Bill Currie
fe9fdd7b83
add VectorSet macro
...
VectorSet(a,b,c,d) -> vec3_t d = (a, b, c)
This should be useful.
2010-09-26 14:54:42 +09:00
Bill Currie
610f32e334
Fix a string comparision mistake.
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This snuck in with the parser changes.
2010-09-26 13:50:21 +09:00
Bill Currie
994469fe01
Fix an uninitizized variable.
2010-09-26 13:50:21 +09:00
Bill Currie
1875a9d500
Work around a method type mismatch in GNUstep.
2010-09-26 13:50:21 +09:00
Bill Currie
1235c3b650
Hopefully fix the flush control and second screen placement.
2010-09-26 13:50:21 +09:00
Bill Currie
d87b338b4e
Get help working (for what it is worth).
2010-09-26 13:50:21 +09:00
Bill Currie
b48ce84449
Remove debugging code.
2010-09-26 13:50:21 +09:00
Bill Currie
b141de8d09
Do not use PS* functions.
2010-09-26 13:50:21 +09:00
Bill Currie
940d9613f5
Get TextureView working.
2010-09-26 13:50:21 +09:00
Bill Currie
3c33652dae
Get the Z checker working.
2010-09-26 13:50:21 +09:00
Bill Currie
f1c49a6382
KeypairView now seems to work properly.
2010-09-26 13:50:21 +09:00
Bill Currie
1561eac7a4
Don't change the font size when scaling the views.
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This keeps the displayed size of the text constant (text size is independent of bounds/frame scaling)
2010-09-26 13:50:21 +09:00
Bill Currie
1262dee2eb
Get the keyboard controls working.
2010-09-26 13:50:21 +09:00
Bill Currie
f7fbb663fb
Modernize the camera eye glyph drawing.
2010-09-26 13:50:21 +09:00
Bill Currie
b2eb4020d5
Get scaling working in the Z view as well.
2010-09-26 13:50:20 +09:00
Bill Currie
d4d8c50c85
Finally have the scaling working perfectly(?).
...
I had to hack around problems in GNUstep's bounds implementation (I don't
know if they're bugs or design limitations), but the fix was just a matter
of making sure the bounds matrix was correct: force the scale to 1 before
adjusting bounds, and then make sure the translation is scaled afterwards.
2010-09-26 13:50:20 +09:00
Bill Currie
ad0cd004b7
Get scale changes halfway working.
...
Translation is still wrong, but changing scale to (eg) 200% and back to
100% works correctly.
2010-09-26 13:50:20 +09:00
Bill Currie
380460be82
slow progress in getting things to work
2010-09-26 13:50:20 +09:00
Bill Currie
e5625e169e
Get textures sortof displaying.
2010-09-26 13:50:20 +09:00
Bill Currie
5f99251577
Correct alert panel handling.
2010-09-26 13:50:20 +09:00
Bill Currie
f049f9815c
Get the textureView connection right.
2010-09-26 13:50:20 +09:00
Bill Currie
c85a0b2f25
Don't segfault when unable to open a file.
2010-09-26 13:50:20 +09:00
Bill Currie
25798e3c35
Get the sizes of the inspectors reasonable.
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The inspector popup button is funky (need to select the desirned inspector
twice), but it can be made to work.
2010-09-26 13:50:20 +09:00
Bill Currie
2e30db9888
Get the inspectors showing.
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Still can't change them via the pop-up menu, though.
2010-09-26 13:50:19 +09:00
Bill Currie
3af9f1b9f2
Accidently commited a failed experiment.
2010-09-26 13:50:19 +09:00
Bill Currie
077def90f6
Finish the gorm file, for certain values of finished.
2010-09-26 13:50:19 +09:00
Bill Currie
6ede64c663
Camera view seems to work moderately well.
2010-09-26 13:50:19 +09:00
Bill Currie
27ad18de3d
Entity loading from maps seems to work.
2010-09-26 13:50:19 +09:00
Bill Currie
60d46127f8
Use QF's wadfile support.
...
Still fragile, but it can load wad files.
2010-09-26 13:50:19 +09:00
Bill Currie
692d4b9dae
Get QUAKED comments working.
2010-09-26 13:50:19 +09:00
Bill Currie
37c2e0937c
Get progs source scanning working.
...
Of course, this is if the environment is set up just right, but it's
another step towards something to fix.
2010-09-26 13:50:18 +09:00
Bill Currie
7b03cd49dc
A little more progress: loading a map does not seg.
2010-09-26 13:50:18 +09:00
Bill Currie
eba4402d8e
Get map loading sort-of working.
...
Segfaults, but the Map class can now be instantiated.
2010-09-26 13:50:18 +09:00
Bill Currie
68a55eaf8d
Get some screen updates happening.
2010-09-26 13:50:18 +09:00
Jeff Teunissen
2d403391b5
correct fix for ForgeBundle protocol issue
2010-09-26 13:50:18 +09:00
Jeff Teunissen
f980ae0558
Update makefile's add'l install dirs
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This rule would create the raw path /Library/Forge three times...fix it to
create Forge dirs with the new scheme.
2010-09-26 13:50:18 +09:00
Bill Currie
f5169fae80
Add \n to Sys_Printf calls.
2010-09-26 13:50:18 +09:00
Bill Currie
923f977835
Make the menus and do some connections.
2010-09-26 13:50:18 +09:00
Bill Currie
cb9c911e7f
ignore app files
2010-09-26 13:50:18 +09:00
Bill Currie
3eadc28c7f
Make it run.
...
Fix some bad memory handling in XYView and ZView, and remove the unset
CustomView.
2010-09-26 13:50:18 +09:00
Bill Currie
e4f78ab80b
Fixes for building with QF.
2010-09-26 13:50:18 +09:00
Bill Currie
8ffe20ee82
Again, whitespace.
2010-09-26 13:50:18 +09:00
Bill Currie
4d3cd613df
For now, build an app rather than a bundle.
2010-09-26 13:50:18 +09:00
Bill Currie
0a9a42e67b
Fix some bitrot.
...
I'm not happy with the fix in Controller.m, but I'm not sure what the best
way to fix it is.
2010-09-26 13:50:18 +09:00
Bill Currie
83182dc218
Initial Gorm file for MapEdit.
2010-09-26 13:50:18 +09:00
Bill Currie
0f426c1c5a
Whitespace.
2010-09-26 13:50:18 +09:00
Bill Currie
4d8088efd6
Remove unused file.
2010-09-26 13:50:18 +09:00
Bill Currie
3094e47fb4
Remove some redundant files.
...
Use the functions provided by QuakeForge.
2010-09-26 13:50:17 +09:00
Bill Currie
0b39795837
Can't use UserPath, so remove these.
2010-09-26 13:50:17 +09:00
Bill Currie
8cf5dc2737
Possibly get preferences working.
2010-09-26 13:50:17 +09:00