/* bi_scene.c Ruamoko scene builtins Copyright (C) 2022 Bill Currie This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/cmem.h" #include "QF/hash.h" #include "QF/model.h" #include "QF/progs.h" #include "QF/render.h" #include "QF/plugin/vid_render.h" #include "QF/scene/entity.h" #include "QF/scene/light.h" #include "QF/scene/scene.h" #include "QF/scene/transform.h" #include "rua_internal.h" typedef struct rua_scene_s { struct rua_scene_s *next; struct rua_scene_s **prev; scene_t *scene; } rua_scene_t; typedef struct rua_lighting_s { struct rua_lighting_s *next; struct rua_lighting_s **prev; lightingdata_t *ldata; } rua_lighting_t; typedef struct rua_scene_resources_s { progs_t *pr; PR_RESMAP (rua_scene_t) scene_map; PR_RESMAP (rua_lighting_t) lighting_map; rua_scene_t *scenes; rua_lighting_t *ldatas; } rua_scene_resources_t; static rua_scene_t * rua_scene_new (rua_scene_resources_t *res) { return PR_RESNEW (res->scene_map); } static void rua_scene_free (rua_scene_resources_t *res, rua_scene_t *scene) { if (scene->next) { scene->next->prev = scene->prev; } *scene->prev = scene->next; scene->prev = 0; PR_RESFREE (res->scene_map, scene); } static rua_scene_t * __attribute__((pure)) rua__scene_get (rua_scene_resources_t *res, pr_ulong_t id, const char *name) { rua_scene_t *scene = 0; id &= 0xffffffffu; scene = PR_RESGET (res->scene_map, (pr_int_t) id); // scene->prev will be null if the handle is unallocated if (!scene || !scene->prev) { PR_RunError (res->pr, "invalid scene passed to %s", name + 3); } return scene; } #define rua_scene_get(res, id) rua__scene_get(res, id, __FUNCTION__) static int __attribute__((pure)) rua_scene_index (rua_scene_resources_t *res, rua_scene_t *scene) { return PR_RESINDEX (res->scene_map, scene); } static entity_t __attribute__((pure)) rua__entity_get (rua_scene_resources_t *res, pr_ulong_t id, const char *name) { pr_ulong_t scene_id = id & 0xffffffff; entity_t ent = nullentity; rua_scene_t *scene = rua__scene_get (res, scene_id, name); if (scene) { pr_int_t entity_id = id >> 32; ent.id = entity_id; ent.reg = scene->scene->reg; } if (!Entity_Valid (ent)) { PR_RunError (res->pr, "invalid entity passed to %s", name + 3); } return ent; } #define rua_entity_get(res, id) rua__entity_get(res, id, __FUNCTION__) static transform_t __attribute__((pure)) rua__transform_get (rua_scene_resources_t *res, pr_ulong_t id, const char *name) { pr_ulong_t scene_id = id & 0xffffffff; transform_t transform = nulltransform; rua_scene_t *scene = rua_scene_get (res, scene_id); if (scene) { entity_t transform_id = { .reg = scene->scene->reg, .id = id >> 32 }; transform = Entity_Transform (transform_id); } if (!Transform_Valid (transform)) { PR_RunError (res->pr, "invalid transform passed to %s", name + 3); } return transform; } #define rua_transform_get(res, id) rua__transform_get(res, id, __FUNCTION__) static rua_lighting_t * rua_lighting_new (rua_scene_resources_t *res) { return PR_RESNEW (res->lighting_map); } static void rua_lighting_free (rua_scene_resources_t *res, rua_lighting_t *ldata) { if (ldata->next) { ldata->next->prev = ldata->prev; } *ldata->prev = ldata->next; ldata->prev = 0; PR_RESFREE (res->lighting_map, ldata); } static rua_lighting_t * __attribute__((pure)) rua__lighting_get (rua_scene_resources_t *res, pr_ulong_t id, const char *name) { rua_lighting_t *ldata = 0; if (id <= 0xffffffffu) { ldata = PR_RESGET (res->lighting_map, (pr_int_t) id); } // ldata->prev will be null if the handle is unallocated if (!ldata || !ldata->prev) { PR_RunError (res->pr, "invalid lighting passed to %s", name + 3); } return ldata; } #define rua_lighting_get(res, id) rua__lighting_get(res, id, __FUNCTION__) static int __attribute__((pure)) rua_lighting_index (rua_scene_resources_t *res, rua_lighting_t *ldata) { return PR_RESINDEX (res->lighting_map, ldata); } #define MAKE_ID(id, sc_id) ((((pr_ulong_t) (id)) << 32) \ | ((sc_id) & 0xffffffff)) static void bi_Scene_NewScene (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_new (res); scene->scene = Scene_NewScene (); scene->next = res->scenes; if (res->scenes) { res->scenes->prev = &scene->next; } scene->prev = &res->scenes; res->scenes = scene; // scene id in lower 32-bits for all handles // zero upper 32-bits zero means scene, otherwise transform or entity R_ULONG (pr) = MAKE_ID (0, rua_scene_index (res, scene)); } static void rua_delete_scene (rua_scene_resources_t *res, rua_scene_t *scene) { Scene_DeleteScene (scene->scene); rua_scene_free (res, scene); } static void bi_Scene_DeleteScene (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_ULONG (pr, 0)); rua_delete_scene (res, scene); } scene_t * Scene_GetScene (progs_t *pr, pr_ulong_t handle) { if (!handle) { return 0; } rua_scene_resources_t *res = PR_Resources_Find (pr, "Scene"); rua_scene_t *scene = rua_scene_get (res, P_ULONG (pr, 0)); return scene->scene; } static void bi_Scene_CreateEntity (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; pr_ulong_t scene_id = P_ULONG (pr, 0); rua_scene_t *scene = rua_scene_get (res, scene_id); entity_t ent = Scene_CreateEntity (scene->scene); R_ULONG (pr) = MAKE_ID (ent.id, scene_id); } static void bi_Scene_DestroyEntity (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; pr_ulong_t id = P_ULONG (pr, 0); entity_t ent = rua_entity_get (res, id); pr_ulong_t scene_id = id & 0xffffffff; rua_scene_t *scene = rua_scene_get (res, scene_id); R_RemoveEfrags (ent); // bad scene caught above Scene_DestroyEntity (scene->scene, ent); } static void bi_Scene_SetLighting (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; pr_ulong_t scene_id = P_ULONG (pr, 0); rua_scene_t *scene = rua_scene_get (res, scene_id); pr_ulong_t ldata_id = P_ULONG (pr, 1); rua_lighting_t *ldata = 0; if (ldata_id) { ldata = rua_lighting_get (res, ldata_id); } scene->scene->lights = ldata->ldata; } static void bi_Entity_GetTransform (progs_t *pr, void *_res) { pr_ulong_t ent_id = P_ULONG (pr, 0); // ent_id is used to fetch the transform every time R_ULONG (pr) = ent_id; } static void bi_Entity_SetModel (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; pr_ulong_t ent_id = P_ULONG (pr, 0); pr_int_t model_id = P_INT (pr, 1); entity_t ent = rua_entity_get (res, ent_id); model_t *model = Model_GetModel (pr, model_id); pr_ulong_t scene_id = ent_id & 0xffffffff; // bad scene caught above rua_scene_t *scene = rua_scene_get (res, scene_id); R_RemoveEfrags (ent); renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, scene->scene->reg); renderer->model = model; R_AddEfrags (&scene->scene->worldmodel->brush, ent); } static void bi_Transform_ChildCount (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; transform_t transform = rua_transform_get (res, P_ULONG (pr, 0)); R_UINT (pr) = Transform_ChildCount (transform); } static void bi_Transform_GetChild (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; pr_ulong_t transform_id = P_ULONG (pr, 0); transform_t transform = rua_transform_get (res, transform_id); transform_t child = Transform_GetChild (transform, P_UINT (pr, 2)); R_ULONG (pr) = Transform_Valid (child) ? MAKE_ID (child.id, transform_id) : 0; } static void bi_Transform_SetParent (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; transform_t transform = rua_transform_get (res, P_ULONG (pr, 0)); transform_t parent = rua_transform_get (res, P_ULONG (pr, 1)); Transform_SetParent (transform, parent); } static void bi_Transform_GetParent (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; pr_ulong_t transform_id = P_ULONG (pr, 0); transform_t transform = rua_transform_get (res, transform_id); transform_t parent = Transform_GetParent (transform); // transform_id contains scene id R_ULONG (pr) = Transform_Valid (parent) ? MAKE_ID (parent.id, transform_id) : 0; } static void bi_Transform_SetTag (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; transform_t transform = rua_transform_get (res, P_ULONG (pr, 0)); pr_uint_t tag = P_UINT (pr, 2); Transform_SetTag (transform, tag); } static void bi_Transform_GetTag (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; transform_t transform = rua_transform_get (res, P_ULONG (pr, 0)); R_UINT (pr) = Transform_GetTag (transform); } static void bi_Transform_GetLocalMatrix (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; transform_t transform = rua_transform_get (res, P_ULONG (pr, 0)); Transform_GetLocalMatrix (transform, &R_PACKED (pr, pr_vec4_t)); } static void bi_Transform_GetLocalInverse (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; transform_t transform = rua_transform_get (res, P_ULONG (pr, 0)); Transform_GetLocalInverse (transform, &R_PACKED (pr, pr_vec4_t)); } static void bi_Transform_GetWorldMatrix (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; transform_t transform = rua_transform_get (res, P_ULONG (pr, 0)); Transform_GetWorldMatrix (transform, &R_PACKED (pr, pr_vec4_t)); } static void bi_Transform_GetWorldInverse (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; transform_t transform = rua_transform_get (res, P_ULONG (pr, 0)); Transform_GetWorldInverse (transform, &R_PACKED (pr, pr_vec4_t)); } static void bi_Transform_SetLocalPosition (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; transform_t transform = rua_transform_get (res, P_ULONG (pr, 0)); Transform_SetLocalPosition (transform, P_PACKED (pr, pr_vec4_t, 1)); } static void bi_Transform_GetLocalPosition (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; transform_t transform = rua_transform_get (res, P_ULONG (pr, 0)); R_PACKED (pr, pr_vec4_t) = Transform_GetLocalPosition (transform); } static void bi_Transform_SetLocalRotation (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; transform_t transform = rua_transform_get (res, P_ULONG (pr, 0)); Transform_SetLocalRotation (transform, P_PACKED (pr, pr_vec4_t, 1)); } static void bi_Transform_GetLocalRotation (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; transform_t transform = rua_transform_get (res, P_ULONG (pr, 0)); R_PACKED (pr, pr_vec4_t) = Transform_GetLocalRotation (transform); } static void bi_Transform_SetLocalScale (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; transform_t transform = rua_transform_get (res, P_ULONG (pr, 0)); Transform_SetLocalScale (transform, P_PACKED (pr, pr_vec4_t, 1)); } static void bi_Transform_GetLocalScale (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; transform_t transform = rua_transform_get (res, P_ULONG (pr, 0)); R_PACKED (pr, pr_vec4_t) = Transform_GetLocalScale (transform); } static void bi_Transform_SetWorldPosition (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; transform_t transform = rua_transform_get (res, P_ULONG (pr, 0)); Transform_SetWorldPosition (transform, P_PACKED (pr, pr_vec4_t, 1)); } static void bi_Transform_GetWorldPosition (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; transform_t transform = rua_transform_get (res, P_ULONG (pr, 0)); R_PACKED (pr, pr_vec4_t) = Transform_GetWorldPosition (transform); } static void bi_Transform_SetWorldRotation (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; transform_t transform = rua_transform_get (res, P_ULONG (pr, 0)); Transform_SetWorldRotation (transform, P_PACKED (pr, pr_vec4_t, 1)); } static void bi_Transform_GetWorldRotation (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; transform_t transform = rua_transform_get (res, P_ULONG (pr, 0)); R_PACKED (pr, pr_vec4_t) = Transform_GetWorldRotation (transform); } static void bi_Transform_GetWorldScale (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; transform_t transform = rua_transform_get (res, P_ULONG (pr, 0)); R_PACKED (pr, pr_vec4_t) = Transform_GetWorldScale (transform); } static void bi_Transform_SetLocalTransform (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; transform_t transform = rua_transform_get (res, P_ULONG (pr, 0)); Transform_SetLocalTransform (transform, P_PACKED (pr, pr_vec4_t, 1), P_PACKED (pr, pr_vec4_t, 2), P_PACKED (pr, pr_vec4_t, 3)); } static void bi_Transform_Forward (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; transform_t transform = rua_transform_get (res, P_ULONG (pr, 0)); R_PACKED (pr, pr_vec4_t) = Transform_Forward (transform); } static void bi_Transform_Right (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; transform_t transform = rua_transform_get (res, P_ULONG (pr, 0)); R_PACKED (pr, pr_vec4_t) = Transform_Right (transform); } static void bi_Transform_Up (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; transform_t transform = rua_transform_get (res, P_ULONG (pr, 0)); R_PACKED (pr, pr_vec4_t) = Transform_Up (transform); } static void bi_Light_CreateLightingData (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; pr_ulong_t scene_id = P_ULONG (pr, 0); rua_scene_t *scene = rua_scene_get (res, scene_id); rua_lighting_t *ldata = rua_lighting_new (res); ldata->ldata = Light_CreateLightingData (scene->scene); ldata->next = res->ldatas; if (res->ldatas) { res->ldatas->prev = &ldata->next; } ldata->prev = &res->ldatas; res->ldatas = ldata; // ldata id in lower 32-bits for all handles // upper 32-bits reserved R_ULONG (pr) = MAKE_ID (0, rua_lighting_index (res, ldata)); } static void rua_delete_lighting (rua_scene_resources_t *res, rua_lighting_t *ldata) { Light_DestroyLightingData (ldata->ldata); rua_lighting_free (res, ldata); } static void bi_Light_DestroyLightingData (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_lighting_t *ldata = rua_lighting_get (res, P_ULONG (pr, 0)); rua_delete_lighting (res, ldata); } static void bi_Light_ClearLights (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_lighting_t *ldata = rua_lighting_get (res, P_ULONG (pr, 0)); Light_ClearLights (ldata->ldata); } static void bi_Light_AddLight (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_lighting_t *ldata = rua_lighting_get (res, P_ULONG (pr, 0)); light_t *light = &P_PACKED (pr, light_t, 1); int style = P_INT (pr, 5); Light_AddLight (ldata->ldata, light, style); } static void bi_Light_EnableSun (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_lighting_t *ldata = rua_lighting_get (res, P_ULONG (pr, 0)); Light_EnableSun (ldata->ldata); } #define p(type) PR_PARAM(type) #define P(a, s) { .size = (s), .alignment = BITOP_LOG2 (a), } #define bi(x,np,params...) {#x, bi_##x, -1, np, {params}} static builtin_t builtins[] = { bi(Scene_NewScene, 0), bi(Scene_DeleteScene, 1, p(ulong)), bi(Scene_CreateEntity, 1, p(ulong)), bi(Scene_DestroyEntity, 1, p(ulong)), bi(Scene_SetLighting , 2, p(ulong), p(ulong)), bi(Entity_GetTransform, 1, p(ulong)), bi(Entity_SetModel, 2, p(ulong), p(int)), bi(Transform_ChildCount, 1, p(ulong)), bi(Transform_GetChild, 2, p(ulong), p(int)), bi(Transform_SetParent, 2, p(ulong), p(ulong)), bi(Transform_GetParent, 1, p(ulong)), bi(Transform_SetTag, 2, p(ulong), p(uint)), bi(Transform_GetTag, 1, p(ulong)), bi(Transform_GetLocalMatrix, 1, p(ulong)), bi(Transform_GetLocalInverse, 1, p(ulong)), bi(Transform_GetWorldMatrix, 1, p(ulong)), bi(Transform_GetWorldInverse, 1, p(ulong)), bi(Transform_SetLocalPosition, 2, p(ulong), p(vec4)), bi(Transform_GetLocalPosition, 1, p(ulong)), bi(Transform_SetLocalRotation, 2, p(ulong), p(vec4)), bi(Transform_GetLocalRotation, 1, p(ulong)), bi(Transform_SetLocalScale, 2, p(ulong), p(vec4)), bi(Transform_GetLocalScale, 1, p(ulong)), bi(Transform_SetWorldPosition, 2, p(ulong), p(vec4)), bi(Transform_GetWorldPosition, 1, p(ulong)), bi(Transform_SetWorldRotation, 2, p(ulong), p(vec4)), bi(Transform_GetWorldRotation, 1, p(ulong)), bi(Transform_GetWorldScale, 1, p(ulong)), bi(Transform_SetLocalTransform, 4, p(ulong), p(vec4), p(vec4), p(vec4)), bi(Transform_Forward, 1, p(ulong)), bi(Transform_Right, 1, p(ulong)), bi(Transform_Up, 1, p(ulong)), bi(Light_CreateLightingData, 1, p(ulong)), bi(Light_DestroyLightingData, 1, p(ulong)), bi(Light_ClearLights, 1, p(ulong)), bi(Light_AddLight, 5, p(ulong),// really, 3 p(vec4), p(vec4), p(vec4), p(vec4), p(int)), bi(Light_EnableSun, 1, p(ulong)), {0} }; static void bi_scene_clear (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; while (res->ldatas) { rua_delete_lighting (res, res->ldatas); } while (res->scenes) { rua_delete_scene (res, res->scenes); } } static void bi_scene_destroy (progs_t *pr, void *_res) { } void RUA_Scene_Init (progs_t *pr, int secure) { rua_scene_resources_t *res = calloc (sizeof (rua_scene_resources_t), 1); res->pr = pr; PR_Resources_Register (pr, "Scene", res, bi_scene_clear, bi_scene_destroy); PR_RegisterBuiltins (pr, builtins, res); }