dnl Whether to enable XDG support or not AC_ARG_ENABLE(xdg, [ --enable-xdg enable XDG support], xdg=$enable_xdg, xdg=no ) if test "x$xdg" != xno; then HAVE_XDG=yes else HAVE_XDG=no fi AM_CONDITIONAL(HAVE_XDG, test "$HAVE_XDG" = "yes") dnl Set $prefix and $exec_prefix to $ac_default_prefix if they are not set test "x$prefix" = "xNONE" && eval prefix="${ac_default_prefix}" test "x$exec_prefix" = "xNONE" && eval exec_prefix="${prefix}" test "x$datarootdir" = "x" && eval exec_prefix="${prefix}/share" if test "x$SYSTYPE" = "xWIN32"; then default_globalconf="~/${PACKAGE}.conf" default_userconf="~/${PACKAGE}rc" default_sharepath="." default_userpath="~/${PACKAGE}" else default_globalconf="/etc/${PACKAGE}.conf" eval foo="$datarootdir" default_sharepath="$foo/games/$PACKAGE" if test "x$HAVE_XDG" = "xyes"; then default_userconf="~/.config/${PACKAGE}/${PACKAGE}.conf" default_userpath="~/.local/share/${PACKAGE}" else default_userconf="~/.${PACKAGE}rc" default_userpath="~/.$PACKAGE" fi fi AC_ARG_WITH(global-cfg, [ --with-global-cfg=FILE If set will change the name and location of the global config file used by QuakeForge. Defaults to /etc/quakeforge.conf.], globalconf="$withval", globalconf="auto") if test "x$globalconf" = "xauto" || test "x$globalconf" = "xyes" || \ test "x$globalconf" = "xno"; then dnl yes/no sanity checks globalconf="$default_globalconf" fi AC_DEFINE_UNQUOTED(FS_GLOBALCFG, "$globalconf", [Define this to the location of the global config file]) AC_ARG_WITH(user-cfg, [ --with-user-cfg=FILE If set will change the name and location of the user-specific config file used by QuakeForge. Defaults to ~/.quakeforgerc.], userconf="$withval", userconf="auto") if test "x$userconf" = "xauto" || test "x$userconf" = "xyes" || \ test "x$userconf" = "xno"; then dnl yes/no sanity checks userconf="$default_userconf" fi AC_DEFINE_UNQUOTED(FS_USERCFG, "$userconf", [Define this to the location of the user config file]) AC_ARG_WITH(sharepath, [ --with-sharepath=DIR Use DIR for shared game data, defaults to '.' or \${datarootdir}/games/quakeforge (if new style)], sharepath=$withval, sharepath="auto") if test "x$sharepath" = "xauto" -o "x$sharepath" = "xyes" -o "x$sharepath" = "x"; then sharepath="$default_sharepath" elif test "x$sharepath" = xno; then sharepath="." fi AC_DEFINE_UNQUOTED(FS_SHAREPATH, "$sharepath", [Define this to the shared game directory root]) QF_SUBST(sharepath) AC_ARG_WITH(userpath, [ --with-userpath=DIR Use DIR for unshared game data, defaults to '.' or ~/.quakeforge (if new style)], userpath=$withval, userpath="auto") if test "x$userpath" = "xauto" -o "x$userpath" = "xyes" -o "x$userpath" = "x"; then userpath="$default_userpath" elif test "x$userpath" = xno; then userpath="." fi AC_DEFINE_UNQUOTED(FS_USERPATH, "$userpath", [Define this to the unshared game directory root]) AC_ARG_WITH(plugin-path, [ --with-plugin-path=DIR Use DIR for loading plugins, defaults to \${libdir}/quakeforge], plugindir=$withval, plugindir="auto") PLUGINDIR="\${libdir}/quakeforge/plugins" if test "x$plugindir" = "xauto" -o "x$plugindir" = "xyes" -o "x$plugindir" = "x"; then plugindir="$PLUGINDIR" elif test "x$plugindir" = xno; then plugindir="." else PLUGINDIR="$plugindir" fi eval expanded_plugindir="$plugindir" eval expanded_plugindir="$expanded_plugindir" AC_DEFINE_UNQUOTED(FS_PLUGINPATH, "$expanded_plugindir", [Define this to the path from which to load plugins]) AC_SUBST(plugindir) AC_ARG_WITH(gl-driver, [ --with-gl-driver=NAME Name of OpenGL driver DLL/DSO], gl_driver=$withval, gl_driver=auto ) if test "x$gl_driver" = xauto -o "x$gl_driver" = xyes; then if test "$SYSTYPE" = WIN32; then gl_driver="OPENGL32.DLL" elif test "$SYSTYPE" = OPENBSD; then gl_driver="libGL.so" else gl_driver="libGL.so.1" fi fi AC_DEFINE_UNQUOTED(GL_DRIVER, "$gl_driver", [Define this to the default GL dynamic lib])