Bill Currie
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ff577f1175
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add a \n to the grab failed message
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2003-04-09 16:38:17 +00:00 |
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Bill Currie
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c9f0652a95
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start of split-out wav loader. not done yet (probably doesn't compile) but
easier to keep track of here :)
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2003-04-09 07:30:49 +00:00 |
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Bill Currie
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b80357afda
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change _FOpenFile to take a dstring for foundname plugging a potential
buffer overflow.
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2003-04-09 05:55:41 +00:00 |
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Bill Currie
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dd297bc12a
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start work on support for stereo samples
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2003-04-08 22:23:16 +00:00 |
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Bill Currie
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d3b6fcbd61
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revert the inappropriately complicated event code for the simpler version.
even that's not likely to be final
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2003-04-08 19:20:48 +00:00 |
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Bill Currie
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255a7522bd
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merge IN_SendKeyEvents and IN_Commands into IN_ProcessEvents
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2003-04-08 18:45:12 +00:00 |
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Bill Currie
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35eb866603
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kill VID_HandlePause and IN_HandlePause as they never did anything and
IN_ModeChanged as it's a dead prototype
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2003-04-08 17:55:32 +00:00 |
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Bill Currie
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fcc069d216
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more unused files
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2003-04-08 17:47:43 +00:00 |
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Bill Currie
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40a73ea5c1
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don't need this
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2003-04-08 17:32:55 +00:00 |
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Bill Currie
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7f31f05684
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alpha compile fixes
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2003-04-08 05:33:49 +00:00 |
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Bill Currie
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01bff9c79e
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WildCode's alias model VA prepatory patch
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2003-04-08 04:13:49 +00:00 |
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Bill Currie
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8fc721a2bb
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plug another overflow
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2003-04-08 04:01:20 +00:00 |
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Bill Currie
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d4a4cde83c
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fix a buffer overflow (oops, not paying attention)
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2003-04-08 02:56:36 +00:00 |
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Bill Currie
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0b0dfcc38e
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nuke the string api (never really liked it)
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2003-04-08 02:35:09 +00:00 |
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Bill Currie
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13fd0b8533
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nuke the string hash api as it's been obsoleted
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2003-04-07 22:34:39 +00:00 |
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Bill Currie
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72036d76b0
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hmm, forgot a chunk :P
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2003-04-07 20:15:38 +00:00 |
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Bill Currie
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7001f1d851
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plist api (hope it works:)
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2003-04-07 20:02:06 +00:00 |
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Bill Currie
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d5003f363d
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make plist arrays unlimited in size
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2003-04-07 19:29:52 +00:00 |
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Bill Currie
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33c9ce0f7b
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add hash table api
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2003-04-07 16:38:34 +00:00 |
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Bill Currie
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a72d3f6844
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fix a segfault causing typo :P
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2003-04-06 01:04:37 +00:00 |
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Bill Currie
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e483333bbe
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beat the skydome bugs to a pulp. no more seam (and probably a bunch faster
on slow cards)
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2003-04-05 07:59:29 +00:00 |
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Bill Currie
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6cc7d43b53
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make the texture coords in skyvec always 1/2 pixel in from the edge
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2003-04-04 07:00:51 +00:00 |
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Bill Currie
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e00966b319
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speed up 16 bit vertex lerping by getting GL to do the 1/256 scaling for us
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2003-04-03 23:09:43 +00:00 |
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Bill Currie
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58541b6855
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support printing a couple more types (especially for edicts)
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2003-03-26 18:45:44 +00:00 |
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Bill Currie
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fafc578440
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correct a comment and ws
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2003-03-25 17:40:02 +00:00 |
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Ragnvald Maartmann-Moe IV
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8db859b77c
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Minor bit of neatening, remove CHAIN_SURF alias, so it's clearer what is being used where.
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2003-03-25 07:25:22 +00:00 |
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Ragnvald Maartmann-Moe IV
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6c7701a38b
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Prevent bad gl_max_size settings from causing buggy drivers to freak out.
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2003-03-24 20:21:24 +00:00 |
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Bill Currie
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bd08b03791
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don't assuming 32 bpp in setup_pixrow_span
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2003-03-21 22:18:20 +00:00 |
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Ragnvald Maartmann-Moe IV
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91bebf1bfa
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Don't need LA for greyscale textures, switch to luminance-only.
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2003-03-21 22:08:46 +00:00 |
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Ragnvald Maartmann-Moe IV
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3bfdf0aea3
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Test for gl errors every frame.
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2003-03-21 21:28:09 +00:00 |
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Bill Currie
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16eac174e6
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correct the scaling of the 5 bit color map types
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2003-03-21 16:18:51 +00:00 |
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Bill Currie
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fa775c6e30
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oops, missed a case
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2003-03-21 06:08:57 +00:00 |
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Bill Currie
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7e0ce3d3df
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skip over any present colormap for non-colormap types
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2003-03-21 06:08:17 +00:00 |
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Bill Currie
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3e349ee52c
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we now theoreticly support greyscale tga files too :)
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2003-03-21 05:03:32 +00:00 |
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Bill Currie
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6c850c5528
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seriously clean up LoadTGA by using a decoder table and implement colormap
support (8 bpp only)
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2003-03-21 04:23:16 +00:00 |
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Ragnvald Maartmann-Moe IV
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bf18436ad5
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Whitespace.
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2003-03-21 00:51:57 +00:00 |
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Bill Currie
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c525bc4925
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call the correct read functions for 32 bit rle expansion
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2003-03-20 23:11:58 +00:00 |
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Bill Currie
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32257923a5
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cleanup unused vars
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2003-03-20 23:02:53 +00:00 |
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Bill Currie
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b2bc3f13ea
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support RLE tga files for all 4 directions
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2003-03-20 22:54:44 +00:00 |
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Bill Currie
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abdb21eadc
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however, don't need read_rgb and read_rgba
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2003-03-20 21:25:56 +00:00 |
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Bill Currie
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4222c501a0
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darn, broke the reverse direction and fixing it produces horrid code
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2003-03-20 21:24:04 +00:00 |
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Bill Currie
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1a18044b31
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merge the forward and reverse blitters/readers using a direction flag which
gets optimized out
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2003-03-20 21:08:47 +00:00 |
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Bill Currie
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a01456f851
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allocate space for the texture correctly
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2003-03-20 21:08:04 +00:00 |
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Ragnvald Maartmann-Moe IV
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88c2735d9c
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Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet).
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2003-03-20 19:58:18 +00:00 |
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Bill Currie
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3423ed59d5
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expand the plist api to make plist creation easier
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2003-03-18 19:15:31 +00:00 |
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Bill Currie
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aa345faf12
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use the window size for the fullscreen view
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2003-03-17 05:39:10 +00:00 |
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Bill Currie
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a8a8792a76
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support vid_conwidth cvar (for -conwidth). while present in all targets, it
will only work in gl
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2003-03-17 05:17:58 +00:00 |
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Bill Currie
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548d3b68f8
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pr_load.c:
PR_RelocateBuiltins must be called before PR_InitRuntime
pr_obj.c:
don't segfault on broken classes
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2003-03-13 18:45:45 +00:00 |
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Bill Currie
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eeb2439eb6
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need a specific entry for "qw:qw" since servers set the gamedir to "qw"
explicitly
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2003-03-13 05:43:45 +00:00 |
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Bill Currie
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e105198f48
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ensure the path passed to Sys_DebugLog is expanded
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2003-03-13 05:41:55 +00:00 |
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