#include "system.h" float time; void (string s) precache_sound = #19; void (string s) precache_model = #20; void (entity client, string s) stuffcmd = #21; float (string s) cvar = #45; void (string s) localcmd = #46; void (string s) changelevel = #70; void (string var, string val) cvar_set = #72; string (string s) precache_file = #68; string (string s) precache_model2 = #75; string (string s) precache_sound2 = #76; string (string s) precache_file2 = #77; float () checkextension = #99; string () gametype = #115;