/* cl_ents.h Client entity definitions Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef _CL_ENTS_H #define _CL_ENTS_H #include "QF/qtypes.h" #include "QF/render.h" void CL_SetSolidPlayers (int playernum); void CL_ClearPredict (void); void CL_SetUpPlayerPrediction(bool dopred); void CL_ClearEnts (void); void CL_EmitEntities (void); void CL_ClearProjectiles (void); void CL_ParsePacketEntities (bool delta); void CL_SetSolidEntities (void); void CL_ParsePlayerinfo (void); void CL_Ents_Init (void); struct entity_s CL_GetEntity (int num); extern int cl_deadbodyfilter; extern int cl_gibfilter; #endif