Bill Currie
3f4aa1dc6c
this should fix the crashing on win32
2001-12-20 19:19:58 +00:00
Bill Currie
1721831b3a
fix r_netgraph_box
2001-12-20 18:07:10 +00:00
Bill Currie
ec44f037c1
remove the obsolete z buffer prototype code
2001-12-20 05:16:59 +00:00
Ragnvald Maartmann-Moe IV
018481b1ac
Might as well allow gl_affinemodels to affect the viewmodel as well...
2001-12-19 20:15:38 +00:00
Ragnvald Maartmann-Moe IV
e78bdb3ea6
Fix failure to free cache for non-shadowed stuff (lightning, grenades, etc).
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Also a minor speedup (only mess with glHints once per frame, instead of dozens of times).
2001-12-19 18:32:26 +00:00
Ragnvald Maartmann-Moe IV
c764ddc64a
Just a massive speedup to gl particles. Enjoy.
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(Thanks to LordHavoc for prodding me to use glDrawElements, and munge all the particle textures into 1. Code mine, suggestions his)
2001-12-19 04:03:57 +00:00
Timothy C. McGrath
0c4d220e8e
Fixed a typo in a comment, (modifiefs) changed ancient word 'Quakespy' to
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more modern 'Gamespy' in help, fixed typos in show_ping and show_pl, (o is not
0) added a more descriptive help line to show_time so people will know it
actually has TWO settings, and localid finally has a description.
Tim (Misty-chan)
2001-12-19 00:40:34 +00:00
Bill Currie
375ada11bc
update to current version
2001-12-18 06:53:49 +00:00
Bill Currie
5d643c2483
tiny optimisation to GL_GetAliasFrameVerts
2001-12-18 05:50:57 +00:00
Chris Ison
73f9c3aaa5
some minor tidy/speed up
2001-12-18 03:59:37 +00:00
Chris Ison
1c26723864
changed int to an unsigned int
2001-12-17 23:41:58 +00:00
Chris Ison
db71398238
removed row and col usage from Draw_Character
2001-12-17 23:10:00 +00:00
Timothy C. McGrath
46001cd9e7
Added gl_lightmap_subimage 1 and r_dlight_max 8 - noticable speedups in
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battles.
(Thank you Wildcode)
Once gl_lightmap_subimage's setting of 2 is debugged (right now it goes a
teeny tiny bit whacko) I'll be using that, just FYI.
Tim/Misty-chan
2001-12-16 21:39:50 +00:00
Bill Currie
86d05b1df0
heh, they already got dropped (zombie packets). Turns out the problem was
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SV_DropClient not aborting processing of a client packet, so do the evilness
of using setjmp/longjmp to do so.
2001-12-15 04:58:16 +00:00
Bill Currie
cac001e035
zombied connections get their packets dropped on the floor
2001-12-15 04:13:56 +00:00
Bill Currie
3dafbebf10
fix up #0 builtin functions at runtime. not done automaticly (need to call
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PR_RelocateBuiltins) and fix a bug with profiling and unlimited execution
counts
2001-12-14 08:15:04 +00:00
Jeff Teunissen
2185e0a92e
Update qfcc man page.
2001-12-14 05:33:00 +00:00
Bill Currie
9b4e21a914
minor prototype cleanups
2001-12-14 00:06:58 +00:00
Bill Currie
69e1a9aab5
bah, installed headers made my compile tests fail
2001-12-13 22:56:43 +00:00
Bill Currie
1571c8dcb7
whitespace
2001-12-13 22:56:25 +00:00
Bill Currie
218554d60a
move include/QF/string.h to include/qstring.h and include it automaticly if
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needed in compat.h
2001-12-13 20:44:32 +00:00
Bill Currie
b3843f7f5b
draw.h:
...
remove dead Draw_TransPic prototype
draw.c:
really don't draw spaces in Draw_AltString
2001-12-13 19:13:22 +00:00
Bill Currie
f392c395df
fix some uninitialized warnings my gcc missed, but misty's got
2001-12-13 16:40:46 +00:00
Chris Ison
f30ac76477
QF performance config for voodoo2 allowing for playability
2001-12-12 23:38:44 +00:00
Bill Currie
d95bf0ada8
blah
2001-12-12 22:04:34 +00:00
Bill Currie
112f74a357
make integer constant division warnings optional
2001-12-12 22:00:42 +00:00
Ragnvald Maartmann-Moe IV
2db08923e8
MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c.
2001-12-12 21:56:09 +00:00
Bill Currie
195dd1032e
clean up some dead code
2001-12-12 21:52:07 +00:00
Bill Currie
2b458dd13d
clean up line/file management
2001-12-12 21:50:11 +00:00
Bill Currie
6d65fe853d
spontaneous temp defs need to have their users incremented when an
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assignment is part of a sub expression
2001-12-12 21:29:04 +00:00
Bill Currie
7e38a8d9a0
clean up the return def selection for emit_assign_expr
2001-12-12 20:55:55 +00:00
Bill Currie
8ddce20949
pr_*: add storep.p so pointers can be stored into entities
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emit.c: convert & (address) to . in unary .
rewrite emit_assign_expr
expr.c: remove debug code and make unary . less agressive on address calcs
also convert & (address) to . for lvals
2001-12-12 20:35:58 +00:00
Bill Currie
b56d7f3248
emit.c:
...
fix a missing else (should convert to switch)
expr.c:
fix address_expr for binary expressions
fix unary .
2001-12-12 18:34:41 +00:00
Bill Currie
f9149a0d6c
finally get around to renaming type_name to pr_type_name
2001-12-12 17:15:09 +00:00
Bill Currie
cc34e5954f
lots of work on better array/pointer/struct handline. doesn't quite work yet
2001-12-12 08:39:47 +00:00
Chris Ison
05da8d2af0
just a couple of server list todos
2001-12-12 00:29:09 +00:00
Ragnvald Maartmann-Moe IV
f66b7a93e5
Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment).
2001-12-11 22:37:30 +00:00
Seth Galbraith
8a47406dcd
allow server to control player angles as in Hack and Slash mod\nclient's player model stands up straight\nmouse and joystick work properly in chase_active 2 and 3 modes
2001-12-11 20:49:10 +00:00
Ragnvald Maartmann-Moe IV
e9690c8ee9
Whitespace.
2001-12-11 20:36:23 +00:00
Ragnvald Maartmann-Moe IV
489e23357e
Change sound default. Null is a useless default. SDL default in windows, oss in linux.
2001-12-11 20:31:18 +00:00
Bill Currie
835468bcfb
beginnings of breaking out the type code
2001-12-11 19:58:12 +00:00
Bill Currie
0bb01f310f
don't crash when there are too many entities for update messages. just ignore
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the excess.
2001-12-10 03:17:21 +00:00
Adam Olsen
e3508a5c64
- oops, count the command line properly
2001-12-09 16:52:43 +00:00
Adam Olsen
dfb405f4ae
A script that produces a PNG from the timeframes.txt produced by doing
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"cl_timeframes 1" and running a timedemo. It uses grace to do the
work, so you need that installed.
2001-12-09 16:32:28 +00:00
Ragnvald Maartmann-Moe IV
fd32562f56
Oops, missed a file.
2001-12-09 14:33:24 +00:00
Ragnvald Maartmann-Moe IV
d4a8224d9b
Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
2001-12-09 14:05:30 +00:00
Ragnvald Maartmann-Moe IV
f9d3f9f017
Remove dead cvar.
2001-12-09 07:43:58 +00:00
Bill Currie
d344aea51f
store.p so pointers can be moved around
2001-12-08 21:43:44 +00:00
Bill Currie
b52606aed2
*sigh* Turns out id didn't feel like fixing the bugs in progs so don't blat
...
out frame errors under normal circumstances.
2001-12-08 20:58:09 +00:00
Bill Currie
e976211faf
header block fixes
2001-12-08 20:40:50 +00:00