Bill Currie
|
7247415121
|
usual thing
|
2002-01-17 19:33:32 +00:00 |
|
Bill Currie
|
d69762facd
|
integer() and float() casts seem to work
|
2002-01-17 19:32:04 +00:00 |
|
Bill Currie
|
d05e3c0afc
|
fix an init order oopsie. sorry about that, guys.
|
2002-01-17 19:10:07 +00:00 |
|
Bill Currie
|
08c1d57c53
|
fix a param scoping error
|
2002-01-17 16:59:00 +00:00 |
|
Seth Galbraith
|
31a98f0f80
|
only load tgas for texture names that end in backslash
|
2002-01-17 16:31:34 +00:00 |
|
Bill Currie
|
7227ab4363
|
qfcc.c:
add -P,--progs-src so you can specify the name of the progs.src file
rest:
add/use print_type
|
2002-01-17 08:19:53 +00:00 |
|
Bill Currie
|
55bb282b24
|
beginnings of the menu code
|
2002-01-17 08:15:43 +00:00 |
|
Bill Currie
|
7eb9d70216
|
oops, forgot to write that one
|
2002-01-17 04:29:41 +00:00 |
|
Bill Currie
|
5a1c7ecd2b
|
init order cleanup
|
2002-01-17 04:11:36 +00:00 |
|
Bill Currie
|
303581b798
|
oops?
|
2002-01-17 02:47:22 +00:00 |
|
Bill Currie
|
5e8d69589d
|
make sure the download progress bar gets erased when a dl is done
|
2002-01-17 02:37:52 +00:00 |
|
Bill Currie
|
c998c63746
|
make all of the input lines use the same rendering code
|
2002-01-17 02:27:53 +00:00 |
|
Bill Currie
|
e090f8dc09
|
finally get the say scroller working
|
2002-01-17 02:10:36 +00:00 |
|
Bill Currie
|
6dbdfc0464
|
yeah, it's an icky global, but it's actually the right way to get at the
model header in the model loader.
|
2002-01-17 02:10:06 +00:00 |
|
Bill Currie
|
f67f021713
|
don't need those anymore
|
2002-01-17 02:06:49 +00:00 |
|
Bill Currie
|
9329d15218
|
more chat improvements
|
2002-01-17 00:05:30 +00:00 |
|
Bill Currie
|
9e5c7da8e6
|
move the chat code from keys.c to client.c.
oops, chat just got input history, dear me
|
2002-01-16 23:06:28 +00:00 |
|
Bill Currie
|
ceec1a87e2
|
fix some installing issues for dynamic plugins
|
2002-01-16 22:09:41 +00:00 |
|
Bill Currie
|
c86c5a78bf
|
finally, the client console is merged
|
2002-01-16 21:53:42 +00:00 |
|
Seth Galbraith
|
778af4276e
|
external tga skin loading, doesn't work for players (teamcolor stuff)
|
2002-01-16 20:32:39 +00:00 |
|
Bill Currie
|
9dedd21158
|
start getting the shared console code working
|
2002-01-16 16:27:56 +00:00 |
|
Seth Galbraith
|
0dcfc6dfb4
|
load tga versions of .lmp files if present
|
2002-01-16 01:59:05 +00:00 |
|
Seth Galbraith
|
93116bc827
|
external mip texture loading
|
2002-01-16 01:02:50 +00:00 |
|
Seth Galbraith
|
9c1969146c
|
cleanup, implemented tga loading for gfx.wad files
|
2002-01-15 21:05:34 +00:00 |
|
Bill Currie
|
5c2a17f7a8
|
the /much/ better fix for the server crashing when dropping a client
|
2002-01-14 17:41:38 +00:00 |
|
Jeff Teunissen
|
2e3c1a55c6
|
some minor Forge updates.
|
2002-01-14 15:06:00 +00:00 |
|
Bill Currie
|
9d59d953bd
|
more cleanups
|
2002-01-12 05:32:21 +00:00 |
|
Bill Currie
|
6637f3fba5
|
more FIXME and whitespace cleanups
|
2002-01-12 04:46:15 +00:00 |
|
Bill Currie
|
630aa80dc4
|
various cleanups including TODOs and FIXMEs and rewrite va to use a dynamic
buffer.
|
2002-01-12 04:34:53 +00:00 |
|
Robin Redeker
|
4af4c69289
|
Rearranged the text and added some new hints.
|
2002-01-11 10:15:59 +00:00 |
|
Seth Galbraith
|
3b6c2c8d0d
|
pretty 32 bit color sprite tga loading - e.g progs/s_light.spr_0.tga
|
2002-01-11 04:20:41 +00:00 |
|
Seth Galbraith
|
5f4c7ee7bd
|
implemented VP_PARALLEL_UPRIGHT - ask about my Mighty Oak
|
2002-01-11 03:00:32 +00:00 |
|
Seth Galbraith
|
7dc5b587f8
|
also try to load skies from gfx/env as darkplaces does
|
2002-01-11 01:26:21 +00:00 |
|
Bill Currie
|
d87af8819f
|
some docs thanks to elmex
|
2002-01-10 23:45:23 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
38acbd9c0b
|
Whitespace. Grr.
|
2002-01-10 21:22:51 +00:00 |
|
Bill Currie
|
6132049bf4
|
gl_draw.c: whitespace
draw.c: (both sw and sw32) fix Draw_nString to be similar to gl_draw.c
|
2002-01-10 20:19:22 +00:00 |
|
Bill Currie
|
140f806d40
|
more Draw_{Character,String,nString} optimisations
|
2002-01-10 07:48:41 +00:00 |
|
Chris Ison
|
2fb1d13ba9
|
fix potential bug in mini score display
|
2002-01-10 04:28:17 +00:00 |
|
Chris Ison
|
859c18dc07
|
tidy up Draw_String calls and switched to Draw_nString were needed
|
2002-01-10 03:54:00 +00:00 |
|
Chris Ison
|
f01cc24267
|
minor bug fixes to Draw_nString changes and Draw_Character tidy up, ie: typos and miss understanding
|
2002-01-09 23:51:32 +00:00 |
|
Chris Ison
|
6073ff8d58
|
added Draw_nString for displaying a non \0 terminated string
|
2002-01-09 21:20:22 +00:00 |
|
Bill Currie
|
96c7159f66
|
keep track of the times of the last event (for those events that report time)
and use that instead of CurrentTime in the X selection code (as recommended
by the ICCCM)
|
2002-01-08 20:07:19 +00:00 |
|
Bill Currie
|
6633ea0273
|
correct a typo in a comment
|
2002-01-08 19:38:36 +00:00 |
|
Bill Currie
|
c84e5b2ac0
|
re-write the X selections support to be more ICCCM compliant (selections in
xchat can now be pasted to qf)
|
2002-01-08 19:33:42 +00:00 |
|
Bill Currie
|
9ba80eb4d9
|
use Hunk_TempAlloc instead of realloc for the alias model verts
|
2002-01-07 16:43:47 +00:00 |
|
Bill Currie
|
c1c76f7058
|
whitespace
|
2002-01-07 06:50:41 +00:00 |
|
Bill Currie
|
72d6f34dc8
|
first step to using a saner internal represnetation for the high precietion
models.
|
2002-01-07 06:32:46 +00:00 |
|
Bill Currie
|
14fb289f2f
|
duplicate GL_GetAliasFrameVerts so 16 bit alias models don't cost so much
even when they aren't being used.
|
2002-01-07 03:46:56 +00:00 |
|
Bill Currie
|
b582a02aff
|
fix the broken lighting for unlerped verteces
|
2002-01-07 01:05:44 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
f8daa09bcb
|
Fix software scrag missile trails, and add a minor optimization to them and hell knight's fire wave trails.
|
2002-01-06 23:12:09 +00:00 |
|