model_funcs; } static void gl_vid_render_shutdown (void) { } static void gl_begin_frame (void) { if (gl_ctx->begun) { gl_ctx->end_rendering (); gl_ctx->begun = 0; } //FIXME forces the status bar to redraw. needed because it does not fully //update in sw modes but must in gl mode vr_data.scr_copyeverything = 1; if (gl_clear->int_val) { qfglClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } else { qfglClear (GL_DEPTH_BUFFER_BIT); } gl_ctx->begun = 1; if (r_speeds->int_val) { gl_ctx->start_time = Sys_DoubleTime (); gl_ctx->brush_polys = 0; gl_ctx->alias_polys = 0; } GL_Set2D (); GL_DrawReset (); // draw any areas not covered by the refresh if (r_refdef.vrect.x > 0) { // left Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - vr_data.lineadj); // right Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0, vid.width - r_refdef.vrect.x + r_refdef.vrect.width, vid.height - vr_data.lineadj); } if (r_refdef.vrect.y > 0) { // top Draw_TileClear (r_refdef.vrect.x, 0, r_refdef.vrect.x + r_refdef.vrect.width, r_refdef.vrect.y); // bottom Draw_TileClear (r_refdef.vrect.x, r_refdef.vrect.y + r_refdef.vrect.height, r_refdef.vrect.width, vid.height - vr_data.lineadj - (r_refdef.vrect.height + r_refdef.vrect.y)); } gl_Fog_SetupFrame (); } static void gl_render_view (void) { // do 3D refresh drawing, and then update the screen gl_R_RenderView (); } static void gl_set_2d (void) { GL_Set2DScaled (); } static void gl_end_frame (void) { if (r_speeds->int_val) { // qfglFinish (); double start_time = gl_ctx->start_time; double end_time = Sys_DoubleTime (); Sys_MaskPrintf (SYS_dev, "%3i ms %4i wpoly %4i epoly %4i parts\n", (int) ((end_time - start_time) * 1000), gl_ctx->brush_polys, gl_ctx->alias_polys, r_psystem.numparticles); } GL_FlushText (); qfglFlush (); if (gl_finish->int_val) { gl_ctx->end_rendering (); gl_ctx->begun = 0; } } vid_render_funcs_t gl_vid_render_funcs = { gl_vid_render_init, gl_Draw_Character, gl_Draw_String, gl_Draw_nString, gl_Draw_AltString, gl_Draw_ConsoleBackground, gl_Draw_Crosshair, gl_Draw_CrosshairAt, gl_Draw_TileClear, gl_Draw_Fill, gl_Draw_TextBox, gl_Draw_FadeScreen, gl_Draw_BlendScreen, gl_Draw_CachePic, gl_Draw_UncachePic, gl_Draw_MakePic, gl_Draw_DestroyPic, gl_Draw_PicFromWad, gl_Draw_Pic, gl_Draw_Picf, gl_Draw_SubPic, gl_SCR_CaptureBGR, gl_ParticleSystem, gl_R_Init, gl_R_ClearState, gl_R_LoadSkys, gl_R_NewMap, gl_R_LineGraph, gl_R_ViewChanged, gl_begin_frame, gl_render_view, gl_set_2d, gl_end_frame, &model_funcs }; static general_funcs_t plugin_info_general_funcs = { .shutdown = gl_vid_render_shutdown, }; static general_data_t plugin_info_general_data; static plugin_funcs_t plugin_info_funcs = { .general = &plugin_info_general_funcs, .vid_render = &gl_vid_render_funcs, }; static plugin_data_t plugin_info_data = { .general = &plugin_info_general_data, .vid_render = &vid_render_data, }; static plugin_t plugin_info = { qfp_vid_render, 0, QFPLUGIN_VERSION, "0.1", "GL Renderer", "Copyright (C) 1996-1997 Id Software, Inc.\n" "Copyright (C) 1999-2012 contributors of the QuakeForge project\n" "Please see the file \"AUTHORS\" for a list of contributors", &plugin_info_funcs, &plugin_info_data, }; PLUGIN_INFO(vid_render, gl) { return &plugin_info; }