/* trace.c (description) Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 2002 Colin Thompson This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_IO_H # include #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #ifdef HAVE_UNISTD_H # include #endif #include #include "QF/bspfile.h" #include "QF/dstring.h" #include "QF/mathlib.h" #include "QF/qfplist.h" #include "QF/qtypes.h" #include "QF/quakefs.h" #include "QF/script.h" #include "QF/sys.h" #include "light.h" #include "threads.h" #include "entities.h" #include "options.h" #include "properties.h" entity_t *entities; int num_entities; static int max_entities; /* ENTITY FILE PARSING If a light has a targetname, generate a unique style in the 32-63 range */ int numlighttargets; const char *lighttargets[32]; static int LightStyleForTargetname (const char *targetname, qboolean alloc) { int i; for (i = 0; i < numlighttargets; i++) if (!strcmp (lighttargets[i], targetname)) return 32 + i; if (!alloc) return -1; lighttargets[i] = targetname; numlighttargets++; return numlighttargets - 1 + 32; } static void MatchTargets (void) { int i, j; for (i = 0; i < num_entities; i++) { if (!entities[i].target || !entities[i].target[0]) continue; for (j = 0; j < num_entities; j++) if (entities[j].targetname && !strcmp (entities[j].targetname, entities[i].target)) { entities[i].targetent = &entities[j]; // set up spotlight values for lighting code to use VectorSubtract (entities[i].targetent->origin, entities[i].origin, entities[i].spotdir); VectorNormalize (entities[i].spotdir); if (!entities[i].angle) entities[i].spotcone = -cos(20 * M_PI / 180); else entities[i].spotcone = -cos(entities[i].angle * M_PI / 360); break; } if (j == num_entities) { printf ("WARNING: entity at (%i,%i,%i) (%s) has unmatched " "target\n", (int) entities[i].origin[0], (int) entities[i].origin[1], (int) entities[i].origin[2], entities[i].classname); continue; } // set the style on the source ent for switchable lights if (entities[j].style) { char s[16]; entities[i].style = entities[j].style; sprintf (s, "%i", entities[i].style); SetKeyValue (&entities[i], "style", s); } if (entities[i].spotcone >= 0) { VectorZero (entities[i].spotdir); entities[i].spotcone = 0; } } } static void WriteLights (void) { int i; FILE *f; entity_t *e; if (!options.lightsfilename) return; printf ("building .lights file\n"); f = fopen (options.lightsfilename, "wb"); for (i = 0; i < num_entities; i++) { e = entities + i; if (e->light) fprintf(f, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d\n", e->origin[0], e->origin[1], e->origin[2], e->falloff, e->color[0], e->color[1], e->color[2], e->subbrightness, e->spotdir[0], e->spotdir[1], e->spotdir[2], e->spotcone, e->lightoffset, e->style); } fclose (f); } void LoadEntities (void) { const char *key; double vec[4]; entity_t *entity; epair_t *epair; float cutoff_range; float intensity; plitem_t *dict; script_t *script; script = Script_New (); Script_Start (script, "ent data", bsp->entdata); // start parsing max_entities = num_entities = 0; entities = 0; // go through all the entities while (Script_GetToken (script, 1)) { // parse the opening brace if (strcmp (script->token->str, "{")) fprintf (stderr, "LoadEntities: found %s when expecting {\n", script->token->str); if (num_entities == max_entities) { max_entities += 128; entities = realloc (entities, max_entities * sizeof (entity_t)); } entity = &entities[num_entities]; num_entities++; memset (entity, 0, sizeof (*entity)); entity->color[0] = entity->color[1] = entity->color[2] = 1.0f; VectorCopy (entity->color, entity->color2); entity->falloff = DEFAULTFALLOFF * DEFAULTFALLOFF; entity->lightradius = 0; entity->lightoffset = LIGHTDISTBIAS; entity->attenuation = options.attenuation; dict = PL_NewDictionary (); // go through all the keys in this entity while (1) { // parse key if (!Script_GetToken (script, 1)) fprintf (stderr, "LoadEntities: EOF without closing brace"); if (!strcmp (script->token->str, "}")) break; key = strdup (script->token->str); // parse value // FIXME shouldn't cross line if (!Script_GetToken (script, 1)) fprintf (stderr, "LoadEntities: EOF without closing brace"); if (!strcmp (script->token->str, "}")) fprintf (stderr, "LoadEntities: closing brace without data"); epair = calloc (1, sizeof (epair_t)); epair->key = key; epair->value = strdup (script->token->str); epair->next = entity->epairs; entity->epairs = epair; PL_D_AddObject (dict, key, PL_NewString (script->token->str)); if (!strcmp (key, "classname")) entity->classname = epair->value; else if (!strcmp (key, "target")) entity->target = epair->value; else if (!strcmp (key, "targetname")) entity->targetname = epair->value; else if (!strcmp (key, "origin")) { // scan into doubles, then assign // which makes it vec_t size independent if (sscanf (script->token->str, "%lf %lf %lf", &vec[0], &vec[1], &vec[2]) != 3) fprintf (stderr, "LoadEntities: not 3 values for origin"); else VectorCopy (vec, entity->origin); } } if (options.verbosity > 1 && entity->targetname) printf ("%s %d %d\n", entity->targetname, entity->light, entity->style); // all fields have been parsed if (entity->classname && !strncmp (entity->classname, "light", 5)) { set_properties (entity, dict); if (!entity->light) entity->light = DEFAULTLIGHTLEVEL; if (!entity->noise) entity->noise = options.noise; if (!entity->persistence) entity->persistence = 1; } PL_Free (dict); if (entity->light) { // convert to subtraction to the brightness for the whole light, // so it will fade nicely, rather than being clipped off VectorScale (entity->color2, entity->light * 16384.0 * options.globallightscale, entity->color2); entity->color[0] *= entity->color2[0]; entity->color[1] *= entity->color2[1]; entity->color[2] *= entity->color2[2]; if (entity->lightradius) entity->subbrightness = 1.0 / (entity->lightradius * entity->lightradius * entity->falloff + LIGHTDISTBIAS); if (entity->subbrightness < (1.0 / 1048576.0)) entity->subbrightness = (1.0 / 1048576.0); intensity = entity->light; if (intensity < 0) intensity = -intensity; switch (entity->attenuation) { case LIGHT_RADIUS: // default radius is intensity (same as LIGHT_LINEAR) if (!entity->radius) entity->radius = intensity; break; case LIGHT_LINEAR: // don't allow radius to be greater than intensity if (entity->radius > intensity || entity->radius == 0) entity->radius = intensity; break; case LIGHT_REALISTIC: if (options.cutoff) { // approximate limit for faster lighting cutoff_range = sqrt (intensity / options.cutoff); if (!entity->radius || cutoff_range < entity->radius) entity->radius = cutoff_range; } break; case LIGHT_INVERSE: if (options.cutoff) { // approximate limit for faster lighting cutoff_range = intensity / options.cutoff; if (!entity->radius || cutoff_range < entity->radius) entity->radius = cutoff_range; } break; case LIGHT_NO_ATTEN: break; case LIGHT_LH: break; } } if (entity->classname && !strcmp (entity->classname, "light")) { if (entity->targetname && entity->targetname[0] && !entity->style) { char s[16]; entity->style = LightStyleForTargetname (entity->targetname, true); sprintf (s, "%i", entity->style); SetKeyValue (entity, "style", s); } } } if (options.verbosity >= 0) printf ("%d entities read\n", num_entities); MatchTargets (); WriteLights(); novislights = (entity_t **)calloc (num_entities, sizeof (entity_t *)); } const char * ValueForKey (entity_t *ent, const char *key) { epair_t *ep; for (ep = ent->epairs; ep; ep = ep->next) if (!strcmp (ep->key, key)) return ep->value; return ""; } void SetKeyValue (entity_t *ent, const char *key, const char *value) { epair_t *ep; for (ep = ent->epairs; ep; ep = ep->next) if (!strcmp (ep->key, key)) { ep->value = strdup (value); return; } ep = malloc (sizeof (*ep)); ep->next = ent->epairs; ent->epairs = ep; ep->key = strdup (key); ep->value = strdup (value); } float FloatForKey (entity_t *ent, const char *key) { const char*k; k = ValueForKey (ent, key); return atof (k); } entity_t * FindEntityWithKeyPair (const char *key, const char *value) { entity_t *ent; epair_t *ep; int i; for (i = 0; i < num_entities; i++) { ent = &entities[i]; for (ep = ent->epairs; ep; ep = ep->next) { if (!strcmp (ep->key, key)) { if (!strcmp (ep->value, value)) return ent; break; } } } return 0; } void GetVectorForKey (entity_t *ent, const char *key, vec3_t vec) { const char *k; k = ValueForKey (ent, key); sscanf (k, "%f %f %f", &vec[0], &vec[1], &vec[2]); } void WriteEntitiesToString (void) { dstring_t *buf; epair_t *ep; int i; buf = dstring_newstr (); if (options.verbosity >= 0) printf ("%i switchable light styles\n", numlighttargets); for (i = 0; i < num_entities; i++) { ep = entities[i].epairs; if (!ep) continue; // ent got removed dstring_appendstr (buf, "{\n"); for (ep = entities[i].epairs; ep; ep = ep->next) { dasprintf (buf, "\"%s\" \"%s\"\n", ep->key, ep->value); } dstring_appendstr (buf, "}\n"); } BSP_AddEntities (bsp, buf->str, buf->size); }