/* gl_model_alias.c alias model loading and caching for gl Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ // models are the only shared resource between a client and server running // on the same machine. #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/dstring.h" #include "QF/image.h" #include "QF/qendian.h" #include "QF/quakefs.h" #include "QF/skin.h" #include "QF/sys.h" #include "QF/va.h" #include "QF/vid.h" #include "QF/GL/qf_textures.h" #include "mod_internal.h" #include "compat.h" static void gl_alias_clear (model_t *m, void *data) { m->needload = true; Cache_Free (&m->cache); } static void gl_Mod_LoadSkin (mod_alias_ctx_t *alias_ctx, byte *texels, int snum, int gnum, maliasskindesc_t *skindesc) { aliashdr_t *header = alias_ctx->header; char modname[MAX_QPATH + 4]; int fb_texnum = 0, texnum = 0; dstring_t *name = dstring_new (); Mod_FloodFillSkin (texels, header->mdl.skinwidth, header->mdl.skinheight); // save 8 bit texels for the player model to remap // FIXME remove model restriction if (strequal (alias_ctx->mod->path, "progs/player.mdl")) gl_Skin_SetPlayerSkin (header->mdl.skinwidth, header->mdl.skinheight, texels); QFS_StripExtension (alias_ctx->mod->path, modname); if (!alias_ctx->mod->fullbright) { if (gnum != -1) { dsprintf (name, "fb_%s_%i_%i", modname, snum, gnum); } else { dsprintf (name, "fb_%s_%i", modname, snum); } fb_texnum = Mod_Fullbright (texels, header->mdl.skinwidth, header->mdl.skinheight, name->str); Sys_MaskPrintf (SYS_glt, "%s %d\n", name->str, fb_texnum); } if (gnum != -1) { dsprintf (name, "%s_%i_%i", modname, snum, gnum); } else { dsprintf (name, "%s_%i", modname, snum); } texnum = GL_LoadTexture (name->str, header->mdl.skinwidth, header->mdl.skinheight, texels, true, false, 1); Sys_MaskPrintf (SYS_glt, "%s %d\n", name->str, texnum); skindesc->texnum = texnum; skindesc->fb_texnum = fb_texnum; dstring_delete (name); // alpha param was true for non group skins } void gl_Mod_LoadAllSkins (mod_alias_ctx_t *alias_ctx) { aliashdr_t *header = alias_ctx->header; int skinsize = header->mdl.skinwidth * header->mdl.skinheight; int num_skins = alias_ctx->skins.size; byte *texel_block = Hunk_AllocName (0, skinsize * num_skins, alias_ctx->mod->name); for (int i = 0; i < num_skins; i++) { __auto_type skin = alias_ctx->skins.a + i; byte *texels = texel_block + i * skinsize; skin->skindesc->skin = texels - (byte *) header; memcpy (texels, skin->texels, skinsize); gl_Mod_LoadSkin (alias_ctx, texels, skin->skin_num, skin->group_num, skin->skindesc); } } void gl_Mod_FinalizeAliasModel (mod_alias_ctx_t *alias_ctx) { aliashdr_t *header = alias_ctx->header; if (strequal (alias_ctx->mod->path, "progs/eyes.mdl")) { header->mdl.scale_origin[2] -= (22 + 8); VectorScale (header->mdl.scale, 2, header->mdl.scale); } alias_ctx->mod->clear = gl_alias_clear; } static void Mod_LoadExternalSkin (maliasskindesc_t *pskindesc, char *filename) { tex_t *tex, *glow; char *ptr; ptr = strrchr (filename, '/'); if (!ptr) ptr = filename; tex = LoadImage (filename, 1); if (!tex) tex = LoadImage (va (0, "textures/%s", ptr + 1), 1); if (tex) { pskindesc->texnum = GL_LoadTexture (filename, tex->width, tex->height, tex->data, true, false, tex->format > 2 ? tex->format : 1); pskindesc->fb_texnum = 0; glow = LoadImage (va (0, "%s_luma", filename), 1); if (!glow) glow = LoadImage (va (0, "%s_glow", filename), 1); if (!glow) glow = LoadImage (va (0, "textures/%s_luma", ptr + 1), 1); if (!glow) glow = LoadImage (va (0, "textures/%s_glow", ptr + 1), 1); if (glow) pskindesc->fb_texnum = GL_LoadTexture (va (0, "fb_%s", filename), glow->width, glow->height, glow->data, true, true, glow->format > 2 ? glow->format : 1); else if (tex->format < 3) pskindesc->fb_texnum = Mod_Fullbright (tex->data, tex->width, tex->height, va (0, "fb_%s", filename)); } } void gl_Mod_LoadExternalSkins (mod_alias_ctx_t *alias_ctx) { aliashdr_t *header = alias_ctx->header; char modname[MAX_QPATH + 4]; int i, j; maliasskindesc_t *pskindesc; maliasskingroup_t *pskingroup; dstring_t *filename = dstring_new (); QFS_StripExtension (alias_ctx->mod->path, modname); for (i = 0; i < header->mdl.numskins; i++) { pskindesc = ((maliasskindesc_t *) ((byte *) header + header->skindesc)) + i; if (pskindesc->type == ALIAS_SKIN_SINGLE) { dsprintf (filename, "%s_%i", modname, i); Mod_LoadExternalSkin (pskindesc, filename->str); } else { pskingroup = (maliasskingroup_t *) ((byte *) header + pskindesc->skin); for (j = 0; j < pskingroup->numskins; j++) { dsprintf (filename, "%s_%i_%i", modname, i, j); Mod_LoadExternalSkin (pskingroup->skindescs + j, filename->str); } } } }