#ifndef Map_h #define Map_h #include #include "QF/mathlib.h" // Map is a list of Entity objects extern id map_i; @interface Map: NSMutableArray { NSMutableArray *array; id currentEntity; id oldselection; // temp when loading a new map float minz, maxz; struct hashtab_s *targets; } - (id) newMap; - (id) writeStats; - (id) readMapFile: (NSString *)fname; - (id) writeMapFile: (NSString *)fname useRegion: (BOOL)reg; - (id) entityConnect: (vec3_t)p1: (vec3_t)p2; - (id) selectRay: (vec3_t)p1: (vec3_t)p2: (BOOL)ef; - (id) grabRay: (vec3_t)p1: (vec3_t)p2; - (id) setTextureRay: (vec3_t)p1: (vec3_t)p2: (BOOL)allsides; - (id) getTextureRay: (vec3_t)p1: (vec3_t)p2; - (id) currentEntity; - (id) setCurrentEntity: ent; - (id) addTarget: (id) targ; - (id) removeTarget: (id) targ; - (void) addEntity: (id) ent; - (void) removeEntity: (id) ent; - (void) removeEntityAtIndex: (NSUInteger) index; - (NSArray *) targetsForTargetName: (const char *) targetname; - (float) currentMinZ; - (id) setCurrentMinZ: (float)m; - (float) currentMaxZ; - (id) setCurrentMaxZ: (float)m; - (int) numSelected; - (id) selectedBrush; // returns the first selected brush // // operations on current selection // - (id) makeSelectedPerform: (SEL)sel; - (id) makeUnselectedPerform: (SEL)sel; - (id) makeAllPerform: (SEL)sel; - (id) makeGlobalPerform: (SEL)sel; // in and out of region - (id) cloneSelection: sender; - (id) makeEntity: sender; - (id) subtractSelection: sender; - (id) selectCompletelyInside: sender; - (id) selectPartiallyInside: sender; - (id) tallBrush: sender; - (id) shortBrush: sender; - (id) rotate_x: sender; - (id) rotate_y: sender; - (id) rotate_z: sender; - (id) flip_x: sender; - (id) flip_y: sender; - (id) flip_z: sender; - (id) selectCompleteEntity: sender; @end #endif // Map_h