/* glsl_skin.c GLSL Skin support Copyright (C) 2012 Bill Currie Author: Bill Currie Date: 2012/1/23 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include "string.h" #endif #ifdef HAVE_STRINGS_H # include "strings.h" #endif #include #include "QF/cvar.h" #include "QF/image.h" #include "QF/model.h" #include "QF/skin.h" #include "QF/sys.h" #include "QF/vid.h" #include "QF/GL/defines.h" #include "QF/GL/funcs.h" #include "QF/GL/qf_textures.h" #include "mod_internal.h" #include "r_internal.h" // FIXME colormap (top/bottom colors) //static byte skin_cmap[MAX_TRANSLATIONS][256]; static void build_skin_8 (tex_t *tex, int texnum, byte *translate, unsigned scaled_width, unsigned scaled_height, bool alpha) { // Improvements should be mirrored in GL_ResampleTexture in gl_textures.c byte *inrow; byte pixels[512 * 256], *out; unsigned int i, j; unsigned int frac, fracstep; out = pixels; memset (pixels, 0, sizeof (pixels)); fracstep = tex->width * 0x10000 / scaled_width; for (i = 0; i < scaled_height; i++, out += scaled_width) { inrow = tex->data + tex->width * (i * tex->height / scaled_height); frac = fracstep >> 1; for (j = 0; j < scaled_width; j++) { out[j] = translate[inrow[frac >> 16]]; frac += fracstep; } } GL_Upload8_EXT ((byte *) pixels, scaled_width, scaled_height, false, alpha); } static void build_skin_32 (tex_t *tex, int texnum, byte *translate, unsigned scaled_width, unsigned scaled_height, bool alpha) { // Improvements should be mirrored in GL_ResampleTexture in gl_textures.c byte *inrow; unsigned i, j; int samples = alpha ? gl_alpha_format : gl_solid_format; unsigned frac, fracstep; byte pixels[512 * 256 * 4], *out; const byte *pal; byte c; out = pixels; memset (pixels, 0, sizeof (pixels)); fracstep = tex->width * 0x10000 / scaled_width; for (i = 0; i < scaled_height; i++) { inrow = tex->data + tex->width * (i * tex->height / scaled_height); frac = fracstep >> 1; for (j = 0; j < scaled_width; j++) { c = translate[inrow[frac >> 16]]; pal = vid.palette + c * 3; *out++ = *pal++; *out++ = *pal++; *out++ = *pal++; *out++ = (alpha && c == 0) ? 0 : 255; frac += fracstep; } } qfglBindTexture (GL_TEXTURE_2D, texnum); qfglTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); if (gl_Anisotropy) qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, gl_aniso); } void gl_Skin_SetupSkin (skin_t *skin, int cmap) { //skin->tex = Skin_DupTex (skin->tex); tex_t *tex = skin->tex; skin->tex = nullptr; // tex memory is only temporarily allocated auto build_skin = vid.is8bit ? build_skin_8 : build_skin_32; unsigned swidth = min (gl_max_size, 512); unsigned sheight = min (gl_max_size, 256); // allow users to crunch sizes down even more if they want swidth >>= gl_playermip; sheight >>= gl_playermip; swidth = max (swidth, 1); sheight = max (sheight, 1); int size = tex->width * tex->height; byte fbskin[size]; qfglGenTextures (1, &skin->id); // FIXME colormap (top/bottom colors) build_skin_32 (tex, skin->id, vid.colormap8, swidth, sheight, false); if (Mod_CalcFullbright (fbskin, tex->data, size)) { tex_t fb_tex = *tex; fb_tex.data = fbskin; qfglGenTextures (1, &skin->fb); build_skin (&fb_tex, skin->fb, vid.colormap8, swidth, sheight, true); } } void gl_Skin_Destroy (skin_t *skin) { qfglDeleteTextures (1, &skin->id); if (skin->fb) { qfglDeleteTextures (1, &skin->fb); } }