/* sbar.c Status bar Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "compat.h" #include "sbar.h" #include "game.h" #include "cmd.h" #include "vid.h" #include "va.h" #include "draw.h" #include "wad.h" #include "screen.h" #include "client.h" #include "server.h" int sb_updates; // if >= vid.numpages, no update needed #define STAT_MINUS 10 // num frame for '-' stats digit qpic_t *sb_nums[2][11]; qpic_t *sb_colon, *sb_slash; qpic_t *sb_ibar; qpic_t *sb_sbar; qpic_t *sb_scorebar; qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes qpic_t *sb_ammo[4]; qpic_t *sb_sigil[4]; qpic_t *sb_armor[3]; qpic_t *sb_items[32]; qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive // 0 is static, 1 is temporary animation qpic_t *sb_face_invis; qpic_t *sb_face_quad; qpic_t *sb_face_invuln; qpic_t *sb_face_invis_invuln; qboolean sb_showscores; int sb_lines; // scan lines to draw qpic_t *rsb_invbar[2]; qpic_t *rsb_weapons[5]; qpic_t *rsb_items[2]; qpic_t *rsb_ammo[3]; qpic_t *rsb_teambord; // PGM 01/19/97 - team color border // MED 01/04/97 added two more weapons + 3 // alternates for grenade launcher qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes // MED 01/04/97 added array to simplify weapon parsing int hipweapons[4] = {HIT_LASER_CANNON_BIT, HIT_MJOLNIR_BIT, 4, HIT_PROXIMITY_GUN_BIT}; qpic_t *hsb_items[2]; // MED 01/04/97 added hipnotic items array qboolean headsup; qboolean sbar_centered; void Sbar_MiniDeathmatchOverlay (void); void Sbar_DeathmatchOverlay (void); void M_DrawPic (int, int, qpic_t *); /* * * Status Bar Utility Functions * */ /* Sbar_ColorForMap I'm not exactly sure why this exists, but I'm not going to change it yet. */ int Sbar_ColorForMap (int m) { return m + 8; // FIXME: Might want this to be return (bound (0, m, 13) * 16) + 8; } /* Sbar_ShowScores Tab key has been pressed, inform sbar it needs to show scores */ void Sbar_ShowScores (void) { if (sb_showscores) return; sb_showscores = true; sb_updates = 0; } /* Sbar_DontShowScores Tab key up, show normal sbar again */ void Sbar_DontShowScores (void) { if (!sb_showscores) return; sb_showscores = false; sb_updates = 0; } /* Sbar_Changed Call this to signal sbar to redraw next frame. */ void Sbar_Changed (void) { sb_updates = 0; // update next frame } /* * Drawing Routines * * Sbar_Draw* routines are relative to the location of the status bar. */ /* Sbar_DrawPic Draw a texture. */ void Sbar_DrawPic (int x, int y, qpic_t *pic) { if (sbar_centered) Draw_Pic (x + ((vid.width - 320) >> 1), y + (vid.height - SBAR_HEIGHT), pic); else Draw_Pic (x, y + (vid.height - SBAR_HEIGHT), pic); } /* Sbar_DrawSubPic Draw a _portion_ of a texture. */ void Sbar_DrawSubPic(int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height) { if (sbar_centered) Draw_SubPic (x + ((vid.width - 320) >> 1), y + (vid.height - SBAR_HEIGHT), pic, srcx, srcy, width, height); else Draw_SubPic (x, y + (vid.height - SBAR_HEIGHT), pic, srcx, srcy, width, height); } /* Sbar_DrawTransPic Draw a transparent pic? */ void Sbar_DrawTransPic (int x, int y, qpic_t *pic) { if (sbar_centered) Draw_TransPic (x + ((vid.width - 320) >> 1), y + (vid.height - SBAR_HEIGHT), pic); else Draw_TransPic (x, y + (vid.height - SBAR_HEIGHT), pic); } /* Sbar_DrawCharacter Draw one solid graphics character */ void Sbar_DrawCharacter (int x, int y, int num) { if (sbar_centered) Draw_Character8 (x + ((vid.width - 320) >> 1) + 4 , y + vid.height - SBAR_HEIGHT, num); else Draw_Character8 (x + 4 , y + vid.height - SBAR_HEIGHT, num); } /* Sbar_DrawString Draw a string */ void Sbar_DrawString (int x, int y, char *str) { if (sbar_centered) Draw_String8 (x + ((vid.width - 320)>>1), y+ vid.height-SBAR_HEIGHT, str); else Draw_String8 (x, y+ vid.height-SBAR_HEIGHT, str); } /* Sbar_itoa Convert an int to ascii */ int Sbar_itoa (int num, char *buf) { char *str; int pow10; int dig; str = buf; if (num < 0) { *str++ = '-'; num = -num; } for (pow10 = 10; num >= pow10; pow10 *= 10); do { pow10 /= 10; dig = num/pow10; *str++ = '0' + dig; num -= dig * pow10; } while (pow10 != 1); *str = 0; return str - buf; } /* ============= Sbar_DrawNum ============= */ void Sbar_DrawNum (int x, int y, int num, int digits, int color) { char str[12]; char *ptr; int l, frame; l = Sbar_itoa (num, str); ptr = str; if (l > digits) ptr += (l-digits); if (l < digits) x += (digits-l)*24; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr -'0'; Sbar_DrawTransPic (x, y, sb_nums[color][frame]); x += 24; ptr++; } } //============================================================================= int fragsort[MAX_SCOREBOARD]; char scoreboardtext[MAX_SCOREBOARD][20]; int scoreboardtop[MAX_SCOREBOARD]; int scoreboardbottom[MAX_SCOREBOARD]; int scoreboardcount[MAX_SCOREBOARD]; int scoreboardlines; /* =============== Sbar_SortFrags =============== */ void Sbar_SortFrags (void) { int i, j, k; // sort by frags scoreboardlines = 0; for (i = 0; i < cl.maxclients; i++) { if (cl.scores[i].name[0]) { fragsort[scoreboardlines] = i; scoreboardlines++; } } for (i = 0; i < scoreboardlines; i++) { for (j = 0; j < (scoreboardlines - 1 - i); j++) { if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags) { k = fragsort[j]; fragsort[j] = fragsort[j+1]; fragsort[j+1] = k; } } } } /* =============== Sbar_UpdateScoreboard =============== */ void Sbar_UpdateScoreboard (void) { int i, k; int top, bottom; scoreboard_t *s; Sbar_SortFrags (); // draw the text memset (scoreboardtext, 0, sizeof (scoreboardtext)); for (i = 0; i < scoreboardlines; i++) { k = fragsort[i]; s = &cl.scores[k]; snprintf (&scoreboardtext[i][1], sizeof (&scoreboardtext[i][1]), "%3i %s", s->frags, s->name); top = s->colors & 0xf0; bottom = (s->colors & 15) << 4; scoreboardtop[i] = Sbar_ColorForMap (top); scoreboardbottom[i] = Sbar_ColorForMap (bottom); } } /* =============== Sbar_SoloScoreboard =============== */ void Sbar_SoloScoreboard (void) { char str[80]; int minutes, seconds, tens, units; int l; if (!headsup) Sbar_DrawPic (0, 0, sb_scorebar); snprintf (str, sizeof (str), "Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]); Sbar_DrawString (8, 4, str); snprintf (str, sizeof (str), "Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]); Sbar_DrawString (8, 12, str); // time minutes = cl.time / 60; seconds = cl.time - (60 * minutes); tens = seconds / 10; units = seconds - (10 * tens); snprintf (str, sizeof (str), "Time :%3i:%i%i", minutes, tens, units); Sbar_DrawString (184, 4, str); // draw level name l = strlen (cl.levelname); Sbar_DrawString (232 - l*4, 12, cl.levelname); } /* =============== Sbar_DrawScoreboard =============== */ void Sbar_DrawScoreboard (void) { Sbar_SoloScoreboard (); if (cl.gametype == GAME_DEATHMATCH) Sbar_DeathmatchOverlay (); } //============================================================================= /* =============== Sbar_DrawInventory =============== */ void Sbar_DrawInventory (void) { int i; char num[6]; float time; int flashon; if (rogue) { if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN ) Sbar_DrawPic (0, -24, rsb_invbar[0]); else Sbar_DrawPic (0, -24, rsb_invbar[1]); } else { if (!headsup) Sbar_DrawPic (0, -24, sb_ibar); } // weapons for (i = 0; i < 7; i++) { if (cl.items & (IT_SHOTGUN<= 10) { if (cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN << i)) flashon = 1; else flashon = 0; } else { flashon = (flashon % 5) + 2; } if (headsup) { if (i || vid.height > 200) Sbar_DrawSubPic ((cl_hudswap->int_val) ? 0 : (vid.width-24), -68 -(7 - i) * 16, sb_weapons[flashon][i], 0, 0, 24, 16); } else { Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]); } if (flashon > 1) sb_updates = 0; // force update to remove flash } } // hipnotic weapons if (hipnotic) { int grenadeflashing = 0; for (i=0; i < 4; i++) { if (cl.items & (1 << hipweapons[i])) { time = cl.item_gettime[hipweapons[i]]; flashon = (int) ((cl.time - time) * 10); flashon = max (0, flashon); if (flashon >= 10) { if (cl.stats[STAT_ACTIVEWEAPON] == (1< 1) sb_updates = 0; // force update to remove flash } } } if (rogue) { // check for powered up weapon. if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN) { for (i = 0; i < 5; i++) { if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) { Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]); } } } } // ammo counts for (i = 0; i < 4; i++) { snprintf (num, sizeof (num), "%3i", cl.stats[STAT_SHELLS + i] ); if (headsup) { Sbar_DrawSubPic ((cl_hudswap->int_val) ? 0 : (vid.width-42), -24 - (4-i)*11, sb_ibar, 3+(i*48), 0, 42, 11); if (num[0] != ' ') Sbar_DrawCharacter ((cl_hudswap->int_val) ? 3 : (vid.width-39), -24 - (4-i)*11, 18 + num[0] - '0'); if (num[1] != ' ') Sbar_DrawCharacter ((cl_hudswap->int_val) ? 11 : (vid.width-31), -24 - (4-i)*11, 18 + num[1] - '0'); if (num[2] != ' ') Sbar_DrawCharacter ((cl_hudswap->int_val) ? 19 : (vid.width-23), -24 - (4-i)*11, 18 + num[2] - '0'); } else { if (num[0] != ' ') Sbar_DrawCharacter ((6 * i + 1) * 8 - 2, -24, 18 + num[0] - '0'); if (num[1] != ' ') Sbar_DrawCharacter ((6 * i + 2) * 8 - 2, -24, 18 + num[1] - '0'); if (num[2] != ' ') Sbar_DrawCharacter ((6 * i + 3) * 8 - 2, -24, 18 + num[2] - '0'); } } flashon = 0; // items for (i = 0; i < 6; i++) { if (cl.items & (1 << (17 + i))) { time = cl.item_gettime[17 + i]; if (time && time > (cl.time - 2) && flashon ) { // Flash frame sb_updates = 0; } else { if (!hipnotic || (i > 1)) { Sbar_DrawPic (192 + i*16, -16, sb_items[i]); } } if (time && time > cl.time - 2) sb_updates = 0; } } // hipnotic items if (hipnotic) { for (i = 0; i < 2; i++) { if (cl.items & (1 << (24 + i))) { time = cl.item_gettime[24+i]; if (time && time > cl.time - 2 && flashon ) { // flash frame sb_updates = 0; } else { Sbar_DrawPic (288 + i * 16, -16, hsb_items[i]); } if (time && time > (cl.time - 2)) sb_updates = 0; } } } if (rogue) { // new rogue items for (i = 0; i < 2; i++) { if (cl.items & (1 << (29 + i))) { time = cl.item_gettime[29+i]; if (time && time > (cl.time - 2) && flashon) { // flash frame sb_updates = 0; } else { Sbar_DrawPic (288 + i*16, -16, rsb_items[i]); } if (time && time > (cl.time - 2)) sb_updates = 0; } } } else { // sigils for (i = 0; i < 4; i++) { if (cl.items & (1 << (28 + i))) { time = cl.item_gettime[28 + i]; if (time && time > cl.time - 2 && flashon ) { // flash frame sb_updates = 0; } else { Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]); } if (time && time > cl.time - 2) sb_updates = 0; } } } } //============================================================================= /* =============== Sbar_DrawFrags =============== */ void Sbar_DrawFrags (void) { int i, k, l; int top, bottom; int x, y, f; int xofs; char num[12]; scoreboard_t *s; Sbar_SortFrags (); // draw the text l = scoreboardlines <= 4 ? scoreboardlines : 4; x = 23; if (sbar_centered) xofs = (vid.width - 320) >> 1; else xofs = 0; y = vid.height - SBAR_HEIGHT - 23; for (i=0; iname[0]) continue; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15)<<4; top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); Draw_Fill (xofs + x*8 + 10, y, 28, 4, top); Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom); // draw number f = s->frags; snprintf (num, sizeof(num), "%3i",f); Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]); Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]); Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]); if (k == cl.viewentity - 1) { Sbar_DrawCharacter (x * 8 + 2, -24, 16); Sbar_DrawCharacter ((x + 4) * 8 - 4, -24, 17); } x += 4; } } //============================================================================= /* =============== Sbar_DrawFace =============== */ void Sbar_DrawFace (void) { int f, anim; // PGM 01/19/97 - team color drawing // PGM 03/02/97 - fixed so color swatch only appears in CTF modes if (rogue && (cl.maxclients != 1) && (teamplay->int_val > 3) && (teamplay->int_val < 7)) { int top, bottom; int xofs; char num[12]; scoreboard_t *s; s = &cl.scores[cl.viewentity - 1]; // draw background top = (s->colors & 0xf0); bottom = ((s->colors & 15) << 4); top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); if (sbar_centered) xofs = ((vid.width - 320) >> 1) + 113; else xofs = 113; Sbar_DrawPic (112, 0, rsb_teambord); Draw_Fill (xofs, vid.height - SBAR_HEIGHT + 3, 22, 9, top); Draw_Fill (xofs, vid.height - SBAR_HEIGHT + 12, 22, 9, bottom); // draw number f = s->frags; snprintf (num, sizeof (num), "%3i", f); if (top == 8) { if (num[0] != ' ') Sbar_DrawCharacter(109, 3, 18 + num[0] - '0'); if (num[1] != ' ') Sbar_DrawCharacter(116, 3, 18 + num[1] - '0'); if (num[2] != ' ') Sbar_DrawCharacter(123, 3, 18 + num[2] - '0'); } else { Sbar_DrawCharacter ( 109, 3, num[0]); Sbar_DrawCharacter ( 116, 3, num[1]); Sbar_DrawCharacter ( 123, 3, num[2]); } return; } // PGM 01/19/97 - team color drawing if ((cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY)) == (IT_INVISIBILITY | IT_INVULNERABILITY)) { Sbar_DrawPic (112, 0, sb_face_invis_invuln); return; } if (cl.items & IT_QUAD) { Sbar_DrawPic (112, 0, sb_face_quad ); return; } if (cl.items & IT_INVISIBILITY) { Sbar_DrawPic (112, 0, sb_face_invis ); return; } if (cl.items & IT_INVULNERABILITY) { Sbar_DrawPic (112, 0, sb_face_invuln); return; } if (cl.stats[STAT_HEALTH] >= 100) f = 4; else f = cl.stats[STAT_HEALTH] / 20; if (cl.time <= cl.faceanimtime) { anim = 1; sb_updates = 0; // make sure the anim gets drawn over } else { anim = 0; } Sbar_DrawPic (112, 0, sb_faces[f][anim]); } /* ============= Sbar_DrawNormal ============= */ void Sbar_DrawNormal (void) { if (!headsup) Sbar_DrawPic (0, 0, sb_sbar); if (hipnotic) { if (cl.items & IT_KEY1) Sbar_DrawPic (209, 3, sb_items[0]); if (cl.items & IT_KEY2) Sbar_DrawPic (209, 12, sb_items[1]); } // armor if (cl.items & IT_INVULNERABILITY) { Sbar_DrawNum (24, 0, 666, 3, 1); Sbar_DrawPic (0, 0, draw_disc); } else { if (rogue) { Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); if (cl.items & RIT_ARMOR3) Sbar_DrawPic (0, 0, sb_armor[2]); else if (cl.items & RIT_ARMOR2) Sbar_DrawPic (0, 0, sb_armor[1]); else if (cl.items & RIT_ARMOR1) Sbar_DrawPic (0, 0, sb_armor[0]); } else { Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); if (cl.items & IT_ARMOR3) Sbar_DrawPic (0, 0, sb_armor[2]); else if (cl.items & IT_ARMOR2) Sbar_DrawPic (0, 0, sb_armor[1]); else if (cl.items & IT_ARMOR1) Sbar_DrawPic (0, 0, sb_armor[0]); } } // face Sbar_DrawFace (); // health Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25); // ammo icon if (rogue) { if (cl.items & RIT_SHELLS) Sbar_DrawPic (224, 0, sb_ammo[0]); else if (cl.items & RIT_NAILS) Sbar_DrawPic (224, 0, sb_ammo[1]); else if (cl.items & RIT_ROCKETS) Sbar_DrawPic (224, 0, sb_ammo[2]); else if (cl.items & RIT_CELLS) Sbar_DrawPic (224, 0, sb_ammo[3]); else if (cl.items & RIT_LAVA_NAILS) Sbar_DrawPic (224, 0, rsb_ammo[0]); else if (cl.items & RIT_PLASMA_AMMO) Sbar_DrawPic (224, 0, rsb_ammo[1]); else if (cl.items & RIT_MULTI_ROCKETS) Sbar_DrawPic (224, 0, rsb_ammo[2]); } else { if (cl.items & IT_SHELLS) Sbar_DrawPic (224, 0, sb_ammo[0]); else if (cl.items & IT_NAILS) Sbar_DrawPic (224, 0, sb_ammo[1]); else if (cl.items & IT_ROCKETS) Sbar_DrawPic (224, 0, sb_ammo[2]); else if (cl.items & IT_CELLS) Sbar_DrawPic (224, 0, sb_ammo[3]); } Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10); } /* =============== Sbar_Draw =============== */ void Sbar_Draw (void) { if (hipnotic || rogue) { if (!cl_sbar->int_val) { Cvar_SetValue(cl_sbar, 1); } } headsup = !(cl_sbar->int_val || scr_viewsize->int_val < 100); sbar_centered = (!headsup && !cl.gametype == GAME_DEATHMATCH); if ((sb_updates >= vid.numpages) && !headsup) return; if (scr_con_current == vid.height) return; // console is full screen scr_copyeverything = 1; sb_updates++; // top line if (sb_lines > 24) { Sbar_DrawInventory (); if (cl.maxclients != 1) Sbar_DrawFrags (); } // main area if (sb_lines > 0) { if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { Sbar_DrawScoreboard (); } else { Sbar_DrawNormal (); } } if (!headsup && sbar_centered && sb_lines && vid.width > 320) { Draw_TileClear (0, vid.height - sb_lines, (vid.width - 320) >> 1, sb_lines); Draw_TileClear ((vid.width + 320) >> 1, vid.height - sb_lines, (vid.width - 320) >> 1, sb_lines); } else { if ((!headsup) && (!sbar_centered)) { Draw_TileClear (320, vid.height - sb_lines, vid.width - 320, sb_lines); } } } //============================================================================= /* ================== Sbar_IntermissionNumber ================== */ void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color) { char str[12]; char *ptr; int l, frame; l = Sbar_itoa (num, str); ptr = str; if (l > digits) ptr += (l-digits); if (l < digits) x += (digits-l)*24; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr -'0'; Draw_TransPic (x,y,sb_nums[color][frame]); x += 24; ptr++; } } /* ================== Sbar_DeathmatchOverlay ================== */ void Sbar_DeathmatchOverlay (void) { qpic_t *pic; int i, k, l; int top, bottom; int x, y, f; char num[12]; scoreboard_t *s; scr_copyeverything = 1; scr_fullupdate = 0; pic = Draw_CachePic ("gfx/ranking.lmp"); M_DrawPic ((320 - pic->width)/2, 8, pic); // scores Sbar_SortFrags (); // draw the text l = scoreboardlines; x = 80 + ((vid.width - 320) >> 1); y = 40; for (i = 0; i < l; i++) { k = fragsort[i]; s = &cl.scores[k]; if (!s->name[0]) continue; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15) << 4; top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); Draw_Fill ( x, y, 40, 4, top); Draw_Fill ( x, y + 4, 40, 4, bottom); // draw number f = s->frags; snprintf (num, sizeof(num), "%3i",f); Draw_Character8 ( x+8 , y, num[0]); Draw_Character8 ( x+16 , y, num[1]); Draw_Character8 ( x+24 , y, num[2]); if (k == cl.viewentity - 1) Draw_Character8 ( x - 8, y, 12); // draw name Draw_String8 (x+64, y, s->name); y += 10; } } /* ================== Sbar_DeathmatchOverlay ================== */ void Sbar_MiniDeathmatchOverlay (void) { int i, k, l; int top, bottom; int x, y, f; char num[12]; scoreboard_t *s; int numlines; if (vid.width < 512 || !sb_lines) return; scr_copyeverything = 1; scr_fullupdate = 0; // scores Sbar_SortFrags (); // draw the text l = scoreboardlines; y = vid.height - sb_lines; numlines = sb_lines / 8; if (numlines < 3) return; // find us for (i = 0; i < scoreboardlines; i++) if (fragsort[i] == cl.viewentity - 1) break; if (i == scoreboardlines) // we're not there i = 0; else // figure out start i = i - numlines/2; if (i > scoreboardlines - numlines) i = scoreboardlines - numlines; i = max(i, 0); x = 324; for (; i < scoreboardlines && y < vid.height - 8 ; i++) { k = fragsort[i]; s = &cl.scores[k]; if (!s->name[0]) continue; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15)<<4; top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); Draw_Fill ( x, y + 1, 40, 3, top); Draw_Fill ( x, y + 4, 40, 4, bottom); // draw number f = s->frags; snprintf (num, sizeof (num), "%3i", f); Draw_Character8 (x + 8, y, num[0]); Draw_Character8 (x + 16, y, num[1]); Draw_Character8 ( x+24 , y, num[2]); if (k == cl.viewentity - 1) { Draw_Character8 ( x, y, 16); Draw_Character8 ( x + 32, y, 17); } // draw name Draw_String8 (x+48, y, s->name); y += 8; } } /* ================== Sbar_IntermissionOverlay ================== */ void Sbar_IntermissionOverlay (void) { qpic_t *pic; int dig; int num; scr_copyeverything = 1; scr_fullupdate = 0; if (cl.gametype == GAME_DEATHMATCH) { Sbar_DeathmatchOverlay (); return; } pic = Draw_CachePic ("gfx/complete.lmp"); Draw_Pic (64, 24, pic); pic = Draw_CachePic ("gfx/inter.lmp"); Draw_TransPic (0, 56, pic); // time dig = cl.completed_time/60; Sbar_IntermissionNumber (160, 64, dig, 3, 0); num = cl.completed_time - dig*60; Draw_TransPic (234, 64, sb_colon); Draw_TransPic (246, 64, sb_nums[0][num / 10]); Draw_TransPic (266, 64, sb_nums[0][num % 10]); Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0); Draw_TransPic (232, 104, sb_slash); Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0); Draw_TransPic (232, 144, sb_slash); Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); } /* ================== Sbar_FinaleOverlay ================== */ void Sbar_FinaleOverlay (void) { qpic_t *pic; scr_copyeverything = 1; pic = Draw_CachePic ("gfx/finale.lmp"); Draw_TransPic ((vid.width - pic->width) / 2, 16, pic); } /* Sbar_Init Initialize the status bar's data */ void Sbar_Init (void) { int i; for (i=0 ; i<10 ; i++) { sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i)); sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i)); } sb_nums[0][10] = Draw_PicFromWad ("num_minus"); sb_nums[1][10] = Draw_PicFromWad ("anum_minus"); sb_colon = Draw_PicFromWad ("num_colon"); sb_slash = Draw_PicFromWad ("num_slash"); sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun"); sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun"); sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun"); sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun"); sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch"); sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch"); sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng"); sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun"); sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun"); sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun"); sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun"); sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch"); sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch"); sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng"); for (i = 0; i < 5; i++) { sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1)); sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1)); sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1)); sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1)); sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1)); sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1)); sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1)); } sb_ammo[0] = Draw_PicFromWad ("sb_shells"); sb_ammo[1] = Draw_PicFromWad ("sb_nails"); sb_ammo[2] = Draw_PicFromWad ("sb_rocket"); sb_ammo[3] = Draw_PicFromWad ("sb_cells"); sb_armor[0] = Draw_PicFromWad ("sb_armor1"); sb_armor[1] = Draw_PicFromWad ("sb_armor2"); sb_armor[2] = Draw_PicFromWad ("sb_armor3"); sb_items[0] = Draw_PicFromWad ("sb_key1"); sb_items[1] = Draw_PicFromWad ("sb_key2"); sb_items[2] = Draw_PicFromWad ("sb_invis"); sb_items[3] = Draw_PicFromWad ("sb_invuln"); sb_items[4] = Draw_PicFromWad ("sb_suit"); sb_items[5] = Draw_PicFromWad ("sb_quad"); sb_sigil[0] = Draw_PicFromWad ("sb_sigil1"); sb_sigil[1] = Draw_PicFromWad ("sb_sigil2"); sb_sigil[2] = Draw_PicFromWad ("sb_sigil3"); sb_sigil[3] = Draw_PicFromWad ("sb_sigil4"); sb_faces[4][0] = Draw_PicFromWad ("face1"); sb_faces[4][1] = Draw_PicFromWad ("face_p1"); sb_faces[3][0] = Draw_PicFromWad ("face2"); sb_faces[3][1] = Draw_PicFromWad ("face_p2"); sb_faces[2][0] = Draw_PicFromWad ("face3"); sb_faces[2][1] = Draw_PicFromWad ("face_p3"); sb_faces[1][0] = Draw_PicFromWad ("face4"); sb_faces[1][1] = Draw_PicFromWad ("face_p4"); sb_faces[0][0] = Draw_PicFromWad ("face5"); sb_faces[0][1] = Draw_PicFromWad ("face_p5"); sb_face_invis = Draw_PicFromWad ("face_invis"); sb_face_invuln = Draw_PicFromWad ("face_invul2"); sb_face_invis_invuln = Draw_PicFromWad ("face_inv2"); sb_face_quad = Draw_PicFromWad ("face_quad"); Cmd_AddCommand ("+showscores", Sbar_ShowScores, "No Description"); Cmd_AddCommand ("-showscores", Sbar_DontShowScores, "No Description"); sb_sbar = Draw_PicFromWad ("sbar"); sb_ibar = Draw_PicFromWad ("ibar"); sb_scorebar = Draw_PicFromWad ("scorebar"); // MED 01/04/97 added new hipnotic weapons if (hipnotic) { hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser"); hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir"); hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox"); hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren"); hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox"); hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser"); hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir"); hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox"); hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren"); hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox"); for (i = 0; i < 5; i++) { hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1)); hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1)); hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1)); hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1)); hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1)); } hsb_items[0] = Draw_PicFromWad ("sb_wsuit"); hsb_items[1] = Draw_PicFromWad ("sb_eshld"); } if (rogue) { rsb_invbar[0] = Draw_PicFromWad ("r_invbar1"); rsb_invbar[1] = Draw_PicFromWad ("r_invbar2"); rsb_weapons[0] = Draw_PicFromWad ("r_lava"); rsb_weapons[1] = Draw_PicFromWad ("r_superlava"); rsb_weapons[2] = Draw_PicFromWad ("r_gren"); rsb_weapons[3] = Draw_PicFromWad ("r_multirock"); rsb_weapons[4] = Draw_PicFromWad ("r_plasma"); rsb_items[0] = Draw_PicFromWad ("r_shield1"); rsb_items[1] = Draw_PicFromWad ("r_agrav1"); // PGM 01/19/97 - team color border rsb_teambord = Draw_PicFromWad ("r_teambord"); // PGM 01/19/97 - team color border rsb_ammo[0] = Draw_PicFromWad ("r_ammolava"); rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti"); rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma"); } }