Commit graph

19 commits

Author SHA1 Message Date
Bill Currie
fb818d15d9 [scene] Support extra component systems
I've finally come across the need for "client" (hah) code to have
additional components on scene entities.
2023-08-05 01:35:09 +09:00
Bill Currie
1f99f89a4a Fix some printf portability issues 2023-07-25 15:07:17 +09:00
Bill Currie
4b86a0376d [console] Reset minimum time too
Not sure what happened to it, I thought I'd done that before.
2023-07-21 19:31:20 +09:00
Bill Currie
8e0bfb1a7b [console] Implement mouse trackball camera control
I've always wanted this in QF :)
2023-07-14 11:28:04 +09:00
Bill Currie
12b4cd8aba [console] Clean up the debug camera window
Now that I have menus, I can close the window.
2023-07-13 23:36:12 +09:00
Bill Currie
21a9cbc61b [ui] Implement a basic menu system
Menus within menu contexts automatically create menu items for the
sub-menu, and menus collapse when leaf menus are select.
2023-07-13 23:16:26 +09:00
Bill Currie
a6fa10b24d [vulkan] Show timings for the job and steps
No real surprises anywhere other than how long things can take at random
times.
2023-07-13 18:33:31 +09:00
Bill Currie
3944cab95f [console] Start work on a main menu
It's rather clunky at the moment, especially with menus still in
development, but it gets the basics going for testing.
2023-07-13 14:25:08 +09:00
Bill Currie
0a260129a8 [console] Add a screenshot button to the debug ui
Saves me having to bind a key.
2023-07-12 23:23:57 +09:00
Bill Currie
313aa116f8 [console] Get a debug camera working
It's now possible to move around the world separate from the player. The
debug ui has its own set of button and axis bindings for navigation.
2023-07-12 00:55:44 +09:00
Bill Currie
24b5066760 [ui] Implement panel widgets and use for windows
The intent is to use them for menus, tooltips and anything else along
those lines, but windows was a good starting point (and puts a border
along the top of the window too).
2023-07-11 10:04:07 +09:00
Bill Currie
48cc4db45d [ui] Give windows a small border
It's currently hard-coded to black, but it makes the windows much easier
to see when overlapping.
2023-07-10 22:10:04 +09:00
Bill Currie
9f737000a8 [ui] Put windows on separate canvases
This fixes the draw order issues shown by overlapping windows.
2023-07-09 22:22:05 +09:00
Bill Currie
008aebf344 [console] Implement a very lame style editor
Lame partly because the color selection is not nice. However, it has
shown how slow hierarchy creation can be (it swamps font layout even).
2023-07-06 19:39:26 +09:00
Bill Currie
df40a50b91 [ui] Implement dragable collapsible windows
And of course, closable.
2023-07-06 12:21:14 +09:00
Bill Currie
0fab830be6 [ui] Implement auto-expand layout
By default, horizontal and vertical layouts expand to fill their parent
in their on-axis direction (horizontally for horizontal layouts), but
fit to their child views in their off-axis.

Flexible space views take advantage of auto-expansion, pushing sibling
views such that the grandparent view is filled on the parent view's
on-axis, and the parent view is filled by the space in the parent view's
off-axis. Flexible views currently have a background fill, allowing them
to provide background filling of the overall view with minimal overdraw
(ancestor views don't need to have any fill at all).
2023-07-05 19:33:00 +09:00
Bill Currie
403cf72f52 [ui] Implement a layout stack and radio buttons
Also, remove an intermittent double free caused by deleting views that
have already been deleted.
2023-07-04 01:31:04 +09:00
Bill Currie
ed5ef3a5fb [ui] Implement event handling in imui
Button presses work nicely thanks to both Casey Muratori and Darian (for
clearing up some of Casey's comments about `hot`).
2023-07-02 01:25:27 +09:00
Bill Currie
5099633bc8 [console] Start work on a debug UI
It does almost nothing (just puts a non-function button on the screen),
but it will help develop the IMUI code and, of course, come to help with
debugging in general.
2023-07-01 20:00:26 +09:00