Commit Graph

72 Commits

Author SHA1 Message Date
Bill Currie 501180aaac gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time) 2005-06-08 06:35:48 +00:00
Bill Currie 9768568eeb get the number of points for the clipped winding correct
This is an imperfect revision of history.
2004-11-02 07:29:00 +00:00
Bill Currie 25484f415b move the script parser from qfbsp into libQFutil and correct a spelling error
This is an imperfect revision of history.
2004-11-02 05:05:00 +00:00
Bill Currie f10f59bb42 don't try to write non-existant textures 2004-05-11 07:26:33 +00:00
Bill Currie 3f6b2fd87b has some issues, but support writting to stdout 2004-05-01 03:39:33 +00:00
Bill Currie 42c88b23fc correct the help output 2004-04-30 21:52:17 +00:00
Bill Currie a12074c1a6 can now extract entities from foo.bsp to foo.ent 2004-04-30 21:51:00 +00:00
Ragnvald Maartmann-Moe IV e27db9f6b2 More compile fixes for current gcc. 2004-03-21 18:53:41 +00:00
Bill Currie 199455d38f fix a silly bug that caused all parsed keys to be "" 2004-03-17 20:22:19 +00:00
Bill Currie e021afd141 remove some more arbitrary limits: tokens and keys can now be any size 2004-02-21 01:34:59 +00:00
Bill Currie 3764497143 various impovements from Vic via hqbsp (lordhavoc) 2004-02-05 04:11:39 +00:00
Bill Currie 22fe9de3f9 terminate buf properly (\r\n -> \n translation can cause the bytes read to
be /much/ smaller than expected)
2004-02-05 00:13:42 +00:00
Bill Currie 31d970aca0 can now dump a map's textures to a wad file (name currently based on bsp
file name (eg, foo.bsp -> foo.wad)
2004-01-15 07:16:44 +00:00
Bill Currie 74d8c3e379 use the wadfile support in libQFutil instead of a local version 2004-01-13 06:47:08 +00:00
Bill Currie c31c97a6d9 minor cleanup: LoadBSP really shouldn't be doing the bsp2prt stuff :) 2004-01-13 03:02:25 +00:00
Bill Currie d0a95aba9d t-juctions don't affect portals so don't mess with the loaded faces 2004-01-12 02:09:42 +00:00
Bill Currie dd3f9b2265 qfbsp --portal foo.bsp now works :) produces identical results for simple
maps.
2004-01-12 01:52:08 +00:00
Bill Currie 33e80fb595 whitespace 2004-01-12 01:49:27 +00:00
Bill Currie 440e03374e first stab at getting bsp to portal working. produces a portal file that
looks ok at first glance but the numbers are a tad bogus. More loading
errors, I guess.
2004-01-11 08:48:58 +00:00
Bill Currie 03a24be4de partial work on wad file access cleanup in preparation of making a wad
utility
2004-01-09 23:34:32 +00:00
Bill Currie 9e861128ec world is supposed to be portalized using the "detail" portals 2003-09-17 22:46:37 +00:00
Bill Currie 4f33663c8c brush.c:
quieten point off plane warning
qfbsp.c:
	allocate less memory for clipped winding
2003-09-17 21:03:52 +00:00
Bill Currie 83ba424ffc force axis aligned planes to truely be axis aligned (fixes degenerate
polygons being generated by ClipWinding) and use LordHavoc's point off
plane correction code
2003-09-17 20:26:57 +00:00
Bill Currie 9297732f86 fix a typo pointed out by IrcMonkey 2003-09-11 18:11:20 +00:00
Bill Currie 94f00bbefe it seems wine doesn't like %i in *scanf 2003-09-08 21:57:34 +00:00
Bill Currie f93cc0d5d5 make the reached entity warning display even without verbose 2003-09-08 19:50:19 +00:00
Bill Currie 50d83a7c56 same with MAX_POINTS_ON_WINDING 2003-09-08 03:25:01 +00:00
Bill Currie ca91f7b727 MAXEDGES? What MAXEDGES? :) 2003-09-08 03:00:53 +00:00
Bill Currie 1a250f0ef7 error checking in LoadLump and handle muptiple wad files better (ie,
properly:P)
2003-09-05 03:47:19 +00:00
Bill Currie 04a1ff51b1 D'OH!!! fixes totally borked vis data :) 2003-09-05 02:27:34 +00:00
Bill Currie 194ea081eb hopefully add watervis support 2003-09-03 23:04:30 +00:00
Bill Currie 4cb6c062ec use the right plane when calculating the texture normals 2003-09-03 22:54:14 +00:00
Bill Currie a30fbfc917 tighten up hl texture alignment parsing and don't print
"adding 0 texture frames".
2003-09-03 22:32:40 +00:00
Bill Currie 231a1bfb56 bring in many of LordHavoc's changes to qbsp: HalfLife WorldCraft texture
alighnment, partial "point of plane" autocorrection (currently disabled: I
want to make it optional), large map support (not sure where that's
hiding), hipnotic entity rotation
2003-09-03 22:00:08 +00:00
Bill Currie 996de18cc6 good line number reporting for errors and treat ^Z and ^D as whitespace 2003-09-03 18:27:27 +00:00
Bill Currie 36f8dbf75a fix a buffer overflow (ouch) 2003-09-02 20:20:54 +00:00
Bill Currie 4c52975584 make FindPlane much pickier about matching planes 2003-08-27 01:12:03 +00:00
Bill Currie 19cf019ed2 barf when given a bsp file instead of a map file (and don't zap the bsp file
in the process!!!)
2003-08-11 20:43:26 +00:00
Bill Currie fa31cb73b5 don't seg if files can't be opened 2003-08-11 17:11:44 +00:00
Bill Currie 6a94607d9d rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie dddf045221 put "FIXME: overflow" on all the char arrays I could find that weren't
obviously safe
2003-07-08 20:11:10 +00:00
Bill Currie 9cab099383 more inline stuff 2003-05-07 07:18:36 +00:00
Bill Currie 3c58b712d9 don't subdivide hint or skip brushes 2003-04-04 21:48:47 +00:00
Bill Currie 81cf1cc99d don't seg on hint and skip brushs. hint and clip brushes are now known to
work (what is a skip brush?)
2003-03-25 16:34:07 +00:00
Bill Currie 27a02de1cc fix a double fclose 2003-03-17 04:36:06 +00:00
Bill Currie 6a687f5e45 rename all the globals in quakefs.[ch] to be QFS_* or qfs_* 2003-02-14 19:46:07 +00:00
Bill Currie c46b58f4b5 fix an oopsie 2003-02-05 05:16:51 +00:00
Bill Currie c5f7138db8 emit clipnodes in the correct order 2003-02-05 05:06:14 +00:00
Bill Currie 7073afc0a4 port in OQ's detail, hint and skip brush/texture enhancements 2003-02-04 23:26:26 +00:00
Bill Currie 2dd8a6c39d grok quest's "map2" format (as well as the original) 2003-02-04 18:19:57 +00:00