#ifndef Project_h #define Project_h #include #include #define BASEPATHKEY "basepath" #define MAPNAMESKEY "maps" #define DESCKEY "desc" #define WADSKEY "wads" #define BSPFULLVIS "bspfullvis" #define BSPFASTVIS "bspfastvis" #define BSPNOVIS "bspnovis" #define BSPRELIGHT "bsprelight" #define BSPLEAKTEST "bspleaktest" #define BSPENTITIES "bspentities" #define SUBDIR_ENT "progs" // subdir names in heirarchy #define SUBDIR_MAPS "maps" #define SUBDIR_GFX "gfx" extern id project_i; @interface Project:NSObject { id projectInfo; // dictionary storage of project info id basepathinfo_i; // outlet to base path info textfield id mapbrowse_i; // outlet to QuakeEd Maps browser id currentmap_i; // outlet to current map textfield id mapList; // list of map names (Storage) id descList; // list of map descriptions (Storage) id wadList; // list of wad names (Storage) id pis_panel_i; // outlet to Project Info Settings (PIS) panel id pis_basepath_i; // outlet to PIS->base path id pis_wads_i; // outlet to PIS->wad browser id pis_fullvis_i; // outlet to PIS->full vis command id pis_fastvis_i; // outlet to PIS->fast vis command id pis_novis_i; // outlet to PIS->no vis command id pis_relight_i; // outlet to PIS->relight command id pis_leaktest_i; // outlet to PIS->leak test command id BSPoutput_i; // outlet to Text char path_projectinfo[128]; // path of QE_Project file char path_basepath[128]; // base path of heirarchy char path_progdir[128]; // derived from basepath char path_mapdirectory[128]; // derived from basepath char path_finalmapdir[128]; // derived from basepath char path_wad8[128]; // path of texture WAD for cmd-8 key char path_wad9[128]; // path of texture WAD for cmd-9 key char path_wad0[128]; // path of texture WAD for cmd-0 key char string_fullvis[1024]; // cmd-line parm char string_fastvis[1024]; // cmd-line parm char string_novis[1024]; // cmd-line parm char string_relight[1024]; // cmd-line parm char string_leaktest[1024]; // cmd-line parm char string_entities[1024]; // cmd-line parm int showDescriptions; // 1 = show map descs in browser time_t lastModified; // last time project file was modified } - initProject; - initVars; - (char *)currentProjectFile; - setTextureWad: (char *)wf; - addToOutput:(char *)string; - clearBspOutput:sender; - initProjSettings; - changeChar:(char)f to:(char)t in:(id)obj; - (int)searchForString:(char *)str in:(id)obj; - parseProjectFile; // read defaultsdatabase for project path - openProjectFile:(char *)path; // called by openProject and newProject - openProject; - clickedOnMap:sender; // called if clicked on map in browser - clickedOnWad:sender; // called if clicked on wad in browser // methods to querie the project file - (char *)getMapDirectory; - (char *)getFinalMapDirectory; - (char *)getProgDirectory; - (char *)getWAD8; - (char *)getWAD9; - (char *)getWAD0; - (char *)getFullVisCmd; - (char *)getFastVisCmd; - (char *)getNoVisCmd; - (char *)getRelightCmd; - (char *)getLeaktestCmd; - (char *)getEntitiesCmd; @end void changeString(char cf,char ct,char *string); #endif//Project_h