Ragnvald Maartmann-Moe IV
0b47b60129
Whitespace.
2002-09-11 18:58:19 +00:00
Bill Currie
aae378c0a2
delete temporary .qfo files for (eg) qfcc -o test.dat test.qc
2002-09-11 18:17:45 +00:00
Bill Currie
324b89696a
create new_*_expr functions for all basic expression types except ex_poitner
...
and use them instead of new_expr and setting the fields each time. Serious
code cleanup :)
2002-09-11 16:21:26 +00:00
Ragnvald Maartmann-Moe IV
cb241c50bf
Replace * with # in map names, rather than _. Seems to be the "standard" for replacement textures.
2002-09-10 23:40:13 +00:00
Bill Currie
32dcda114d
add cd_linux to quakeforge-common
2002-09-10 17:11:42 +00:00
Bill Currie
5f80d65f78
correct the alsa 0.9 example
2002-09-10 16:57:32 +00:00
Bill Currie
e5227076e0
put in some error checking on the Qopen calls
2002-09-10 15:46:50 +00:00
Bill Currie
867f964740
* taniwha salutes while taps is played
2002-09-10 15:36:32 +00:00
Bill Currie
899ad6bebe
use the correct palette when writing out screen shots
2002-09-10 15:13:12 +00:00
Bill Currie
ecdd537183
beat sw gamma handling till GL works. after a fasion. it /looks/ like it was
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beaten on.
2002-09-10 06:35:32 +00:00
Brian Koropoff
ab9e37654b
Forgot to remove a line.
2002-09-10 06:33:01 +00:00
Bill Currie
05d437a3c1
make @extern and @static available to v6 progs
2002-09-10 04:07:34 +00:00
Bill Currie
9f6f50699d
remove vid_basepal, creating vid.palette (current palette) and host_basepal
2002-09-10 03:51:10 +00:00
Brian Koropoff
232aca8fcb
New version of GIB docs.
2002-09-10 03:31:05 +00:00
Brian Koropoff
11293819a5
Comments are now stripped out when a script is loaded instead of during
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execution.
2002-09-10 01:26:02 +00:00
Brian Koropoff
d7671d3363
Added information about GIB.
2002-09-10 01:13:46 +00:00
Bill Currie
f6ab24e6bc
min-clamp ambientcolor instead of shadecolor. should make for more visible
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players
2002-09-09 23:06:08 +00:00
Bill Currie
bbcd6caef5
start working on our changes
2002-09-09 22:03:19 +00:00
Ragnvald Maartmann-Moe IV
ceb264ce87
Make nq lightning handling match qw, which also gets some cleanups.
2002-09-09 20:02:52 +00:00
Bill Currie
20922dd408
rename basic bindings to movement bindings and move the two weopon related
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bindings from the movement menu to the weapon menu. now the movment menu
/just/ fits on a 320x200 screen.
2002-09-09 17:28:19 +00:00
Bill Currie
4001d2574b
be sure to use the correct key for allocating effects dlights on players
2002-09-09 16:26:39 +00:00
Bill Currie
82b2f30a20
actually check that the entities match before returning the overridden beam
2002-09-09 15:56:29 +00:00
Bill Currie
cc6c82007c
clear validsequence on disconnect so we don't do prediction before we get a
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world model when reconnecting
2002-09-09 04:20:15 +00:00
Chris Ison
d68c4f7700
clear cl.worldmodel on disconnect.
2002-09-08 03:36:34 +00:00
Chris Ison
460ce5c0e6
clear cl.worldmodel on disconnect. make sure we don't parse server messages when we are disconnected
2002-09-08 03:21:53 +00:00
Bill Currie
bf53f43e13
make PR_break do a backtrace instead of crashing the server
2002-09-07 06:48:15 +00:00
Bill Currie
656b0e3bb2
add line-number dumping
2002-09-07 06:47:16 +00:00
Bill Currie
f6cdbdf63c
make sure an initialized def has the correct source file and line info
2002-09-07 06:45:51 +00:00
Bill Currie
2cd6b68669
fix a redefined #define
2002-09-06 21:59:02 +00:00
Ragnvald Maartmann-Moe IV
b7c2f5efa3
Allow loading textures from textures
directory, as well as from maps.
2002-09-06 21:52:11 +00:00
Ragnvald Maartmann-Moe IV
c4609f5195
Experimentally allow external texture loading. Also prevent loading RGB textures as RGBA, which wastes a lot of texture memory, and looks ugly on 16bpp boards.
2002-09-06 21:37:22 +00:00
Bill Currie
2ba3585d06
fix a braino with ~float const
2002-09-05 17:40:14 +00:00
Bill Currie
27b0314e2e
don't do the ObjQC types if --traditional is used
2002-09-04 21:47:27 +00:00
Bill Currie
67b01ca5ba
cleanup the output of connectionless prints a bit
2002-09-04 19:13:45 +00:00
Bill Currie
5597dc2408
make maplist work over rcon
2002-09-04 18:56:53 +00:00
Bill Currie
4373e4b4de
just bail from SV_Map_f if the requested map doesn't exist so play doesn't
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get interupted.
2002-09-04 18:26:34 +00:00
Bill Currie
1d35f4dd9e
make ~ work for v6 progs by implementing ~x as -1 - x (will give bogus
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results if x has fractional bits, but it's better than it was:)
2002-09-04 16:18:52 +00:00
Bill Currie
7af8e2952e
zinx' klik mod makes heavy use of makestatic and that was causing the
...
singon buffer to overflow. call SV_FlushSignon before writing the static
entity data.
2002-09-04 15:12:05 +00:00
Ragnvald Maartmann-Moe IV
92db391e7c
Optimize model rendering a hair. WildCode spotted that minimum shade was only being applied to the view model (why do we set it up for other stuff if it's not going to be used?). While looking at that, I noticed we could do the divide by 200 in model setup.
2002-09-01 23:45:22 +00:00
Ragnvald Maartmann-Moe IV
2e3d4a603f
Add a --disable-vorbis hack, for people with broken ogg vorbis installs (bleh, just fix it you silly people *grmbl*)
2002-09-01 20:02:12 +00:00
Bill Currie
882d0f25ce
the code memory block can move around so take the address of a statement
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after statments have been emitted, not before.
2002-08-30 05:33:34 +00:00
Bill Currie
ea7576286a
diff--
2002-08-30 02:18:53 +00:00
Brian Koropoff
4a645da3d1
Removed sensitivity.gib in favor of the more general ln.gib.
2002-08-30 01:23:06 +00:00
Brian Koropoff
976edc87fd
Checked in my CustomTF class builder GIB script and two example support
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files.
2002-08-30 00:25:31 +00:00
Brian Koropoff
1c52bc404d
Checked GIB documentation in CVS.
2002-08-30 00:02:20 +00:00
Brian Koropoff
f981dbbdab
Moved zoom.gib into doc/config/gib and removed useless scripts.
2002-08-29 23:14:54 +00:00
Brian Koropoff
b32173db96
GIB: White space at the start of a list in a for loop is ignored. The
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line where an error occurs in a cbuf is now printed.
2002-08-29 22:12:51 +00:00
Bill Currie
9a577c2233
make the old keyname message a little clearer
2002-08-29 18:56:55 +00:00
Bill Currie
f6729e35e5
use MAX_CLIENTS instead of 32 for MAX_PHYSENTS
2002-08-29 17:42:41 +00:00
Bill Currie
d8c1c735a6
up MAX_PHYSENTS from 32 to (32 + MAX_PACKET_ENTITIES) (ie, 96). While this
...
will potentially slow down both client and server, player collision physics
will be more accurate as more entities will be clipped against (and the
client should never complain about physent overflow again).
2002-08-29 17:32:16 +00:00