/* gl_model_fullbright.c fullbright skin handling Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ // models are the only shared resource between a client and server running // on the same machine. #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include "QF/GL/qf_textures.h" #include "QF/checksum.h" #include "QF/qendian.h" #include "QF/sys.h" #include "mod_internal.h" int Mod_Fullbright (byte *skin, int width, int height, const char *name) { byte *texels; int pixels; int texnum = 0; pixels = width * height; texels = malloc (pixels); SYS_CHECKMEM (texels); // Check for fullbright pixels if (Mod_CalcFullbright (texels, skin, pixels)) { //FIXME black should be transparent for fullbrights (or just fix //fullbright rendering in gl) Sys_MaskPrintf (SYS_dev, "FB Model ID: '%s'\n", name); for (int i = 0; i < pixels; i++) { if (!texels[i]) { texels[i] = 255; } } texnum = GL_LoadTexture (name, width, height, texels, true, true, 1); } free (texels); return texnum; }